Destiny Needs to Evolve in These 3 Ways for True Success

Destiny

Destiny. Some love it. Some hate it. But whatever you think about it, it’scommercial success can’t be ignored. And that’s the pity, really. Because the game could have been so, so, so much better.

Many complaints have been made. Most of these echo the same few points. But for Destiny to have been the rock ‘em sock ‘em hit it aspired to be, these qualities needed to be at the top of their game.

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Destiny:2014 Sales Overview – 7.68M Units Sold, 39.64M Games Sold

Welcome to the ‘2014 Sales Overview’ series of articles. Over the next several weeks we will be taking a look at the sales of each console and handheld in 2014: PlayStation 4, Xbox One, Wii U, 3DS, PlayStation Vita, PlayStation 3, Xbox 360, and Wii.

In this second ‘2014 Sales Overview’ we will be taking a look at the sales of the Xbox One in 2014.

Let’s take a look at the hardware sales of the Xbox One. Microsoft’s 8th generation home consoles sold 7.68 million units worldwide in 2014 to bring its lifetime sales up to 10.75 million units. Hardware sales in 2014 were up 149.7 percent year-over-year. That is not surprising as the Xbox One was only out in two months in 2013.

The Xbox One sold 4.38 million units during the two months where the console got a $50 price cut in the US. That accounts for 40.7 percent of the total sales for the entire year. December was the biggest month for the console where it sold 2.27 million units, followed by November where it sold 2.12 million units.

Hardware sales also more than tripled in September to 842,882 units, when compared to August thanks to the release of Destiny. The lowest month of sales was in May when it sold just 171,008 units.

 

Bungie: doesn’t plan on continuing loot system “mistakes” with future Destiny expansions

2708274 destiny expansion+i huntercloak Bungie doesnt plan on continuing loot system mistakes with future Destiny expansions

Bungie promises to take a different approach with Destiny’s loot system in upcoming expansions.
Destiny developer Luke Smith said on NeoGAF that the studio will not repeat “mistakes we made with The Dark Below reward economy.”
2708274 destiny expansion+i huntercloak Bungie doesnt plan on continuing loot system mistakes with future Destiny expansions
Now, Bungie doesn’t have anything to announce, but Smith did list resetting Exotic talents through upgrading, and the shard economy as mistakes the studio made.
“Our philosophy about rewards/loot continue to evolve as we see how players play and react,” Smith says, adding that Bungie plans to continue to make improvements to the loot rewards system and drop rates to make the acquisition of loot less cumbersome.
“We will continue to improve acquisition stories and frequency, lessen the grind and get players to the fun parts of their arsenal faster,” said Smith.

Destiny: What the Abyss Section of Crota’s End Looks Like with the Lights On

Have you been playing the Crota’s End raid in Destiny since it was release back in December? If so then you know that the section where you must Traverse the Abyss is very dark. Have you ever wondered what that section would look like if the lights were on? Well, Reddit user dummehh recreated the map in a 3-D illustration (see above). In his post on reddit he said, “I wanted to brush up on my 3D work this evening and figured I’d merge it with playing Destiny. Here’s a work-in-progress 3D illustration of the Abyss, sans-darkness-and-fog. There are some great maps out there already but I figured creating an isomeric one might give a better sense of the vertical space…It’s recreated by eye as I ran around, so there might be mistakes or missing bits and bobs that someone might spot, but it should be pretty accurate.”
This must have taken him a while because if you check out the video below, you will see exactly what he was working with to lay out the map.
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Destiny: new PvP mode coming soon

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This week, a new multiplayer mode for Destiny will open, called Doubles Skirmish. Bungie calls Doubles the first experiment, as they are testing new modes to create a more exciting multiplayer experience. Here are the details.

Double Skirmish – Slower burn with explosive pockets

The new mode pits Guardians in a 2v2 deathmatch where teamwork is essential to victory. Bungie promises a game mode that will create a slower burn with more explosive pockets. Back in December Bungie did forecast some theoretical game modes, of which Double Skirmish is the first experiment. Two Guardian FireteamsHeavy ammo appears once a matchRevives enabled

Lars Bakken, the lead competitive multiplayer design lead for Destiny states:

“It’s a gun game. Your Supers will come back more slowly because you’re not getting as many actions per minute as you would in a game of Control. The goal here was about taking the rules we already have and mixing them up to create a fresh experience.

Each player has the full weight of winning or losing placed squarely on their shoulders and nobody to blame but themselves… or their teammate. No pressure.” – Source

Because of the 2v2 mode, a Double Down is the most a player can potentially score, which in turn means Space Magic will be at a premium. Players are urged to use it wisely for big plays only, which could turn the Double Skirmish mode into an interesting new addition.

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Destiny – Who are the Celebrities Behind the Voices?

Destiny - Who are the Celebrities Behind the Voices?

It’s normal in video game culture for those who show their faces on-screen to lend their voices. While it’s not on the same level as Kevin Spacey’s role in Call of Duty: Advanced Warfare, shooter Destiny has its fair share of celebrities, all lending their well-known voices to the game’s variety of characters.

The most notable and obvious actor to lend their voice is Peter Dinklage, known for his role as Tyrion Lannister in HBO series Game of Thrones. He takes the reigns of your Ghost throughout the shooter’s campaign, guiding you through the many missions you undertake. Following the “Wizard came from the moon” fiasco, Dinklage has reaped most of the attention, leaving the rest of the voice cast lingering in the shadows.

So who else entered the booth and brought to life the variety of characters yo interact with on a daily basis? Let’s find out!

Gina Torres – Ikora Rey, Warlock Vanguard
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The American actress is well-known around the television scene, starring in established shows Suits, Hannibal, 24 and Huge. The New York native also dabbled in some other video game voice work, these include Transformers Prime: The Game, Lichdom: Battlemage, and recently her role as Ikora Rey in Destiny.

Destiny: night strike is inevitable

Awesome here. You guys know that once a week I do something crazy for all of my fellow Destiny lovers out there. I get up at 3 am to create a walk through video for each weeks Nightfall Strike Mission. This week is no different. So…Because I love you, and Destiny a little to much. Here is this weeks Nightfall Strike Walkthrough. This weeks Nightfall is “Summoning Pits” and the modifiers are:

*Nightfall – If all players die, you will be returned to orbit.

*Epic – Heavily shielded and highly aggressive enemies appear in great numbers.

*LightSwitch – Minions of the Darkness deal much more melee damage.

*Angry – Minions of the Darkness won’t flinch, even after massive damage

*Arc Burn – Arc Damage from any source is greatly increased

The Summoning Pits:

You’ll Start out this strike mission up the hill from the entrance. But you can skip most of this area. So hop on the sparrow and ride past the opening area, with Acolytes and knights. Then sparrow down the stairs and through the room where the Fallen and Hive are fighting. Continue Sparrowing (I know it’s not a verd but you know what I mean) down the stairs and you’ll hit the “Respawn Restricted” Message on your TV. Once you hit that, jump off your Sparrow, and drop Dinkle-bot down on the closed door to the right as you enter the room.

Destiny: What Could it Bring? Crota’s End Hard Mode

Destiny - Crota's End Hard Mode, What Will it Bring?

News filtered through recently that Crota’s End, Destiny power leveling’s newest raid, will finally receive its hard mode difficulty this week. It’s arrival will give Guardians the chance to unlock a range of new weapons and other loot unavailable before, but comes with added challenges and a higher difficulty setting.

We can assume the updated hard mode will bring notable changes to the raid, such differences we saw between the normal and hard modes for Vault of Glass. Unfortunately, apart from the Level 33 rise we don’t know exactly how Bungie plan to spruce up the Hellmouth and make our journey to Crota that little bit more treacherous.

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We can speculate however, try hit that dark mysterious nail on the head.

Crota’s End – Traverse the Abyss

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Getting past the persistent and determined Thrall army isn’t an easy task on normal, so we shudder at the though of traversing the abyss on hard mode.

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Bungie could have implemented small tweaks to already existing objects, making it more difficult. For example, the lamps you and your fellow Guardians run towards to negate the ‘Weight of Darkness’ buff could burn out quicker, making the journey to the next lamp even slower. Another addition could be the Weight of Darkness buff being increased. It currently stand at X10, but some players have experienced a glitch that raises it to X20, maybe a sign of what’s to come.

What about the bridge, will it take longer to form once you step foot on the circle? Most likely, having you shout profanity at the screen in the hope it will complete faster. At the moment it’s rather easy to complete this area of the section by simply jumping on a rock to evade Thralls and downing one ogre, so the addition of more gun related enemies won’t come as a surprise.

Destiny news: Rich Stanton on Cheesing

often made the same sniffy dismissals of Destiny common to everyone who has yet to play Destiny.

 

“It’s just grinding! The story missions are all the same! Peter Dinklage sounds like an Applebee’s waiter reading back a to-go order!” It goes on and on.

A combination of boredom and curiosity have driven me deep, way, way deep, into Bungie’s dark thrall, and now I’m changing my tune. Not in a gradual way, either. I’ve fallen. Hard.

HOW DID THIS HAPPEN?
I’m actually taking breaks from writing this piece to do public events so I can complete a bounty. … Oh, who am I kidding, I’m taking breaks between public events to work on this piece. That’s how bad it’s gotten.

I have a message for the haters who say Destiny is Dullsville now that I’ve fully embraced the game with all its peaks and valleys and relic iron nestled in between:

You’re right.

The truth of Destiny’s generic nature may be more complicated if a crackpot theory I cooked up while farming helium filaments yesterday is even partially accurate.

BUNGIE HAS PROVIDED A SORT OF ENDLESS OCEAN

I had finished a story mission that I knew, for a fact, I had completed at least twice before. I couldn’t remember a single scrap of it. It was almost eerie. Whatever the opposite of deja vu is, that’s the feeling I was experiencing. The quest was dull, obviously, because it was a story mission in Destiny. It was also completely new to me.

What if Bungie crafted the dialogue and mission design of Destiny’s story to be intentionally generic? To www.destiny-store.com/destiny/destiny-power-leveling and join us in the discussion, and there’s more destiny power leveling are waiting for you.

 

Destiny: Rich Stanton on Cheesing

Recently I’ve been thinking about cheese, and not the cow stuff. Cheese as in taking advantage of a game’s weird AI behaviour or a level glitch to bypass the ‘correct’ way of doing things. Surely we’re all guilty of cheesing it up, whether for laughs or more mercenary reasons, but one game has finally managed to… well, make a game out of it.

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I’m talking about the billion-dollar investment that is Activision and Bungie’s Destiny, the slick sci-fi MMOFPS hybrid. I have a lot of friends who love Destiny power leveling, by which I mean it’s pretty much the only game they regularly play and talk about. For a couple of weeks it was the same for me, but I’ve cut off the addiction before ending up with three level 32 characters (more people than you’d believe). And it is a universe that reeks of cheddar.

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Here’s the thing about serious Destiny players. They almost hate the game. There’s some sort of resentment. And they cheese en masse. Don’t be fooled by last week’s patch that fixed known exploits, it’s only part of a cycle that will see more cheeses discovered and exploited ruthlessly. All my mates talk about is cheesing. All the subreddit and forum talk is about cheesing. But why this game in particular?

First, a story. One pre-patch night a group of six friends were running Crota’s End, the game’s ultimate endgame content – a Raid that’s difficult even for the highest level of player. This hardy bunch, however, had a series of cheeses that let them go through almost every section with the minimum of effort and scoop up all that lovely loot.

I don’t really believe that. It’s an unproveable hunch. All I know is I love playing Destiny moment-to-moment: Bungie is an outstanding developer, and despite all the cheeses this is one of the best shooters I’ve ever played. But every so often I do ponder the miserly structure that squats atop the joy, doles out treats grudgingly, and dictates when I should play – and the methods that, somehow, exist in-game to mitigate that feeling. And something stinks.