Bungie weekly update detailing the fate of PVP changes from Destiny

While Bungie still is not ready to reveal a release date for the next major Destiny update, the studio has shed light on yet another noteworthy change coming to the game’s competitive mode. If you have upgrade trouble, you can find destiny power leveling.

According to the developer’s weekly update, ammo within the Crucible is getting a few modifications in order to change the the general flow of PVP matches. As such, Special ammunition will be a “more precious resource,” as Bungie seeks to create a more balanced landscape for those playing against one another online.

Limiting high-damage weapons and clearly defining the role of Heavy ammo within the shared-world shooter’s PVP is a major goal of the studio as well, undoubtedly altering the way gamers will have to approach online battles.

For more on Destiny, you can read all about the forthcoming changes that were revealed last week.

Destiny: The Newb’s Guide to Being a Hero

Are you new to Destiny? Don’t know what any of this means? Good news! There’s a Destiny wiki that’s packed with information. Click on through for details on what Strikes are, and how Nightfall differs from Weekly Heroic challenges.

It’s that wonderful time when Bungie’s regular offering of high-reward Weekly Heroic and Nightfall Strike missions are rebooted (along with any raid progress made in the previous week), giving everyone a fresh chance at scoring some of the game’s sweetest and rarest loot.

This week’s chosen Strike is the hated Cerberus Vae III mission, in which up to three players hunt down a Cabal general on the sandy surface of Mars. It’s among the lengthier Strikes in Destiny, and it’s also — as Bungie revealed in its April 2 update — one of the most frequently unfinished. So much so that the developer is planning to ease the difficulty in an imminent update.

Sadly, that update hasn’t yet arrived, which means we’re stuck with the same super-challenging gauntlet. Here’s the top-line details for this week, if you just want to know what the modifiers are:

Nightfall

  • Epic – This is a standard Nightfall modifier. It just means there are more enemies to fight, and a greater number of Majors (the yellow health bar dudes) on the field.
  • Nightfall – Another standard Nightfall modifier. This one boots the entire Fireteam back to orbit if everyone is downed inside one of the revive-only respawn Darkness Zones.
  • Lightswitch – Enemy melee attacks do mega-damage. Keep your distance at all times.
  • Angry – Headshots (and high-impact weapons) don’t stagger enemies.
  • Juggler – Ammo only drops for the weapons that you’re not actively using.

Weekly Heroic

  • Heroic
  • Lightswitch

Them’s the basics. But what does it all mean?

This week’s Nightfall is, frankly, a waste. There’s no elemental “burn” modifier like there usually is, meaning you don’t get any damage buffs from your Arc, Solar, and Void weapons. You also don’t take the increased damage from those elements without the burn. That’s nice, but the Strike is still too long and the final boss fight, too tedious.

“The Results are So Much Better” With Pre-Made Teams

While Bungie did change some things around for the Heroic Strikes, Raids still require parties to be created outside of Destiny, and it looks like Bungie is finally attempting to explain why.

In an interview with VG24/7, Community Manager David “DeeJ” Dague explained, in a nutshell, that matchmaking simply cannot compare to pre-made teams, and pre-made teams make challenging Raids or activities easier to deal with.

The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing total strangers who can share a Crucible match or a Strike, we believe there’s no substitute for a pre-made team. The most challenging activities in Destiny require communication and teamwork.

He continued, further elaborating on what he meant by “there’s no substitute.”

When like-minded players with complimentary play-styles seek each other out and make an expressed commitment to work together, the results are so much better than when they meet anonymously through a matchmaking algorithm. In our experience, enabling smaller clusters of players to support each other is far more effective than trying to create a system that works for everyone.

What do you think? Do you wish that matchmaking could be implemented into Destiny Raids, or are you happy creating your own teams outside of the game?

Destiny: Player soloing the Raid in just 16 minutes

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We’ve seen impressive Destiny Raid runs that combine solo attempts, no weapons, speed, and other factors. Another entry makes a mockery of Crota’s End, with a player soloing the Raid in just 16 minutes.

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On a good run for a full group the Raid would take roughy double that time at least, but The Legend Himself–the biggest name in Destiny feats–did it in just 16 minutes and 7 seconds by himself.

He only dies one time, but that death has the effect of speeding up Crota’s spawn to improve the overall time. It’s not hard mode, but I don’t think it will fail to impress anyone regardless. The Legend Himself uses a bunch of tricks you may recgonize, and some you may not, to fly through the Raid on his own. Enjoy in the video below, and if you think you can better his accomplishment, feel free to record your own attempt.

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A great recent run featured a player defeating Crota on his own without firing a single shot, which is ridiculous. He managed to figure out the perfect combination to succeed with a Warlock, and is well worth a watch. Prior to that a group had completed the whole Raid together with no weapons.

Bungie team looking at tackling Raid bugs

Bungie’s Destiny live team has outlined its hopes and priorities for the 1.1.2 update that is currently being coded.

The team cites increasing vault space as a key objective, meaning that players who accrue items won’t need to micro-manage their inventories so much. Writing on the Destiny blog, community manager David Dague also cites Raid bugs and Strike difficulty balances as goals for the next update.

Meanwhile, further in-game display and audio options will allow players to better customise the way Destiny looks and sounds.

The list of tweaks, as written by Dague, follows:

  • Vault Space: We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.
  • Raid Fixes: There are times when Atheon and Crota can be uncooperative, so we’re tackling their worst bugs.
  • Audio and Visual: Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.
  • PVP Ammunition: The Crucible team wants to change the way ammo crates dictate the flow of a battle.

Strikes: The numbers tell us that there are some missions that are successfully completed far less than others, inspiring us to look at why people quit.

No timeline for the update was announced. Elsewhere in the Destiny blog update, Dague talks to some of the team about how they consider and plan updates. Read about that here.

Despite dividing critical opinion upon release, Destiny has accumulated numerous awards from the industry, the latest being the BAFTA Best Game Award.

Seeking Xur Location on March 13 From Destiny

How many times is Xur going to offer the Ice breaker? That’s the question that many Destiny players are scratching their heads about now, as we approach the Xur location on March 13 this week.

 The Agent of the Nine is a random chap and once again he has completely surprised everyone with the third appearance of the Icebreaker in recent weeks. Hopefully this week Xur will have something which is actually a surprise, by that we mean weapons such as the Hard Light, Thunderlord, Suros Regime or dare we say it – the Gjallarhorn. Either way, we’ll be one of the first to tell you where Xur spawns on March 13 and his full inventory once he appears.

What you need to know is that Xur will be in the tower at 9am UK time, 1am Pacific Time and 4am Eastern Time on Friday. It’s another new week for Destiny players, so hopefully Bungie’s RNG system will come up with the goods this time around. What exotic are you looking for, as we can imagine that most of you have tons of strange coins saved up right now – what figure are you currently on?

 Simply put – what does Xur need to offer to keep you happy?

Bungie’s making it easier to check your rep from Destiny

Bungie continues to tweak and refine Destiny, and one of the changes in the forthcoming 1.1.1 update is going to make a part of the game’s user interface so much friendlier. In a new Bungie weekly update, the developer shows off a welcome new addition to Destiny’s UI, the Reputation Panel.

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The Reputation Panel lets players get a quick look at their current rank and reputation in Vanguard and Crucible, as well as with people and factions like the Cryptarch, Dead Orbit, New Monarchy and more. The panel also shows the current Vanguard and Crucible marks limit, and how close players are to hitting the weekly max. No longer will players need to bounce around the Tower to see their current status with Destiny’s vendors and quest givers.

The addition of the Reputation Panel is going to reduce a lot of time wasted poking around Destiny’s current interface. It also looks like Bungie has taken some fan-suggested UI improvements to heart. Bungie says it’s working on “other ways to change the way you visualize your world in Destiny.”

The Reputation Panel will arrive alongside the heavy ammo bug fix and some weapon tuning changes in the 1.1.1 update. Bungie says it’s still planning on releasing that sometime in February. Bungie says it’s going to touch on what’s in store for Strikes in 1.1.1 in next week’s update.

Destiny: These same concepts could easily be applied

After the debacle of The Dark Below expansion’s economy, which reset progress on weapons, the game could honestly use some cohesive form of community feedback that doesn’t involve forums exploding with anger when an update is released and then weeks of grousing about how Bungie should have implemented changes.

destiny

The reactions to the upcoming weapon changes are another example. Destiny players are already complaining about the nerfs to the Auto Rifles and other weapons. A Public Test Server where Bungie could get feedback and real-world data for weapon changes could only be beneficial.

Obviously, the implementation of how to run a Public Test Server for Destiny and who to allow in is up for debate. Microsoft already has the Preview Program running for the Xbox One to make it easier to get feedback from players. The PlayStation 4 could easily deliver updates as well.

“We’re learning and watching and seeing and responding day-in and day-out,” a Bungie representative told GameSpot about learning from mistakes since the game’s launch. “We put this thing out there; we hoped that it would resonate with people. And we’re watching and we’re seeing what’s working and what’s not and trying to adjust. So it’s a passion for us.”

It’s clear that Bungie likes to surprise players with new content. However, when that content is filled with glitches and changes the economy in a way that frustrates players, perhaps it is time to consider a different approach. It may be too late for The House of Wolves expansion that’s scheduled for a second quarter release, but maybe it’s something for Bungie to consider with the Comet expansion in the fall.

Destiny Enemies Preview: Fallen, Vex, Cabal, Hive

Destiny Enemies-Fallen

Fallen
The Fallen are four armed aliens who are also sworn enemies of the human race. Bungie has quoted them as being “a nomadic race of once noble houses now scattered to the solar winds”. Fallen are hardy creatures who can survive in a wide range of environments without heavy armor or complex modifications to their physiology.

Vex

Vex
The Vex are a species of time-traveling robots vetted against humans. Vex are mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass.

Cabal

Cabal
Cabal’s are a Juggernaut of a species, outfitted with thick armor and powerful weapons. Enemies of the human race, they inhabit the Exclusion Zone on Mars. They are a professional military operation.

Hive

Hive
The Hive have been referred to as “space zombies”, this leads us to believe they can infect other species. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets.

– See more at: http://www.destiny-store.com/news/game-Destiny-1989/A-Preview-of-the-Destiny-Enemies-13967