New Patch Offers New Feature That Could Help Prevent Accidental Item Deletion From Destiny

Bungie announced earlier this week that the studio has already “completed” their work on the next update for their hit first-person shooter video game, “Destiny.”

As indicated in the official Bungie blog post update, Patch 1.1.2 will see the new feature that could help prevent accidental item deletion. Meanwhile, there’s also the improvement of weapons and ammo features for Crucible.

User Interface Engineer Daniel Hanson speaks about the item deletion issue:

“One recurring story we keep seeing involves Legendary and Exotic gear getting accidentally dismantled by errant pets and over-enthusiastic children. We decided to empower players to protect their precious gear with Item Locking,” Hanson said (via Bungie).

The Item Locking feature requires players to highlight their favorite item and then click down on the right thumb-stick to secure the item.

“It’ll be safe until you unlock it,” Hanson went on to explain.

Then there’s also the improvement for the weapon and ammo features in Crucible.

Kevin Yanes, who works as Crucible Designer, pointed out a few improvements which include:

  • Making Special Ammo “a more precious resource”
  • Putting further emphasis on the Heavy Ammo’s role
  • Limiting the high-damage weapons

“The recent update to sandbox balance was the first step. Creating a new system to manage ammo drops will enable us to adjust the Crucible experience without altering other activities in your Director. We believe that making ammo more scarce and important will provide players with more choices and more memorable encounters in Crucible,” Yanes said.

As further explained by Yanes, Special Ammos will “spawn less frequently” in Patch 1.1.2.

“…it will take longer to pick up, there will be less crates located on the map, and the bricks you find will provide you with less ammo,” he said.

Further details about the Destiny Update 1.1.2 will be provided for in the upcoming Patch Notes.

The super-rare gear sale this weekend from Destiny

Xur deals in Destiny’s so-called “exotic” gear. In a game ruled by random loot drops from virtually any scenario, exotics are the most sought-after of them all. They’re also the only class of gear in the game with usage restrictions; namely, you can only have one exotic armor piece and one exotic weapon equipped at any given moment.

Every Friday is a holiday when you’re a Destiny fan. That’s when Xur, Agent of the Nine, appears in a random part of the game’s Tower social hub to peddle his rare weapons and armor. As long as you have enough Strange Coins, a rare currency that can be earned by completing Weekly Heroic Strikes, Xur has the goods for you.

Xur’s in the Tower from 4 a.m. ET on Friday to 4 a.m. ET on Sunday. To find him, hook a right on your way to the Tower hangar. Let’s take a look at what he’s got in stock for the weekend of April 10 to 12.

The Armamentarium (Titan chestpiece): This Titan chestpiece is for players that like to bring massive firepower to bear on anything standing in their way. In addition to boosting both special and heavy weapon ammo capacities, The Armamentarium — once upgraded — also gives Titans a second grenade to toss. Cost: 13 Strange Coins

ATS/8 ARACHNID (Hunter helmet): This helmet is mostly of interest to Hunters that like to run the Gunslinger sub-class. Its Arachnid Sensorium upgrade increases the range of the Gunslinger’s Golden Gun “super ability,” while its Ashes to Asset upgrade refills the super’s meter faster with every grenade kill. There’s also a third upgrade, Light the Blade, that reduces the cooldown of the Hunter’s melee ability — for Gunslingers, that’s a throwing knife — when dealing damage with a grenade. Cost: 13 Strange Coins

Starfire Protocol (Warlock chestpiece): Starfire Protocol is basically the Warlock’s version of The Armamentarium, but it’s only of interest to the Sunsinger sub-class. Boosts to heavy weapon ammo and fusion rifle ammo are handy, but the marquee upgrade for Starfire gives Sunsinger Warlocks a second fusion grenade to toss. Cost: 13 Strange Coins

SUROS Regime (auto rifle): Long one of Destiny’s most sought-after exotic weapons, SUROS Regime is available to buy from Xur this week. This auto rifle has a number of features that make it unique, starting with the Focused Fire upgrade. Once unlocked, SUROS switches from a high rate-of-fire bullet hose to a slower firing, higher damage headshot beast as the user moves between hip fire and sighted aiming, respectively. Then there’s the upgrade that the weapon is named for, which causes the bottom half of each magazine to deal bonus damage and potentially restore some health to the user. As with any Destiny gear that has healing capabilities, this is most useful during the final phase of the Crota’s End raid, when healing is limited. Cost: 23 Strange Coins

Exotic Chestpiece engram: Destiny’s engrams are unidentified gear that spit out a random item when “decoded” by the Cryptarch vendor in the Tower. Xur occasionally sells exotic engrams in exchange for another rare currency, “Motes of Light.” It’s always a roll of the dice when you buy an exotic engram. Given that Destiny’s next expansion, House of Wolves, is likely just a few weeks away, it’s probably a good idea to hang onto your Motes and wait to see what the DLC brings. Cost: 23 Motes of Light

Exotic Shard: This crafting material was introduced alongside Destiny’s first expansion pack, The Dark Below. One is required to fully upgrade any exotic gear, weapon and armor both. You can always get a “free” exotic shard when you dismantling an exotic, but Xur sells them every week.

In addition to the gear, Xur also peddles a rotating stock of consumables every week. For this week, he’s got Pulse Rifle Telemetry, Hand Cannon Telemetry and Machine Gun Telemetry (temporarily increases the XP gains on the designated weapon class) in bundles of five, for 1 Strange Coin apiece; a Plasma Drive that boosts the speed and durability of rare Sparrows (Destiny’s speeder bikes), for 23 Strange Coins; an Emerald Coil, which works the same as a Plasma Drive but also adds a green contrail to the Sparrow, also for 23 Strange Coins; and bundles of five Heavy Ammo Synthesis (ammo packs, y’all), for 1 Strange Coin.

If you want to dive even deeper on the relative value of Xur’s offering this week, head over to the Destiny subreddit. User aWrySharK provides weekly analysis that breaks down the stat rolls on each armor piece, complete with recommendations covering what’s worth it and what’s not. Check out this week’s rundown right here.

House Of Wolves DLC Will Be ‘Intense’ And Dark Days Ahead For Guardians

Some news for you Guardians still amongst us that are surely beginning to feel a little bit bored waiting on the House of Wolves to drop. Kirsten Potter, Voice Over Actress that worked on Destiny power leveling, has taken to Twitter to both inform and disappoint. She said, “Just recorded some cool stuff with Team Bungie. House of Wolves shaping up to be pretty intense. There are dark days ahead, Guardian!”

This of course points towards the DLC still not being quite complete. Which is a bit of a kick in the teeth especially given the fact that the release date is right around the corner. However, it will surely be interesting to see what these “dark days” will be, especially if the Queen of the Reef is warning you about them.

 

Now might be a good time to grind out some better armour, just to be on the safe side. Destiny is now available on the PS3, Ps4, Xbox One, Xbox 360 and hopefully one day on the PC. For more on Destiny check out our hub page here.

Bungie weekly update detailing the fate of PVP changes from Destiny

While Bungie still is not ready to reveal a release date for the next major Destiny update, the studio has shed light on yet another noteworthy change coming to the game’s competitive mode. If you have upgrade trouble, you can find destiny power leveling.

According to the developer’s weekly update, ammo within the Crucible is getting a few modifications in order to change the the general flow of PVP matches. As such, Special ammunition will be a “more precious resource,” as Bungie seeks to create a more balanced landscape for those playing against one another online.

Limiting high-damage weapons and clearly defining the role of Heavy ammo within the shared-world shooter’s PVP is a major goal of the studio as well, undoubtedly altering the way gamers will have to approach online battles.

For more on Destiny, you can read all about the forthcoming changes that were revealed last week.

Destiny Share How Bungie Goes About Improving The Game Every Week

The video game industry moves fast. A game everyone’s talking about today can become a foggy memory in just a matter of weeks. The best chance most games have at success happens right around launch. One game, however, is bucking that trend: Destiny.

Built by Halo developer Bungie, Destiny came out in September 2014 to massive hype from shooter fans and the gaming press alike. But despite Bungie’s pedigree and the game’s positive pre-release press, many players’ initial reactions when it came out were surprisingly lukewarm.

For most games, this would be a death sentence; just look at what happened with the similarly-hyped but under-delivering Titanfall. But that’s not how Destiny has played out. In February — five full months after the game’s release — Destiny was the fifth most searched game on Google, well ahead of more recent major releases like Evolve and Resident Evil Revelations 2. So why is Destiny thriving while other games struggle to maintain the spotlight? It’s due in large part to the game’s weekly updates.

In the months since launch, Bungie has done a lot to improve Destiny’s gameplay experience, which pleases dedicated players and brings new ones into the fold.

The weekly updates keep the gameplay balanced and as bug-free as possible while Bungie works on the larger content updates it releases sporadically. As the developer writes on its blog:

We’ve said many times that Destiny is never finished. We’ll keep updating it, polishing it, revising it, and pushing its boundaries until you pry it from our cold, dead… You get the idea.

Bungie decides what to change in its weekly updates by listening to the fans, finding bugs, and searching its data to minimize pain points and things that frustrate players unnecessarily.

Since Destiny is an online game, it’s easy to find things to fix. The developers can look at just about everything people do in the game, which helps them identify things like which missions are too easy or difficult to complete, which guns are over- or under-powered, and exploits players have discovered.

To keep players up to speed on what’s happening in Destiny, Bungie hosts a news page. It shows an incredible amount of transparency between the game’s developers and the players. Each weekly update is accompanied by a post that explains what has changed and why. The game’s designers are quoted at length, discussing any challenges or concessions they had to make when designing the update.

Destiny’s most recent weekly update offers a telling look into how Bungie goes about improving the game from week to week. The developer found that a small number of players would chronically sit idle during raids, letting other people do the fighting, but reaping the rewards once the raid was complete. The new update puts temporary restrictions on the accounts of people who exploit the game regularly.

Bungie also looked at the statistics for its missions and found that two missions had very low completion rates, with average completion times that were excessive. According to production engineer Brenton Woodrow:

Our goal was to ease the difficulty for the least-completed strikes. In order to do this, we focused on the final boss encounters, which were fairly lengthy on higher tiers. We addressed this by reducing the strength for several of the major combatants. We also felt that the bosses themselves could use some tweaking. We reduced Valus Ta’Aurc’s health by a third and reduced the Psion Flayers’ shields by about 15%. We locked these changes after several playtests with the designers and feel that they bring these encounters in line with the rest of the Strikes.

It’s exactly this kind of attention to detail week after week that has improved the experience of playing Destiny since its September launch. There’s a right way and a wrong way to approach a game that doesn’t click with players immediately. With Destiny, Bungie is showing everyone else how it should be done.

Destiny 2 Release Date, News, and Rumors, Expansion House of Wolves

The popular game Destiny has had a lot of success with their initial release and their expansion of The Dark Below.  They will have another expansion this summer with House of Wolves, not to mention the high anticipation of Destiny 2.  Here is what we know of the release date, news, and rumors.

 While word of Destiny 2 is scarce at best, there is word about Destiny next expansion, House of Wolves.  According to Gamespot, a Bungie Weekly Update blog post has revealed that “this month, there will come a day when we’ll reveal a release date for the trials that await you, with a whole reef of details soon to follow-but it is not this day”.

However, Gamespot also reports that there is already a massive leak saying that House of Wolves will launch on May 19th, but the official word that House of Wolves will probably launch by the end of June.

The new expansion pack is a follow-up to last December’s The Dark Below.  House of Wolves plans to contain three new Crucible maps, a new Fallen Strike, a new Awoken storyline plus an exclusive raid, as well as hundreds of new weapons, armor, and gear.

“Most of the time, this is awesome. When someone is willing to put in the time as a Raid sherpa, a clan leader, or a forum moderator, we all benefit and Destiny comes a little bit closer to its potential as a shared world.”

Community Manager David Dague also announced that fans are set to find out the release date of House of Wolves later this month.

Destiny: The Newb’s Guide to Being a Hero

Are you new to Destiny? Don’t know what any of this means? Good news! There’s a Destiny wiki that’s packed with information. Click on through for details on what Strikes are, and how Nightfall differs from Weekly Heroic challenges.

It’s that wonderful time when Bungie’s regular offering of high-reward Weekly Heroic and Nightfall Strike missions are rebooted (along with any raid progress made in the previous week), giving everyone a fresh chance at scoring some of the game’s sweetest and rarest loot.

This week’s chosen Strike is the hated Cerberus Vae III mission, in which up to three players hunt down a Cabal general on the sandy surface of Mars. It’s among the lengthier Strikes in Destiny, and it’s also — as Bungie revealed in its April 2 update — one of the most frequently unfinished. So much so that the developer is planning to ease the difficulty in an imminent update.

Sadly, that update hasn’t yet arrived, which means we’re stuck with the same super-challenging gauntlet. Here’s the top-line details for this week, if you just want to know what the modifiers are:

Nightfall

  • Epic – This is a standard Nightfall modifier. It just means there are more enemies to fight, and a greater number of Majors (the yellow health bar dudes) on the field.
  • Nightfall – Another standard Nightfall modifier. This one boots the entire Fireteam back to orbit if everyone is downed inside one of the revive-only respawn Darkness Zones.
  • Lightswitch – Enemy melee attacks do mega-damage. Keep your distance at all times.
  • Angry – Headshots (and high-impact weapons) don’t stagger enemies.
  • Juggler – Ammo only drops for the weapons that you’re not actively using.

Weekly Heroic

  • Heroic
  • Lightswitch

Them’s the basics. But what does it all mean?

This week’s Nightfall is, frankly, a waste. There’s no elemental “burn” modifier like there usually is, meaning you don’t get any damage buffs from your Arc, Solar, and Void weapons. You also don’t take the increased damage from those elements without the burn. That’s nice, but the Strike is still too long and the final boss fight, too tedious.

House of Wolves Release Date Coming Soon from Destiny

The latest weekly update on the Bungie blog indicates gamers won’t have to wait much longer for information, with news regarding a release date expected before the end of the month.

Since “The Dark Below” was released in December, “Destiny” gamers have played and replayed content a thousand different ways. The patient wait for the game’s next major DLC pack, “House of Wolves” continues, but at least fans now know when they can expect more news.

As noted by Gamespot, “The House of Wolves” is believed to launch with a new storyline focusing on the Awoken, an exclusive raid, three new Crucible maps, a new Fallen Strike and new weapons, armour and gear. Gamers who purchased the “Destiny” Expansion Pass will be able to access “House of Wolves” without paying anything extra, while the DLC is available to purchase separately for $20.

“The next expansion for Destiny is something we’re really looking forward to talking about. This month, there will come a day when we’ll reveal a release date for the trials that await you, with a whole reef of details soon to follow – but it is not this day,” read the blog post, by Bungie community manager, Deej.

The tease may seem cruel, but at least gamers will still have the weekly Heroic and Nightfall Strikes to keep them busy. Regular “Destiny” data-miner, Megamanexe4 has spilled the beans on Reddit, indicating gamers are set for a level 24 Heroic Strike mission to the Mars Median Bay for a showdown with Cabal Colossus Ultra; Valus Ta’aurc. Heroic and Lightswitch modifiers will be active, meaning hordes of enemies dealing greater damaged with increased aggression will be the order of the day.

The Weekly Nightfall offers up an even sterner challenge, with a level 30 Very Hard mission featuring Nightfall, Lightswitch, Angry and Juggler modifiers. Destiny power leveling make you upgrade more easy. As always, Nighftall means if the entire fireteam dies, players get kicked back to orbit, Angry sees enemies that don’t flinch even in the face of massive damage, while Juggler means enemies don’t drop ammo for currently equipped weapons.

Players looking for a leg up on Valus Ta’aurc can check out a video hosted on the DPJ – Daily Destiny Videos YouTube channel, which shows Guardians of all classes how to cheese the boss. Players will need to make their way up to a hidden spot in the battle arena, from where they can headshot Ta’aurc with ease, whilst staying behind cover.

That said, experienced players may have no need of the cheese. As noted by Polygon, Destiny aim to make some raid bosses, including Valus Ta’aurc a little easier in the near future. Finally, the developer is also planning on temporarily banning a small number of toxic players from matchmaking. Bungie said the offenders are chronic idlers who who sit idle in competitive and cooperative multiplayer, damaging the experience for others.

Destiny share Bungie devilishly trapped its players

On forums and in other community venues, both hardcore and casual players will attest to that sentiment, yet somehow, both fan bases still chug along, min-maxing their stats, grinding out faction reputation for a chance at extremely rare cosmetic items, or chasing that one elusive gun. Normally, that would sound like we players are making our own decisions about grinding extra hard for minimal returns, but really, we’ve fallen prey to Bungie’s grand designs.

Once you hit the soft level cap — something a robot has managed — you can play through four weekly events (currently two raids and two strikes) per character until the reset seven days later allows you to get loot from those events once again. In an effort to gain extra chances on dropping specific desired loot, players created extra characters (a maximum of three slots), which not only extends their playtime, but grants them access to the game’s most enjoyable content extra times per reset. At GDC this year, head of User Research at Bungie, John Hopson, revealed the tricks and strategies Bungie employed to keep us coming back for more — even if certain players are able to uncover what’s coming down the pipeline.

Three years before Destiny released, Bungie had test groups regularly playing game builds and documenting almost every response elicited during gameplay. The developer split players up into five categories: short and long campaigners, short and long omnivores, and specialists. Campaigners would play the campaign, omnivores would partake in activities from every category — PvE, PvP, and anything else — and specialists would focus on one specific activity. Wanting players to get the most out of its game, Bungie focused on the omnivores.

Bungie employed eye-tracking technology to document where players looked, they recorded what players said — explicit or otherwise — and gave players a button to press when they felt something in the game worked. So, while Bungie employs dastardly tricks like time-gating the game’s most fun content or requiring a slog of a faction reputation grind, the developer’s real trick is it psychoanalyzed — and recorded — players to find out what works best.

Destiny Share Update Sees Raid Fixes, Strike Improvements and More

Bungie recently released some important details for the “Destiny” upcoming Patch 1.1.2. Slated to be released alongside the game’s upcoming second expansion, House of Wolves, the said update will see changes on raids, Destiny power leveling make you upgrade easy, strikes and improvements on player usage.

As pointed out in the studio’s official update blog site, the next upgrade will bring in the needed fixes for the Atheon and Crota Raid bugs.

“In 1.1.2, we have an opportunity to make some targeted fixes. We prioritized a list of items based on community feedback and tried to hit the ones that have been the most important to players. In particular, we wanted to improve the Atheon and Crota boss encounters. They’re challenging enough without the game getting in your way,” senior designer Gavin Irby told Bungie.net.

More details about the Raid bug fixes will be provided when the Update Notes for Patch 1.1.2 is released, the site said.

The upgrade will also bring some Strike fixes which is said to improve the strikes gameplay. The blog cited User Research Lead, John Hopson particularly addressing the Cerberus Vae III Strike which, as he said, is “arguably the longest and hardest Strike in the Game.”

To answer the problem, production engineer Brenton Woodrow said that their goal now is to “ease up” on the difficulty of the strike.

“Our goal was to ease the difficulty for the least-completed strikes. In order to do this, we focused on the final boss encounters, which were fairly lengthy on higher tiers. We addressed this by reducing the strength for several of the major combatants,” Woodrow said.

Bungie will also begin handing out punishments to players who idle around during matchmaking activities.

“Sitting idle in Strikes and PvP has been on our radar for a while now, but it’s become clear that a small number of the worst idlers are responsible for damaging the experiences of thousands of other players,” Hopson said.

The site clarified the premise of the punishment by saying that only those “truly dedicated idlers” are to be reprimanded by “temporarily banning” them from the multiplayer activities.