Xur’s Location And Exotic Goods For Weekend From Destiny

Bungie slipped a jukebox into the Tower bar area with the Destiny 1.1.2 update released earlier this week. Naturally, this is where the mysterious Exotic vendor made his appearance Friday morning. Will PlayStation and Xbox players have a reason to dance though?

Xûr can be found in the very back of the bar located underneath the Future War Cult in the hangar this weekend. It’s a long jog, but easy to find. Just turn left when you enter the hanger, go down the stairs to the left, and then straight back. Here’s where you can find him on the Tower map just to be sure though.

Xûr and his items will only be available in Destiny through the morning of Sunday, March 29. As soon as the clock strikes 5 a.m. ET / 2 a.m. PT, he will be gone.

The Exotic items on sale this weekend in Destiny are led by “The Last Word” Hand Cannon. This gun hasn’t been sold often by Xûr, but it is an absolute beast in PVP due to its rapid fire capabilities. Meanwhile, the stat rolls on the Titan and Hunter armor pieces are quite good this week while Warlocks get a frequent visitor with a decent stat roll.

This week’s selection of upgrades is fairly average all around. The Achlyophage Symbiote and Sunbreakers are the only ones with great stat rolls. That said, it may be hard to advise to re-purchase or upgrade any Exotic piece of armor that you currently have with The House of Wolves just a couple of weeks away.

Here is what is available for sale and upgrade from Xûr this weekend. Thanks again to DestinyDB for the Exotic information below.

Purple Ball Has Been “Reborn,” Now in a Different Color

Over on the official Bungie site, the studio announced a HUGE change to Destiny, and that’s the big ball you see in the Tower.

Yep, the Destiny purple ball isn’t as purple now. Here’s what Bungie Technical Artist Nate Hawbaker had to say regarding this game-changing, er, change:

The Purple Ball has been reborn – shinier, more metal, but just as purple in spirit…It has captured the hearts and minds of so many Guardians who visit the Tower in search of their combat wares. We sought to honor their playful rituals by infusing it with the magic that players have clearly assigned to the second most important sphere in the game.

Now, before anyone says it, yes, Bungie is being sarcastic, so don’t spew hate how they seem to be making a big deal out of nothing with the color change.

Here’s what the ball looks like now in case you’re interested:

As for what’s due next after Destiny update 1.1.2, Bungie says update 1.2.0 is the next “destination,” and included in it is the House of Wolves expansion, but it will “impact the experience of every player” regardless if they get the DLC or not.

Have you noticed the ball’s color change? What do you want Bungie to change in the Tower next?

Two Social Spaces Unearthed By Data Miners

Destiny data miners have dug their way into Update 1.1.2 and unearthed plans for two new social spaces.

 This information became available thanks to Reddit user ShdwFlm. It was already covered previously on IGN that the new expansion, House of Wolves, would have a new social space in the Reef. That social space now has a name: Queen’s Bay. At Queen’s Bay you will collect Reef bounties and get involved with the new The Prison of Elders and Trials of Osiris activities.

Along with this was discovered an entirely new social space called Halls of Amentet. This requires experience in Trials of Osiris and it could potentially be a small, three-player social hub.

 A new strike called The Shadow Thief takes place on the moon. This mission requires players to board the Ketch of a mercenary named Taniks-Syn to eliminate him and his strike force. Also brought up to the surface was three new story missions, three new quests, and one new raid where Guardian Fireteams will fight against the solar system’s deadliest enemies in The Prison of Elders.

House of Wolves will include three new player versus player maps: The Timekeeper, Thieves’ Den, and Widow’s Court. However, the data miners found a reference to two more called Black Shield and MM Test Factory. Black Shield will be set at Firebase Thuri on Phobos, one of Mars’ moons. MM Test Factory is described as being for testing purposes only.

Lastly, an Exotic class ship schematic called Manus Celer Dei has been unveiled among the 46 new ship schematics.

House of Wolves Info Revealed in Data-Mining Leak From Destiny

Destiny’s House of Wolves DLC finally has a release date, nearly six months after the game’s last major expansion went live, and a series of weekly dispatches from the folks at Bungie will help count down the final month separating the Destiny community from a new wave of post-launch content.

Earlier this week, Activision published the prologue video for Destiny’s House of Wolves DLC. The video dropped alongside news that we’re just over one month removed from the expansion’s release date and we’re already starting to get some idea of what to expect when House of Wolves goes live.

According to a follow-up post on Bungie.net, the studio behind Destiny will gradually unveil some of the new content from House of Wolves, beginning with a tour of The Reef on April 22. The road to Destiny’s second expansion also includes  some live gameplay previews of the new Trials of Osiris and Prison of Elders endgame content. Relatively little is known about the former, which was revealed this week, but Bungie has already confirmed the latter will be a “cooperative multiplayer arena.”

In addition to the upcoming House of Wolves reveals, Bungie published Destiny Update 1.1.2 this week, along with patch notes for the game’s latest update. The biggest change in this week’s patch is also the one that received the most publicity in recent weeks — the expansion of Destiny players’ vaults — but there’s plenty of other changes in the latest Destiny update.

Those interested in the complete patch notes for Destiny Update 1.1.2 can find them on Bungie.net.

If you haven’t yet, take a couple of minutes to check out the House of Wolves prologue video that debuted on Monday. Then head down to the comments section and let us know if the new expansion and/or Destiny Update 1.1.2 is enough to get you playing the game again with any regularity.

Destiny’s House of Wolves DLC is being developed for PlayStation 3, PS4, Xbox 360 and Xbox One. The expansion is currently scheduled to hit PSN and Xbox Live on May 19.

Be sure to check back with iDigitalTimes.com and follow Scott on Twitter for additional Destiny coverage throughout the remainder of 2015 and for however long Activision and Bungie continue to publish new Destiny content in the years to come.

Destiny Share Can Benefit From ‘House of Wolves’ Ditching Its Raid

Yesterday, Bungie announced something we were all expecting, a May release date for Destiny’s House of Wolves DLC, and something no one was, that the new expansion would not contain another Raid.

 

Rather than introducing another complex, six-man activity, Bungie instead revealed a few details about another type of mission called the “Prison of Elders.” They describe it as “a new cooperative end game activity focused on variety, replayability, and skill.”

They refer to it as a “battle arena,” which many fans have taken to mean that Prison of Elders is some sort of co-operative Horde Mode type activity where players (in groups of three, not six) will work together to survive waves of enemies. Though Bungie says in the statement they are working on a new Raid to be released later this year (which jives with a timeline anticipating a big new content drop in the fall), House of Wolves will not have one.

 

The community seems pretty stunned by the decision, given that the Raid has always been the ultimate endgame of Destiny content, both in the original game, and now recently in the first DLC, Crota’s End. Without more details about what the Prison of Elders will contain, it can be hard to tell if the decision is a wise one, but obviously many fans are making up their minds already that this is a very bad thing.

I’m not so sure, and I think once again the most engaged, vocal fans about an issue like this are forgetting the true make-up of the Destiny playerbase.

New Patch Offers New Feature That Could Help Prevent Accidental Item Deletion From Destiny

Bungie announced earlier this week that the studio has already “completed” their work on the next update for their hit first-person shooter video game, “Destiny.”

As indicated in the official Bungie blog post update, Patch 1.1.2 will see the new feature that could help prevent accidental item deletion. Meanwhile, there’s also the improvement of weapons and ammo features for Crucible.

User Interface Engineer Daniel Hanson speaks about the item deletion issue:

“One recurring story we keep seeing involves Legendary and Exotic gear getting accidentally dismantled by errant pets and over-enthusiastic children. We decided to empower players to protect their precious gear with Item Locking,” Hanson said (via Bungie).

The Item Locking feature requires players to highlight their favorite item and then click down on the right thumb-stick to secure the item.

“It’ll be safe until you unlock it,” Hanson went on to explain.

Then there’s also the improvement for the weapon and ammo features in Crucible.

Kevin Yanes, who works as Crucible Designer, pointed out a few improvements which include:

  • Making Special Ammo “a more precious resource”
  • Putting further emphasis on the Heavy Ammo’s role
  • Limiting the high-damage weapons

“The recent update to sandbox balance was the first step. Creating a new system to manage ammo drops will enable us to adjust the Crucible experience without altering other activities in your Director. We believe that making ammo more scarce and important will provide players with more choices and more memorable encounters in Crucible,” Yanes said.

As further explained by Yanes, Special Ammos will “spawn less frequently” in Patch 1.1.2.

“…it will take longer to pick up, there will be less crates located on the map, and the bricks you find will provide you with less ammo,” he said.

Further details about the Destiny Update 1.1.2 will be provided for in the upcoming Patch Notes.

Destiny Share ‘House of Wolves’ DLC Gets A Release Date And A Trailer

But now Bungie is starting to dole out actual information about House of Wolves, namely when we’ll actually see it released. The expansion will be out May 19th, and the announcement debuted alongside a new “Prologue Trailer” which can be seen below.

The 100-second spot is a prerendered, not-in-engine cutscene, which is a relative rarity for Destiny. It’s narrated by the Awoken Queen of the Reef (voice actress Kirsten Potter) who explains that after showing the Fallen mercy, the Awoken were betrayed by them. She’s “offering the riches of the realm” as bounty for Guardians to come into the Reef and exact vengeance on the Fallen.

The clip confirms what most have known for a while about House of Wolves, that we’ll be working for the Queen and the Reef will be a new, playable area, at least in part. I suspect that it won’t be the size of a full-on planet like the zones we see in Earth, Mars , Venus and the Moon, but a genuine new area is something to celebrate nonetheless, as the first DLC, Crota’s End, only unlocked a few nooks and crannies of existing maps.

Also promising is the idea that there might actually be some semblance of story attached to this DLC, including hopefully new cutscenes which expand on the lore of the game. The Queen and her brother are characters we’ve already encountered in the game to date, and already this would seem to be more involved story-wise than Crota’s End, which introduced its story through the addition of a new Tower vendor alone whose exposition was limited to a handful of mission voiceovers.

It seems likely that Bungie has worked to rectify many of the problems of Crota’s End, hence the delay between the last DLC and this one. Crota’s End came out just three months after the release of the original game, but now House of Wolves won’t arrive until the end of May, meaning it’s going to be about five and a half months in between the last two pieces of content. The delay means more fans have probably lost interest in the game, but if the content itself is good enough, it could bring them back.

I think it’s great Bungie took some extra time with House of Wolves, and I have to imagine they’ll have learned a lot from Crota’s End. They’ll have had to, given that the most common sentiment I heard among fans after the release of the first DLC was “if House of Wolves is just like this I’m done.

The super-rare gear sale this weekend from Destiny

Xur deals in Destiny’s so-called “exotic” gear. In a game ruled by random loot drops from virtually any scenario, exotics are the most sought-after of them all. They’re also the only class of gear in the game with usage restrictions; namely, you can only have one exotic armor piece and one exotic weapon equipped at any given moment.

Every Friday is a holiday when you’re a Destiny fan. That’s when Xur, Agent of the Nine, appears in a random part of the game’s Tower social hub to peddle his rare weapons and armor. As long as you have enough Strange Coins, a rare currency that can be earned by completing Weekly Heroic Strikes, Xur has the goods for you.

Xur’s in the Tower from 4 a.m. ET on Friday to 4 a.m. ET on Sunday. To find him, hook a right on your way to the Tower hangar. Let’s take a look at what he’s got in stock for the weekend of April 10 to 12.

The Armamentarium (Titan chestpiece): This Titan chestpiece is for players that like to bring massive firepower to bear on anything standing in their way. In addition to boosting both special and heavy weapon ammo capacities, The Armamentarium — once upgraded — also gives Titans a second grenade to toss. Cost: 13 Strange Coins

ATS/8 ARACHNID (Hunter helmet): This helmet is mostly of interest to Hunters that like to run the Gunslinger sub-class. Its Arachnid Sensorium upgrade increases the range of the Gunslinger’s Golden Gun “super ability,” while its Ashes to Asset upgrade refills the super’s meter faster with every grenade kill. There’s also a third upgrade, Light the Blade, that reduces the cooldown of the Hunter’s melee ability — for Gunslingers, that’s a throwing knife — when dealing damage with a grenade. Cost: 13 Strange Coins

Starfire Protocol (Warlock chestpiece): Starfire Protocol is basically the Warlock’s version of The Armamentarium, but it’s only of interest to the Sunsinger sub-class. Boosts to heavy weapon ammo and fusion rifle ammo are handy, but the marquee upgrade for Starfire gives Sunsinger Warlocks a second fusion grenade to toss. Cost: 13 Strange Coins

SUROS Regime (auto rifle): Long one of Destiny’s most sought-after exotic weapons, SUROS Regime is available to buy from Xur this week. This auto rifle has a number of features that make it unique, starting with the Focused Fire upgrade. Once unlocked, SUROS switches from a high rate-of-fire bullet hose to a slower firing, higher damage headshot beast as the user moves between hip fire and sighted aiming, respectively. Then there’s the upgrade that the weapon is named for, which causes the bottom half of each magazine to deal bonus damage and potentially restore some health to the user. As with any Destiny gear that has healing capabilities, this is most useful during the final phase of the Crota’s End raid, when healing is limited. Cost: 23 Strange Coins

Exotic Chestpiece engram: Destiny’s engrams are unidentified gear that spit out a random item when “decoded” by the Cryptarch vendor in the Tower. Xur occasionally sells exotic engrams in exchange for another rare currency, “Motes of Light.” It’s always a roll of the dice when you buy an exotic engram. Given that Destiny’s next expansion, House of Wolves, is likely just a few weeks away, it’s probably a good idea to hang onto your Motes and wait to see what the DLC brings. Cost: 23 Motes of Light

Exotic Shard: This crafting material was introduced alongside Destiny’s first expansion pack, The Dark Below. One is required to fully upgrade any exotic gear, weapon and armor both. You can always get a “free” exotic shard when you dismantling an exotic, but Xur sells them every week.

In addition to the gear, Xur also peddles a rotating stock of consumables every week. For this week, he’s got Pulse Rifle Telemetry, Hand Cannon Telemetry and Machine Gun Telemetry (temporarily increases the XP gains on the designated weapon class) in bundles of five, for 1 Strange Coin apiece; a Plasma Drive that boosts the speed and durability of rare Sparrows (Destiny’s speeder bikes), for 23 Strange Coins; an Emerald Coil, which works the same as a Plasma Drive but also adds a green contrail to the Sparrow, also for 23 Strange Coins; and bundles of five Heavy Ammo Synthesis (ammo packs, y’all), for 1 Strange Coin.

If you want to dive even deeper on the relative value of Xur’s offering this week, head over to the Destiny subreddit. User aWrySharK provides weekly analysis that breaks down the stat rolls on each armor piece, complete with recommendations covering what’s worth it and what’s not. Check out this week’s rundown right here.

Destiny Share How Bungie Goes About Improving The Game Every Week

The video game industry moves fast. A game everyone’s talking about today can become a foggy memory in just a matter of weeks. The best chance most games have at success happens right around launch. One game, however, is bucking that trend: Destiny.

Built by Halo developer Bungie, Destiny came out in September 2014 to massive hype from shooter fans and the gaming press alike. But despite Bungie’s pedigree and the game’s positive pre-release press, many players’ initial reactions when it came out were surprisingly lukewarm.

For most games, this would be a death sentence; just look at what happened with the similarly-hyped but under-delivering Titanfall. But that’s not how Destiny has played out. In February — five full months after the game’s release — Destiny was the fifth most searched game on Google, well ahead of more recent major releases like Evolve and Resident Evil Revelations 2. So why is Destiny thriving while other games struggle to maintain the spotlight? It’s due in large part to the game’s weekly updates.

In the months since launch, Bungie has done a lot to improve Destiny’s gameplay experience, which pleases dedicated players and brings new ones into the fold.

The weekly updates keep the gameplay balanced and as bug-free as possible while Bungie works on the larger content updates it releases sporadically. As the developer writes on its blog:

We’ve said many times that Destiny is never finished. We’ll keep updating it, polishing it, revising it, and pushing its boundaries until you pry it from our cold, dead… You get the idea.

Bungie decides what to change in its weekly updates by listening to the fans, finding bugs, and searching its data to minimize pain points and things that frustrate players unnecessarily.

Since Destiny is an online game, it’s easy to find things to fix. The developers can look at just about everything people do in the game, which helps them identify things like which missions are too easy or difficult to complete, which guns are over- or under-powered, and exploits players have discovered.

To keep players up to speed on what’s happening in Destiny, Bungie hosts a news page. It shows an incredible amount of transparency between the game’s developers and the players. Each weekly update is accompanied by a post that explains what has changed and why. The game’s designers are quoted at length, discussing any challenges or concessions they had to make when designing the update.

Destiny’s most recent weekly update offers a telling look into how Bungie goes about improving the game from week to week. The developer found that a small number of players would chronically sit idle during raids, letting other people do the fighting, but reaping the rewards once the raid was complete. The new update puts temporary restrictions on the accounts of people who exploit the game regularly.

Bungie also looked at the statistics for its missions and found that two missions had very low completion rates, with average completion times that were excessive. According to production engineer Brenton Woodrow:

Our goal was to ease the difficulty for the least-completed strikes. In order to do this, we focused on the final boss encounters, which were fairly lengthy on higher tiers. We addressed this by reducing the strength for several of the major combatants. We also felt that the bosses themselves could use some tweaking. We reduced Valus Ta’Aurc’s health by a third and reduced the Psion Flayers’ shields by about 15%. We locked these changes after several playtests with the designers and feel that they bring these encounters in line with the rest of the Strikes.

It’s exactly this kind of attention to detail week after week that has improved the experience of playing Destiny since its September launch. There’s a right way and a wrong way to approach a game that doesn’t click with players immediately. With Destiny, Bungie is showing everyone else how it should be done.

Destiny 2 Release Date, News, and Rumors, Expansion House of Wolves

The popular game Destiny has had a lot of success with their initial release and their expansion of The Dark Below.  They will have another expansion this summer with House of Wolves, not to mention the high anticipation of Destiny 2.  Here is what we know of the release date, news, and rumors.

 While word of Destiny 2 is scarce at best, there is word about Destiny next expansion, House of Wolves.  According to Gamespot, a Bungie Weekly Update blog post has revealed that “this month, there will come a day when we’ll reveal a release date for the trials that await you, with a whole reef of details soon to follow-but it is not this day”.

However, Gamespot also reports that there is already a massive leak saying that House of Wolves will launch on May 19th, but the official word that House of Wolves will probably launch by the end of June.

The new expansion pack is a follow-up to last December’s The Dark Below.  House of Wolves plans to contain three new Crucible maps, a new Fallen Strike, a new Awoken storyline plus an exclusive raid, as well as hundreds of new weapons, armor, and gear.

“Most of the time, this is awesome. When someone is willing to put in the time as a Raid sherpa, a clan leader, or a forum moderator, we all benefit and Destiny comes a little bit closer to its potential as a shared world.”

Community Manager David Dague also announced that fans are set to find out the release date of House of Wolves later this month.