Will Support PS4’s Suspend/Resume Feature After Patch 1.1.2 From Destiny

Yesterday, Sony released PlayStation 4 firmware 2.50, which added the long pending “Suspend/Resume” feature. This feature will be supported nearly all PlayStation 4 gamers, however PlayStation 4 owners will need to turned it ON manually as it is not Turned ON By Default In Firmware 2.50, and requires PS4 owners to select “Keep Application Suspended” Setting. Check out our guide on how to activate PS4 Suspend/Resume feature.

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Destiny players will have to wait a bit longer to make use of this Suspend/Resume feature on PlayStation 4. According to details shared by Bungie, Destiny will work with the Suspend/Resume feature after the patch coming in April 2015. The message from Bungie reads:

“The PlayStation 4 2.50 Firmware update will implement a Suspend and Resume function on 3/26. This function will not work with Destiny at this time. For the time being, when suspending the game to Rest Mode a message will read: Cannot enter rest mode with the following application suspended. The PS4 will close this application and then enter rest mode.

There will be an icon of the application and then underneath a prompt: “The PS4 will automatically close the application in 30 seconds” with an OK and a Cancel button if you do not wish to close the game.

Functionality for the Suspend and Resume feature will be enabled for the 1.1.2 Update.”

Designer Leaving Bungie for Bethesda From Destiny

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He’s leaving Bungie to join Bethesda Game Studios. “Next Friday, after nearly 6 amazing years and w/ REACH & Destiny on the shelf, I say goodbye to my Bungie family. A new adventure awaits!” he wrote. Before joining Bungie, Hamrick worked at Midway Austin.

Thanking fans and his Bungie family, Hamrick said that he was “super stoked” about joining Bethesda. However, he didn’t disclose what game he has been hired to work on. VG247 reports that the company is currently involved in multiple projects including Doom, Fallout 4, and reportedly Dishonored 2.

Vault Expansion Was Limited

Sci-fi shooter Destiny will be getting the House of Wolves downloadable content pack soon, and Bungie has revealed more information on the patch players will be getting prior to its release. Detailed on the official Bungie site, the update makes a few tweaks to the game, including increasing players’ in-game vault space.

 

Update 1.1.2 will increase vault space for weapons from 20 slots to 36, but this required a compromise for PS3 and 360 versions of Destiny.

Update 1.1.2 will increase the vault dimensions for armors and item to 24 slots and for weapons to 36 slots. Prior to this, all vault item spaces were capped at 20 slots each. The expansion of the vault was limited by “memory constraints on older generation hardware,” which required a compromise to expand storage space. For Destiny players on the Xbox 360 and PlayStation 3, the item comparison feature will no longer function in the vault. PlayStation 4 and Xbox One players will remain unaffected.

PlayStation 4 owners are getting the 2.50 Yukimura update today, which introduces a Suspend and Resume function. While Suspend and Resume won’t immediately work with Destiny, the 1.1.2 Update will enable its function.

Patch 1.1.2 will be out in April, before the House of Wolves DLC hits. The update will also bring new audio options, a feature for colorblind players, and various gameplay fixes.

“The Results are So Much Better” With Pre-Made Teams

While Bungie did change some things around for the Heroic Strikes, Raids still require parties to be created outside of Destiny, and it looks like Bungie is finally attempting to explain why.

In an interview with VG24/7, Community Manager David “DeeJ” Dague explained, in a nutshell, that matchmaking simply cannot compare to pre-made teams, and pre-made teams make challenging Raids or activities easier to deal with.

The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing total strangers who can share a Crucible match or a Strike, we believe there’s no substitute for a pre-made team. The most challenging activities in Destiny require communication and teamwork.

He continued, further elaborating on what he meant by “there’s no substitute.”

When like-minded players with complimentary play-styles seek each other out and make an expressed commitment to work together, the results are so much better than when they meet anonymously through a matchmaking algorithm. In our experience, enabling smaller clusters of players to support each other is far more effective than trying to create a system that works for everyone.

What do you think? Do you wish that matchmaking could be implemented into Destiny Raids, or are you happy creating your own teams outside of the game?

FIFA 15: Nightfall And Weekly Heroic Strike Reset

Bungie has once again reset the “Destiny” servers to provide gamers a fresh challenge for the week. The latest Nightfall and Weekly Heroic Strike is The Summoning Pits, which takes place on the Moon and sees gamers going up against Hive Ogre; Phogoth the Untamed.

The Nightfall changes things up a bit from last week too switching out a couple of modifiers. The “Destiny” subreddit indicates players can expect Epic, Nightfall, Acr Burn, Lightswitch and Angry modifiers on their journey. Epic throws large numbers of highly aggressive, shielded enemies at players, while Arc Bun multiplies damage taken from any source.

PlayStation Universe notes that the Heroic Strike also takes place in The Summoning Pits, with Arc Burn and Heroic modifiers, the latter meaning aggressive enemies appear in larger numbers. In order to emerge victorious, players must enter the Hive fortress, repel the waves of Hive minions, locate and enter the Summoning Pits and defeat Phogoth himself.

Besting Phogoth is no easy task though. Gamers can choose to wear him down from a distance using Rocket Launchers, or decide to take out the waves of Hive mobs that appear first, in order to battle him one on one. Once unchained, Guardians are advised to aim for the critical hit area on his chest to inflict the most damage. A video, hosted on the DestinyFollower YouTube channel provides a helpful guide on how to kill Phogoth.

As previously reported, the team at Bungie has recently outlined the features included in the 1.1.2 update. The update will focus on increasing Vault Space for guardians, giving players more space to collect items and gear gained on missions. Raid fixes will also be implemented as the team seeks to squash annoying bugs and make missions more fun. New audio and visual options are also on the docket, as are changes to the way ammo drops are handled during Crucible matches.

As part of 1.1.2, Bungie will also be making changes to strikes themselves. The team has gone over a lot of data which shows that some players complete certain missions far less than others, though the studio hasn’t shared what sorts of changes gamers can expect. Bungie warns that gamers will need to be patient, as 1.1.2 is still weeks away. Till then, gamers will have to be content with the Nightfall and Weekly Heroic Strike resets.

Stats Remind Us Just How Casual Playerbase From Destiny

Just how tiny? Now we have some idea, thanks to a clever fan who decided to show us just how top-tier many of our problems with the game really are.

Redditor btg7471 decided to hunt through his PS4 Destiny trophies and looked at the overall stats on a few of them. The result shows us a rough estimate of how many players have done what in Destiny, and more specifically, what they haven’t done. Here’s the list:

  • Only 31.1% of Guardians have equipped a piece of Exotic gear.
  • Only 23.8% of Guardians have worn Legendary/Exotic armor in every slot.
  • Only 24.2% of Guardians have earned max Vanguard marks in a week, while just 16% have maxed their Crucible marks in a week.
  • Only 23.1% of Guardians have reached rank 3 with the Vanguard.
  • Only 19.2% of Guardians have completed a Raid.
  • Only 16.9% of Guardians have maxed out a Warlock or Hunter subclass, and just 15.2% have maxed out a Titan subclass.

Granted, we see this in many games, where top-tier content is crafted for only a select handful of players, but I think Destiny’s exclusivity problem is exacerbated by the structure of the core game itself, and it’s something that could be improved upon in future installments.

What I’m talking about is what I’ll call “The Gulf.”

“The Gulf” exists as a space of time between beating the game’s story mode/reaching level 20, which are usually roughly the same time, give or take a few hours, and the promised land “endgame” where players are able to take on pretty much all the content the game has to offer.

In the levels between 20-26 or so, Destiny puts players in a weird sort of purgatory. They’ve beaten the main story so there’s no real way to progress there, other than doing the daily “special” story missions, and they’re trapped in the bottom-to-mid-tiers of the Strike playlist, where rewards are relatively sparse.

Eventually, you get to the promised land. After bridging the Gulf, even if you’re not max level, you still exist in a space where you can reliably save up for Legendary vendor gear, earn enough coins to occasionally buy something from Xur, or see a lot of Engram drops from the Strike playlist. This is a pretty fun place to be, but many players will find themselves swallowed by the Gulf, quitting out of frustration or boredom.

Destiny’s item system is disproportionately skewed toward the late game to the point where the rest of the game is largely pointless before level 20. There are simply no Legendary or Exotics before then. There is no “lower tier” of high end weapons to get players excited.

This is contrary to say, a game like Diablo, where the game has a max level of 70. Destiny power leveling make you upgrade easy, yet players can find Legendary drops at level 5 if they’re lucky, which will be better than whatever they currently have, and make the game more fun. Obviously drop rates increase as time goes on, and Legendary gear gets way more powerful, but at least until then there’s something to look forward to during gameplay.

Finally, the 20% Raid stat makes perfect sense, assuming it’s due to a combination of what we’re talking about above, and a lack of in-game matchmaking for the mode.

It’s probably too late for the game to change many of the things discussed here, but it’s definitely something to think about for the longer term health of the game, and particularly how Destiny 2 is structured. The game needs to put its best foot forward from the start, and being yet another game where “the real game doesn’t start until you beat it” means there will be many, many dropouts along the way.

Bungie fights back against data miner from Destiny

Destiny’s success is based on a simple premise: keep people playing. The gameplay is good, the story is…not so much, but where Bungie Inc’s sci-fi shooter really excels is dangling the carrot of better gear in front of players’ noses in a manner similar to what MMO fans have called “the gear treadmill.”

While some players could grind for weeks or even months to gain certain items, the game has a built-in shortcut that a players can take advantage of to jump a few feet ahead on the gear treadmill. Every Friday, a vendor named Xûr appears somewhere in the game’s hub zone, the Tower. Xûr sells an assortment of rare items for incredibly cheap prices, Destiny power leveling to make upgrades easier and cheaper price, but he may not offer everything players want since his stock is random. Or at least, it is supposed to be.

Over the past month, Japanese-speaking Reddit user Megamanexe4 has accurately predicted not only the location where Xûr will show up each week, but also the specific items the vendor will have in stock. This undermines Bungie’s previous insistence that Xûr’s inventory and location are completely random.

The knowledge of what items will be sold by Xûr does not significantly affect  the game itself, but it does mean fewer players log in on Fridays when they already know that the vendor will not be selling any of the items they need. On the other hand, it also means some players will play more in the week leading up to the new items so that they can afford to by them when Xûr shows up. Apparently, that is enough to spur Bungie into changing the system so that Megamanexe4’s predictions no longer work.

According to his most recent Xûr prediction post on Reddit (with a rough translation by Reddit user balderm), Megamanexe4 is no longer able to query individual items from Xûr’s inventory, meaning that he cannot see what items will be in stock. He believes that Bungie may be stocking Xûr’s inventory manually to prevent the data from being mined and predicted.

Again, this seems to undermine Bungie’s previous stance that it could not affect Xûr’s items, which has some fans criticizing the studio for previously allowing the vendor to sell only items available to people who own the game’s DLC.

Megamanexe4 has hinted at Xur’s items from FIFA 15

Renowned “Destiny” player, Megamanexe4 has correctly predicted “Xur: Agent of the Nine” exotic items well ahead of its official announcement for past so many weeks. Megamanexe4 exposed Bungie, who claimed that development team has no control over “Xur: Agent of the Nine” items, and it is spawned at random.

Gamepur noted that last week was a bit different as the developer took some measures to put the leak of Xur’s stocks prior to its official announcement, to a screeching halt. That said, Megamanexe4 has shared some more interesting update on what new measure Bungie has took as well as whatever or not he will be able to leak future Xur’s inventory and items alongside many more things. According to iDigitalTimes, this week, Xur can be found standing in Tower North, across from the Speaker’s observatory.

Megamanexe4 claims there are two different types of Xur: Agent of the Nine. While one has a standard list of goods for sale that can solely be changed by patches, the other is managed by “Destiny” developer, Bungie, who can upload his data straight to the game without patches. Gamerpur notes that the Xur that appeared on March 15 was the latter type i.e. it was directly controlled by Bungie.

Accessing items/stocks of Xur that is controlled by the developer isn’t quite a piece of cake as this Xur has his data directly uploaded on the day of his appearance, making it impossible to obtain data about this Xur on any other day, Megamanexe4 explained. SegmentNext listed Xur’s inventory noting that his recent visits have been a disappointment for players as his inventory has been repetitive.

  • MK. 44 Stand Asides
  • Type: Leg Armour
  • Class: All
  • Cost: 13 Strange Coins
  • Mask of the Third Man
  • Type: Helmet
  • Class: Hunter
  • Cost: 13 Strange Coins
  • Apotheosis Veil
  • Type: Helmet
  • Class: Warlock
  • Cost: 13 Strange Coins
  • Hard Light
  • Type: Auto Rifle
  • Class: All
  • Cost: 23 Strange Coins

Players have been crying out for Hard Light since Megamanexe4 revealed that the weapon would make an appearance at some point over the next week. GamesPresso noted that each week Xur offers upgrade for 300 cap weapons.

This week Xur has:

Truth & on PlayStation platforms Hawkmoon, Gjallarhorn, Patiance & Time, Universal Remote, Heart of the Praxic Fire, Hard Light, Red Death, Crest of Alpha Lupi, Skull of Dire Ahamkara, A Insurmountable Skullfort, Mask of the Third Man.

Consumables

Emerald Coil & heavy ammo synthesis, Machine Gun Telemetry, Plasma Drive, Scoot Rile Telemetry, Pulse Rifle Telemetry. What do you think about this entire Bungie vs Megamanexe4 battle on Xur Agent of the Nine? Let us know in the comment section below!

Next Week’s Weekly Heroic And Nightfall Strike Ahead Of Time From Destiny

As leaked by Reddit’s fabled Megamanexe4, next week’s Strike is ‘The Summoning Pits’, starring Phogoth, everyone’s favorite Ogre. Next week’s Destiny Nightfall will feature:

  • Epic
  • Nightfall
  • Arc Burn
  • Lightswitch
  • Angry

Having the Arc Burn in The Summoning Pits won’t be quite as bad as bad in the final fight with Phogoth, considering that the Ogre himself does Void damage, but considering that the Strike takes place in the Hellmouth, most Hive enemies deal Arc Damage.

Finding yourself in close quarters with blade-swinging Knights or Thrall will also land you in hot water, considering that they deal immense damage when Lightswitch is active. The fight with Phogoth is particularly intense, given the number of Thrall, Wizards, Knights, and Acolytes; most of which either hit you or shoot some sort of Arc-based weapon. Plus, Phogoth is shooting his death-ray your way.

The Weekly Heroic takes things back a step by just having Arc Burn and Heroic modifiers active, making for a more forgiving raid; albeit challenging.

Guardians can go about beating the Strike a number of ways, but the most popular seems to be staying in the first room before entering Phogoth’s chamber. In there, each player can shoot at Phogoth with their weapon of choice, all while avoiding the majority of enemies outside.

There are a couple of occasions on which you will need to retreat – when enemies, such as Wizards and Knights, enter the room to murder you, or when a Shrieker spawns behind you; both of which will happen. When they do, retreat to the second room back, and simply wait for the enemies to despawn, then head back in to rinse and repeat.

In his post, Megaman also announced that he is no longer able to successfully predict Xur’s stock, meaning that his stock will well and truly be a surprise from now on.

1.1.2 update coming prior to House of Wolves From Destiny

Bungie has further detailed the next update for Destiny, revealing some new features that should be extremely useful for select players.

On the audio front, Destiny’s 1.1.2 patch will add new options to help boost the volume of voice chat relative to in-game sound. Players will be able to tweak a Chat Volume setting that affects player voices coming through your speakers (but not your chat headset) and a Game Volume option that controls all game dialogue, sound effects, and music.

The game’s music, wonderful as it is, can be disabled in the new patch, allowing players to listen to their own music. To incentivize players to keep it turned on, Bungie teases a secret in its latest blog post. “To prove again that Destiny music can also enhance the time you spend with your friends, we’ve added a fun little audio Easter egg to the game,” writes audio boss Jay Weinland. “It’ll be in there, somewhere. Once the update is live, see if you can find it…”

Colorblind support is also being introduced in 1.1.2. While you might not realize it if you aren’t colorblind, the condition can have a real effect on a player’s ability to perceive certain things in the game. The images above demonstrates this; by using the slider to compare the two screenshots, you can see how a colorblind player might be unable to differentiate between loot drop qualities or enemy shield types. The image below shows how higher contrast levels will allow for these players to be able to identify things more easily.

Other changes in the update, which is coming sometime before the House of Wolves DLC, include raid fixes and additional storage space.