Vault Expansion Was Limited

Sci-fi shooter Destiny will be getting the House of Wolves downloadable content pack soon, and Bungie has revealed more information on the patch players will be getting prior to its release. Detailed on the official Bungie site, the update makes a few tweaks to the game, including increasing players’ in-game vault space.

 

Update 1.1.2 will increase vault space for weapons from 20 slots to 36, but this required a compromise for PS3 and 360 versions of Destiny.

Update 1.1.2 will increase the vault dimensions for armors and item to 24 slots and for weapons to 36 slots. Prior to this, all vault item spaces were capped at 20 slots each. The expansion of the vault was limited by “memory constraints on older generation hardware,” which required a compromise to expand storage space. For Destiny players on the Xbox 360 and PlayStation 3, the item comparison feature will no longer function in the vault. PlayStation 4 and Xbox One players will remain unaffected.

PlayStation 4 owners are getting the 2.50 Yukimura update today, which introduces a Suspend and Resume function. While Suspend and Resume won’t immediately work with Destiny, the 1.1.2 Update will enable its function.

Patch 1.1.2 will be out in April, before the House of Wolves DLC hits. The update will also bring new audio options, a feature for colorblind players, and various gameplay fixes.

“The Results are So Much Better” With Pre-Made Teams

While Bungie did change some things around for the Heroic Strikes, Raids still require parties to be created outside of Destiny, and it looks like Bungie is finally attempting to explain why.

In an interview with VG24/7, Community Manager David “DeeJ” Dague explained, in a nutshell, that matchmaking simply cannot compare to pre-made teams, and pre-made teams make challenging Raids or activities easier to deal with.

The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing total strangers who can share a Crucible match or a Strike, we believe there’s no substitute for a pre-made team. The most challenging activities in Destiny require communication and teamwork.

He continued, further elaborating on what he meant by “there’s no substitute.”

When like-minded players with complimentary play-styles seek each other out and make an expressed commitment to work together, the results are so much better than when they meet anonymously through a matchmaking algorithm. In our experience, enabling smaller clusters of players to support each other is far more effective than trying to create a system that works for everyone.

What do you think? Do you wish that matchmaking could be implemented into Destiny Raids, or are you happy creating your own teams outside of the game?

Easiest Way To Earn Gear in Destiny

Our Professional Destiny team has spent hundreds of hours in the solar system, exploring the worlds of Destiny over the last week. While our complete review isn’t quite ready, our explorations haven’t come without revelation. While working on a late mission on Venus, we ran into one of the easiest ways to grind out gear without spend too much destiny glimmer, and as gear does not drop based on the level of your opposition, but rather your actual level and a bit of luck, you can use this trick just as easily as we have.

While moving through the open world on the way toward your later objectives, spend your time in the courtyards with a fire team. Try your best to recruit anyone who can make your exploits easier to complete, and break the Vex and Fallen down where they spawn for maximum candy acquisition. Spewing out treasure like a fountain, you’ll never want to go back to the old ways of grinding again.

See more at: http://www.destiny-store.com/news/game-Destiny-1989/Easiest-Way-To-Earn-Gear-in-Destiny-14303