Destiny share Bungie devilishly trapped its players

On forums and in other community venues, both hardcore and casual players will attest to that sentiment, yet somehow, both fan bases still chug along, min-maxing their stats, grinding out faction reputation for a chance at extremely rare cosmetic items, or chasing that one elusive gun. Normally, that would sound like we players are making our own decisions about grinding extra hard for minimal returns, but really, we’ve fallen prey to Bungie’s grand designs.

Once you hit the soft level cap — something a robot has managed — you can play through four weekly events (currently two raids and two strikes) per character until the reset seven days later allows you to get loot from those events once again. In an effort to gain extra chances on dropping specific desired loot, players created extra characters (a maximum of three slots), which not only extends their playtime, but grants them access to the game’s most enjoyable content extra times per reset. At GDC this year, head of User Research at Bungie, John Hopson, revealed the tricks and strategies Bungie employed to keep us coming back for more — even if certain players are able to uncover what’s coming down the pipeline.

Three years before Destiny released, Bungie had test groups regularly playing game builds and documenting almost every response elicited during gameplay. The developer split players up into five categories: short and long campaigners, short and long omnivores, and specialists. Campaigners would play the campaign, omnivores would partake in activities from every category — PvE, PvP, and anything else — and specialists would focus on one specific activity. Wanting players to get the most out of its game, Bungie focused on the omnivores.

Bungie employed eye-tracking technology to document where players looked, they recorded what players said — explicit or otherwise — and gave players a button to press when they felt something in the game worked. So, while Bungie employs dastardly tricks like time-gating the game’s most fun content or requiring a slog of a faction reputation grind, the developer’s real trick is it psychoanalyzed — and recorded — players to find out what works best.

Destiny Share Update Sees Raid Fixes, Strike Improvements and More

Bungie recently released some important details for the “Destiny” upcoming Patch 1.1.2. Slated to be released alongside the game’s upcoming second expansion, House of Wolves, the said update will see changes on raids, Destiny power leveling make you upgrade easy, strikes and improvements on player usage.

As pointed out in the studio’s official update blog site, the next upgrade will bring in the needed fixes for the Atheon and Crota Raid bugs.

“In 1.1.2, we have an opportunity to make some targeted fixes. We prioritized a list of items based on community feedback and tried to hit the ones that have been the most important to players. In particular, we wanted to improve the Atheon and Crota boss encounters. They’re challenging enough without the game getting in your way,” senior designer Gavin Irby told Bungie.net.

More details about the Raid bug fixes will be provided when the Update Notes for Patch 1.1.2 is released, the site said.

The upgrade will also bring some Strike fixes which is said to improve the strikes gameplay. The blog cited User Research Lead, John Hopson particularly addressing the Cerberus Vae III Strike which, as he said, is “arguably the longest and hardest Strike in the Game.”

To answer the problem, production engineer Brenton Woodrow said that their goal now is to “ease up” on the difficulty of the strike.

“Our goal was to ease the difficulty for the least-completed strikes. In order to do this, we focused on the final boss encounters, which were fairly lengthy on higher tiers. We addressed this by reducing the strength for several of the major combatants,” Woodrow said.

Bungie will also begin handing out punishments to players who idle around during matchmaking activities.

“Sitting idle in Strikes and PvP has been on our radar for a while now, but it’s become clear that a small number of the worst idlers are responsible for damaging the experiences of thousands of other players,” Hopson said.

The site clarified the premise of the punishment by saying that only those “truly dedicated idlers” are to be reprimanded by “temporarily banning” them from the multiplayer activities.

Destiny Share Skip Confluxes in Vault of Glass Raid

Thanks to Isaac356 on the Destiny subreddit, a new strategy has been uncovered that lets players bypass the time-consuming Conflux section of Vault of Glass. Now, this isn’t a particularly challenging section, especially for level 32 Destiny players, Destiny power leveling make you upgrade more easy, but it does take a while to get through. Some might even call it boring.

However, most of these “cheeses” have been regularly patched out of Destiny in an attempt to keep players on the straight and narrow path. For example, many Vault of Glass raiders preferred to push the Templar off the map in Vault of Glass, rather than actually fight him the correct way.

Once the Templar exploit was patched out, however, players found far fewer ways to exploit the raid as a whole. That isn’t to say the experience got more difficult, but it became a hefty time commitment. While some can run through the Crota’s End raid in under 30 minutes, the average Vault of Glass run can take close to an hour, and there’s really no way to speed it up…until now.

Getting past this section is fairly simple, although it’s unclear if the skip can be done with a full fireteam. In Isaac356’s example, he does it with a single teammate.

Here’s how it’s done. The first player stays in the Trials of Kabr section of the raid, waiting as early on as possible. The second player then descends to the Conflux area, triggers the section, and then returns to orbit. With nobody there to guard the Confluxes, but no player within the Darkness Zone, Destiny seemingly freaks out and keeps the Confluxes protected.

Ultimately, there’s still a lot more of the Vault of Glass to complete, including the Oracle phase, fighting the Templar, the Gorgon Maze, the Gatekeeper section, and then beating Atheon. But, even just a small skip is worth highlighting for players who regularly run this raid. Not to mention, this is one of the longer timed sections.

Yes, we know the loot isn’t great, but the shot at exotic weapons is still there, and the Fatebringer and Vision of Confluence are still really great Destiny weapons. Also, we highly doubt Bungie will patch this out; they’re too busy focusing on future content.

Destiny: April Fools’ Day Prank Is an Epic Dance Party

Who wants to dance? Your Destiny character does, that’s who. As part of Bungie’s April Fools’ Day prank, your Destiny character is locked into a constant state of dancing on Bungie.net.

Visit the “Legend” tab on the website to see your character get down. It’s even funnier if you have multiple characters, as YouTube user moreuse shows us in the video above.

Does Bungie have a dedicated dance choreographer on staff? They must, because some of these moves are pretty excellent.

Destiny is just one of the many games celebrating April Fools’ Day today. Check out our roundup here to see what other games are doing to mark the occasion.

Destiny Share Will Bungie keep fans until House of Wolves

The House of Wolves was originally set to hit download markets in March, but was postponed by Bungie and has yet to be given a set release date.

An arrival window has been set between April 1 and June 30, which could mean the release could be set for this month.

However, Other leaks in the past year have suggested that House of Wolves could be released on May 19, and will feature an array of new missions, strikes and Crucible levels.

 

“All we ask is that you leave your mind open to the evolutions that are inevitable,” community manager David Dague wrote back in February.

“What you see here are very old ghosts from our pre-launch database.

“Aside from giving it a name, Bungie has yet to reveal the House of Wolves. That means that anything you know about it can change.”

The game’s last expansion, The Dark Below, launched on December 9 and a wait until May would certainly leave the title rather barren of new content for gamers.

“I’m glad Iron banner is coming but even what it offers isn’t really worth participating in if you are 32 already. I hope Bungie introduces something new soon.

“I don’t understand why they don’t just add all the story missions to the random strike generator, that would mix things up at least a little. Also a friendly fire option.”

Halo: The Master Chief Collection is another option for fans, now that the matchmaking problems seems to have been put to bed and multiplayer can be enjoyed to its fullest again.

Battlefield Hardline is another option, while GTA 5’s Online Heists could appear as a tempting prospect with those with enough friends and a lot of patience.

House of Wolves meanwhile is reportedly set to include:

  • New Awoken storyline with Raid
  • 3 new Crucible maps and a new Fallen Strike
  • a big range of new weapons, armour and gear

Switching games now for something like Call of Duty may appear to pricey for some gamers, and having put in so many hours into Destiny it would seem certain that the core support are set to stay for the wait.

One fan wrote: “As much as I would like it to come out last week if they take their time and do it right I will be Happy as long as it’s better then the Dark Below.”

Destiny Share May See The Return Of Queen’s Wrath Bounties

“Destiny” may be looking at new bounties in the future, specifically some new Queen’s Wrath Bounties. This is if new unearthed information via data mining is to be believed.

The new findings are courtesy of Redditor THConer. Inquisitr managed to spot the new findings, which hint at the possible return of the event once the “House of Wolves” arrives.

All of these should be taken with a grain of salt. As far as official promises go, Bungie has announced before that it will be dropping one more update before “House of Wolves” hits “Destiny.”

For now, developer Bungie has revealed the details, tweaks and changes that will be set for Inferno mode this week. The Inferno Clash will see some similarities with the Inferno Control mode.

There are 10 maps to be expected for Inferno Clash. These include The Anomaly, Firebase Delphi, Twilight Gap, Rusted Lands, Shores of Time, Bind Watch, Asylum, The Burning Shrine, The Cauldron and Pantheon.

The changes for the new Crucible have been lumped into four main areas of “Destiny.” The first is that there will be no trackers or radars involved when playing. In line with this, Bungie has also limited the Heavy crates per match to just one set. This matches the lack of Tracker for the mode.

As far as scoring is concerned, the Inferno mode will only be about getting kills. So even if players deliver good assists, it’s mostly to aid with teamwork more than anything else. On the topic of teamwork, Bungie Crucible Designer Jeremiah Pieschl also emphasised the importance of communication to push players more towards the winning side of the battle.

Bungie is already preparing a new bounty for “Destiny” players, to be held on April 1, 7:30 p.m. to 9:30 p.m. Pacific Time for PS4 players. Unlike a couple of gaming April Fools’ pranks, the hunt and reward are real. Those who claim victory will receive a nameplate as pictured in the Bungie blog post here.

The battle will be against the Guardians of Destiny. The team will have two members of Bungie as players.

Nightfall and Heroic Strike Revealed: Punch Sekrion

Sekrion is your main target but as is the case with Nightfall missions, several modifiers are in effect.

These include Angry (enemies don’t flinch), Epic (heavily shielded and plentiful enemies), Juggler (no ammo for your currently equipped weapon), Void Burn (void damage is greatly increased and this works for both you and your enemies) and Nightfall (return to orbit once your entire team dies in a Darkness Zone).

The weekly refresh for Bungie’s Destiny has come and gone, replacing the Weekly Heroic and Nightfall for the week. Last week saw players head to the Summoning Pits to face Phogoth the Untamed but this week, you’ll be going to Venus and visiting the Nexus.

The Weekly Heroic modifiers include Juggler and Heroic (tougher and higher number of enemies).

For the Nightfall, make sure to pack the Word of Crota or Atheon’s Epilogue to deal with mobs. Truth, Against All Odds and other Void heavies along with Swordbreaker and Praedyth’s Revenge will be your best friends. What are your thoughts on the weeklies? Let us know below.

Destiny Share New PVP Battleground Inferno Clash Hits This Week

Detailed on the Bungie blog, Inferno Clash will contain a few characteristics that were present in Inferno Control mode but has a heavier emphasis on scoring kills.

These include the removal of the radar on the HUD, placing only one set of heavy ammo crates per match, and simplified scoring. For the latter, Bungie has removed “as many scoring events as possible” and made it so that assists will no longer be awarded points. The map rotation will also be carried over from Inferno Control, which featured the following maps featured in the line-up:

  • The Anomaly
  • Firebase Delphi
  • Twilight Gap
  • Rusted Lands
  • Shores of Time
  • Blind Watch
  • Asylum
  • The Burning Shrine
  • The Cauldron
  • Pantheon

Destiny’s upcoming patch 1.1.2 update will introduce a few tweaks to the game in preparation for the House of Wolves expansion. This includes increasing the capacity for players’ storage vaults, which are currently capped at 20 slots each. The update will also implement new audio options, a feature for colorblind players, and various gameplay fixes.

Destiny Share New Queen’s Wrath Bounties

The baking of Queen’s Wrath was likely drawn out further as resources were split between updating Destiny and getting The Dark Below expansion ready for release. However, it appears that it could return with The House of Wolves based on these bounties discovered in DestinyDB by a sharp-eyed Redditor.

The first Queen’s Wrath PVE event received mixed reviews from Destiny players when it was first released a couple of weeks after the game’s launch. A mid-event patch was needed once Bungie realized how easy it was for players to rack up Ascendant Shards. The developer then announced the event was “going back into the oven for a while” at the end of October 2014.

New Queen’s Wrath Bounties

  • Moluk, Wormwaker – Defeat Molik, Wormwaker in “The Seeding” mission in the Cosmodrome on Earth.
  • Nycor, Reborn – Defeat Nycor, Reborn in “The Veil Lifted” mission in the Cosmodrome on Earth.
  • Watchers of Crota – Defeat the Watchers of Crota in “The Wakening” mission on the Moon.

The first two listed above are missions that appear to come with The House of Wolves expansions. Meanwhile, the Watchers of Crota bounty refers to a mission from The Dark Below.

These new bounties plus the pre-existing Queen’s Wrath bounties are all classified as “Reef” bounties. I can’t recall if they were classified as such when the original event was released, but it lines up with the new Reef social space outed in a recent Destiny leak.

Those aren’t the only new bounties discovered. There’s also a new Vanguard bounty.

  • Battle Scars – Earn 20000 Experience in story missions with the Epic modifier active.

And, a new Iron Banner bounty.

  • Salvaged Hope – Participate in the capture of 15 Salvage zones while competing in the Iron Banner tournament.

The Iron Banner bounty is interesting, because it is based on the Salvage game type. All six of the Iron Banner events to date have run the Control gametype. Could the PVP special event be due for a shakeup as well?

It’s good to see that Bungie hasn’t forgotten the Queen’s Wrath and there has been work done on it. Hopefully, it can help fill in some of the mid-game content where Destiny hits a lull between when players complete the campaign and when they can start participating in raids.

The House of Wolves is expected to bump up the starting levels for Heroic and Nightfall Strikes plus the Strike Playlist. Mid-game content will become more and more important as Destiny continues to expand.

Senior gameplay left Bungie to join Fallout and Elder Scrolls studio from Destiny

Destiny senior gameplay designer Josh Hamrick has left Bungie to join Fallout and Elder Scrolls developer Bethesda. He announced the news on Twitter, expressing gratitude to Bungie, and wishing the developer all the best as it continues to work on Destiny going forward without him.

Hamrick did not announce his exact title at Bethesda, nor did he say what project at the developer he’ll be working on. The Elder Scrolls V: Skyrim team Betheda Game Studios is currently working on an unannounced game.

Some are suggesting this game may be announced at E3 given that Bethesda is–for the first time ever–holding its own press conference at the show.

 

During Hamrick’s nearly six years at Bungie, he also worked on the developer’s final Halo title, Halo: Reach. Prior to joining Bungie in 2009, Hamrick worked at Midway Studios Austin on BlackSite: Area 51, among other titles.

Destiny launched in September 2014 and Bungie has continually supported and expanded game since then. The game’s first add-on, The Dark Below, was released in December, while the next expansion–House of Wolves–will be released before the end of June. Bungie is also working on “Destiny 2.”