Destiny: new PvP mode coming soon

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This week, a new multiplayer mode for Destiny will open, called Doubles Skirmish. Bungie calls Doubles the first experiment, as they are testing new modes to create a more exciting multiplayer experience. Here are the details.

Double Skirmish – Slower burn with explosive pockets

The new mode pits Guardians in a 2v2 deathmatch where teamwork is essential to victory. Bungie promises a game mode that will create a slower burn with more explosive pockets. Back in December Bungie did forecast some theoretical game modes, of which Double Skirmish is the first experiment. Two Guardian FireteamsHeavy ammo appears once a matchRevives enabled

Lars Bakken, the lead competitive multiplayer design lead for Destiny states:

“It’s a gun game. Your Supers will come back more slowly because you’re not getting as many actions per minute as you would in a game of Control. The goal here was about taking the rules we already have and mixing them up to create a fresh experience.

Each player has the full weight of winning or losing placed squarely on their shoulders and nobody to blame but themselves… or their teammate. No pressure.” – Source

Because of the 2v2 mode, a Double Down is the most a player can potentially score, which in turn means Space Magic will be at a premium. Players are urged to use it wisely for big plays only, which could turn the Double Skirmish mode into an interesting new addition.

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Destiny – Who are the Celebrities Behind the Voices?

Destiny - Who are the Celebrities Behind the Voices?

It’s normal in video game culture for those who show their faces on-screen to lend their voices. While it’s not on the same level as Kevin Spacey’s role in Call of Duty: Advanced Warfare, shooter Destiny has its fair share of celebrities, all lending their well-known voices to the game’s variety of characters.

The most notable and obvious actor to lend their voice is Peter Dinklage, known for his role as Tyrion Lannister in HBO series Game of Thrones. He takes the reigns of your Ghost throughout the shooter’s campaign, guiding you through the many missions you undertake. Following the “Wizard came from the moon” fiasco, Dinklage has reaped most of the attention, leaving the rest of the voice cast lingering in the shadows.

So who else entered the booth and brought to life the variety of characters yo interact with on a daily basis? Let’s find out!

Gina Torres – Ikora Rey, Warlock Vanguard
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The American actress is well-known around the television scene, starring in established shows Suits, Hannibal, 24 and Huge. The New York native also dabbled in some other video game voice work, these include Transformers Prime: The Game, Lichdom: Battlemage, and recently her role as Ikora Rey in Destiny.

Destiny: night strike is inevitable

Awesome here. You guys know that once a week I do something crazy for all of my fellow Destiny lovers out there. I get up at 3 am to create a walk through video for each weeks Nightfall Strike Mission. This week is no different. So…Because I love you, and Destiny a little to much. Here is this weeks Nightfall Strike Walkthrough. This weeks Nightfall is “Summoning Pits” and the modifiers are:

*Nightfall – If all players die, you will be returned to orbit.

*Epic – Heavily shielded and highly aggressive enemies appear in great numbers.

*LightSwitch – Minions of the Darkness deal much more melee damage.

*Angry – Minions of the Darkness won’t flinch, even after massive damage

*Arc Burn – Arc Damage from any source is greatly increased

The Summoning Pits:

You’ll Start out this strike mission up the hill from the entrance. But you can skip most of this area. So hop on the sparrow and ride past the opening area, with Acolytes and knights. Then sparrow down the stairs and through the room where the Fallen and Hive are fighting. Continue Sparrowing (I know it’s not a verd but you know what I mean) down the stairs and you’ll hit the “Respawn Restricted” Message on your TV. Once you hit that, jump off your Sparrow, and drop Dinkle-bot down on the closed door to the right as you enter the room.

Destiny: What Could it Bring? Crota’s End Hard Mode

Destiny - Crota's End Hard Mode, What Will it Bring?

News filtered through recently that Crota’s End, Destiny power leveling’s newest raid, will finally receive its hard mode difficulty this week. It’s arrival will give Guardians the chance to unlock a range of new weapons and other loot unavailable before, but comes with added challenges and a higher difficulty setting.

We can assume the updated hard mode will bring notable changes to the raid, such differences we saw between the normal and hard modes for Vault of Glass. Unfortunately, apart from the Level 33 rise we don’t know exactly how Bungie plan to spruce up the Hellmouth and make our journey to Crota that little bit more treacherous.

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We can speculate however, try hit that dark mysterious nail on the head.

Crota’s End – Traverse the Abyss

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Getting past the persistent and determined Thrall army isn’t an easy task on normal, so we shudder at the though of traversing the abyss on hard mode.

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Bungie could have implemented small tweaks to already existing objects, making it more difficult. For example, the lamps you and your fellow Guardians run towards to negate the ‘Weight of Darkness’ buff could burn out quicker, making the journey to the next lamp even slower. Another addition could be the Weight of Darkness buff being increased. It currently stand at X10, but some players have experienced a glitch that raises it to X20, maybe a sign of what’s to come.

What about the bridge, will it take longer to form once you step foot on the circle? Most likely, having you shout profanity at the screen in the hope it will complete faster. At the moment it’s rather easy to complete this area of the section by simply jumping on a rock to evade Thralls and downing one ogre, so the addition of more gun related enemies won’t come as a surprise.

Destiny news: Rich Stanton on Cheesing

often made the same sniffy dismissals of Destiny common to everyone who has yet to play Destiny.

 

“It’s just grinding! The story missions are all the same! Peter Dinklage sounds like an Applebee’s waiter reading back a to-go order!” It goes on and on.

A combination of boredom and curiosity have driven me deep, way, way deep, into Bungie’s dark thrall, and now I’m changing my tune. Not in a gradual way, either. I’ve fallen. Hard.

HOW DID THIS HAPPEN?
I’m actually taking breaks from writing this piece to do public events so I can complete a bounty. … Oh, who am I kidding, I’m taking breaks between public events to work on this piece. That’s how bad it’s gotten.

I have a message for the haters who say Destiny is Dullsville now that I’ve fully embraced the game with all its peaks and valleys and relic iron nestled in between:

You’re right.

The truth of Destiny’s generic nature may be more complicated if a crackpot theory I cooked up while farming helium filaments yesterday is even partially accurate.

BUNGIE HAS PROVIDED A SORT OF ENDLESS OCEAN

I had finished a story mission that I knew, for a fact, I had completed at least twice before. I couldn’t remember a single scrap of it. It was almost eerie. Whatever the opposite of deja vu is, that’s the feeling I was experiencing. The quest was dull, obviously, because it was a story mission in Destiny. It was also completely new to me.

What if Bungie crafted the dialogue and mission design of Destiny’s story to be intentionally generic? To www.destiny-store.com/destiny/destiny-power-leveling and join us in the discussion, and there’s more destiny power leveling are waiting for you.

 

Destiny: Rich Stanton on Cheesing

Recently I’ve been thinking about cheese, and not the cow stuff. Cheese as in taking advantage of a game’s weird AI behaviour or a level glitch to bypass the ‘correct’ way of doing things. Surely we’re all guilty of cheesing it up, whether for laughs or more mercenary reasons, but one game has finally managed to… well, make a game out of it.

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I’m talking about the billion-dollar investment that is Activision and Bungie’s Destiny, the slick sci-fi MMOFPS hybrid. I have a lot of friends who love Destiny power leveling, by which I mean it’s pretty much the only game they regularly play and talk about. For a couple of weeks it was the same for me, but I’ve cut off the addiction before ending up with three level 32 characters (more people than you’d believe). And it is a universe that reeks of cheddar.

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Here’s the thing about serious Destiny players. They almost hate the game. There’s some sort of resentment. And they cheese en masse. Don’t be fooled by last week’s patch that fixed known exploits, it’s only part of a cycle that will see more cheeses discovered and exploited ruthlessly. All my mates talk about is cheesing. All the subreddit and forum talk is about cheesing. But why this game in particular?

First, a story. One pre-patch night a group of six friends were running Crota’s End, the game’s ultimate endgame content – a Raid that’s difficult even for the highest level of player. This hardy bunch, however, had a series of cheeses that let them go through almost every section with the minimum of effort and scoop up all that lovely loot.

I don’t really believe that. It’s an unproveable hunch. All I know is I love playing Destiny moment-to-moment: Bungie is an outstanding developer, and despite all the cheeses this is one of the best shooters I’ve ever played. But every so often I do ponder the miserly structure that squats atop the joy, doles out treats grudgingly, and dictates when I should play – and the methods that, somehow, exist in-game to mitigate that feeling. And something stinks.

Destiny: Disappointing 2014 game masterpiece

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We thought we were done with Destiny after our Game of the Year award troll and a year of slating it, but it just so happens that the topic of this feature encapsulates it quite well. We’re quite sure people will argue that it’s still an ongoing endeavour and can become worth it at some indeterminable point in time (or for some it’s already worth it), but for us Destiny was all hype and nothing to show for it. We gave it a very mixed review, and critics and users were definitely polarised and conflicted about this one as well, and things didn’t change much a month after its release. We’re comfortable in saying that Destiny was one of the most overhyped and most disappointing titles we’ve seen in perhaps the last decade of gaming. We were right to be intensely sceptical of it, ever since that “$500 million” budget for the franchise’s future became a buzz phrase flying around, and it was repeatedly stated with pride how Destiny is the most expensive video game ever made. The budget for the first game alone with advertising is estimated to sit around $140 million, and even that is far, far too high considering the final result was barren, shallow, agonisingly repetitive and eventually boring and lifeless. Subsequent DLCs did little to revolutionise opinions towards the game either.

We suppose if we approach this from a strictly sales and revenue perspective, Destiny was worth it for Activision and Bungie, but as a game and for us it was far from it, especially when considering the ludicrous overhype. Not to mention the potentially negative impact it could have on the gaming industry with regards to excess, unrealistic expectations and building games around requiring gamers to invest full price first (and more) in the hope of seeing results emerge later.

Destiny players more ways to cheese Crota’s End

Destiny’s latest patch may have fixed a number of exploit and cheese spots in Crota’s End, but if Jurassic Park taught me anything as a child, it’s that life finds a way. Or in this case, Guardians will find a way.

Over in the Destiny subreddit and on YouTube are a number of videos showcasing new cheese tactics.

The particular video below shows an alternative method to the now-fixed exploit in which Guardians used physics from exploding lanterns to catapult themselves to safety, while also preventing enemies from spawning. With that now fixed, YouTuber Jon Doe has challenged Bungie with a new way to skip the same encounter.

It’s important to note that you need to be a Gunslinger Hunter with max agility and a weapon that increases your agility further. Even then, succeeding in the jump has proven difficult for many Guardians as evidenced by the comments in the video.

Another cheese tactic has been found for the bridge encounter which Bungie’s post-patch notes say will now require players to cross the bridge in order to complete the event. YouTuber Barryhof04 found this new way which, again, is for hunters.

And then, of course, a simple search reveals tons of other videos featuring cheese tactics.If you can need destiny power leveling. find US.

These are just a few tactics but it’s clear that, despite Bungie’s best efforts, players will continue to try and exploit the game.

My Biggest Disappointment Of 2014 is winning me back

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back.

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

For the record, Destiny is still a crushingly disappointing missed opportunity. Bungie had the duty to introduce us to a brand new universe, to get us excited about and engaged with the setting, and they bottled it. I don’t care about the world. I don’t care about the characters. I don’t care about the story. Because, unlike Marathon, Pathways Into Darkness and Halo, Bungie don’t seem to care themselves. As such, it’s incredibly unlikely that I’ll buy into any future sequels, not to mention the offensively overpriced DLC.

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

I’m also sick and tired of people defending Destiny’s lack of story, RNG loot system and always-on requirements as if it’s an MMO. It’s not an MMO. There’s nothing “massive” about it!

However, as I often point out in reviews, there’s a difference between the game we want and the game we’ve got. The game I’ve got has dragged me back in, at least for the short-term.

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

Which brings us to the loot. I hate RNG drops and the Light system as much as anyone, but whatever mode I choose, I’m constantly earning experience and upgrades for my gear and subclasses, continually growing in power and more versatile ways to spec my Hunter. And, even though I know better, the cynical slot machine is still an addictive draw when you get a run of good luck… oh gawd, no, even I haven’t quite fallen that far.

But none of that really explains the main reason why I’ve gotten back into Destiny, which I completely missed the first time around. I can’t believe that I’m about to write this, but the fact is that it respects my time and the time of the people I play with.

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

This seems ridiculously counter-intuitive, I know. Destiny wastes time in a number of painfully obvious ways, not limited to the aggravating loading times, always-online connection voiding the convenience of resume game functionality, the Tower and the obfuscation of progression and items behind the Light system and RNG loot drops.

Destiny: Best Helmet and Chest Armor For Titan Class

Armor is protective equipment worn by Guardians to deflect damage and prevent injury. Armor is categorized by equipment slot and tier, with armor type and metal to material composition varying upon class.

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One piece of armor can be equipped in each of the five slots at any time, while nine pieces of armor (and/or engrams) can be stored in inventory for each armor slot, thus allowing a player to carry up to 50 total pieces of armor and/or engrams (but no more than 10 of any one type) at once.

The Armamentarium (Chest Armor)

Armamentarium

The Armamentarium is an exotic Titan chest armor. It can be obtained by decrypting a legendary engram or purchased from Xûr with Strange Coins as it becomes available.

Upgrades Details:

Special Weapon Ammo: You can carry more Special Weapon ammunition with this upgrade
Heavy Weapon Ammo: You can carry more Heavy Weapon ammunition.
Grenade Booster: This allow you to carry an additional grenade
In addition you can it will increase your defense with 3 more upgrade slots.
Iron Regalia Plate (Chest Armor)

Iron Regalia Plate

Iron Regalia Plate is a level 20 Legendary Titan Chest Armor. Iron Regalia Plate can be purchased from Iron Banner Vendor for 9950 Glimmer if the player has Rank 4 or higher with Iron Banner.

Auto Rifle Ammo: You can carry more amount of Auto Rifle ammunition
Special Weapon Ammo: You can carry more amount of Special Weapon ammunition
X4 Upgrade Defense: It will increase your Defense Power that will allow you to absorb more damage
Defense Rating – 280/372
Light+ – 18/27
Crest of Alpha Lupi (Chest Armor)

Crest-Of-Alpha-Lupi

The Crest of Alpha Lupi is an exotic Titan chest armor. It can be purchased from Xûr or obtained from an exotic engram.

Upgrades Details:

Auto Rifle Ammo: You can carry more Auto Rifle ammunition with this upgrade
Special Weapon Ammo: You can carry more Special Weapon ammunition
Upgrade Defense: This will increase you Defense Power that will allow armor to absorb more damage
Keeper of the Pack: You revive fallen teammates faster, and they revive you faster. Your Super also spawns additional orbs for teammates.
In addition you can it will increase your defense with 3 more upgrade slots
Kabr’s Wrath (Chest Armor)

Kabr's_Wrath

Kabr’s Wrath is a 20 level legendary Titan chest armor that can be obtained in the Vault of Glass.
Upgrades Details:

Auto Rifle Ammo: You can carry more amount of Auto Rifle ammunition
Special Weapon Ammo: You can carry more amount of Special Weapon ammunition
X4 Upgrade Defense: It will increase your Defense Power that will allow you to absorb more damge.
Defense Rating – 306/439
Light+ – 18/30