Iron Banner Returns Will continue until the 19th

Today we got the first update notes of 2015 for Destiny, bringing a bunch of awesome things with it, including the next Iron Banner tournament. Yep, that’s right, as of next Tuesday, you’ll be able to compete in PvP matches that take armour rating, weapon damage, and your level into account, so prepare to get wrecked Christmas newcomers. The Iron Banner has been the source of quite a bit of agro for Bungie. The first tournament was easy enough for level 4 players to come in and blast through, with later tournaments rewarding players with gear of the same level as hard mode Raid gear. Hopefully Bungie has levelled the field this time around, handing out appropriate rewards that aren’t overpowered, and making it easy enough to fight each other, but not so easy you get your world rocked by a Christmas noob (even though I call you a noob, I love you!).

Iron Banner Returns January 13th To 19th

Personally, I love the Iron Banner as it is, I love ranking up to buy decent gear off of Lord Saladin, I love how much it improves my aim in Destiny in general, but I also think that it gets a bit stale quite fast. Luckily Bungie is fixing that as well. Now the new maps that were added with The Dark Below, Asylum, The Anomaly, and The Burning Shrine, will be part of the regular daily Crucible playlists. I’m thinking this also means they’ll be part of the next Iron Banner tournament as well, only time will tell.

Destiny’s most used weaponry

For both new and old-guard Destiny players the primary weapon of choice is the Vision of Confluence, a legendary scout rifle with plenty of damage upgrade options, according to developer Bungie’s recent deep dive into its game stats.

“Weapon use in Destiny is pretty diverse and follows a very fat ‘long tail’ distribution,” according to a developer. “The guns on these lists are indeed awesome but a lot of players are finding that other, more obscure weapons better fit their tactical needs or their personal play styles. Besides, punching all of the aliens in the face is obviously the correct way to play Destiny anyway.”

The team over at Bungie pulled the top ten weapons for level 20 Guardians and above, based on the past two weeks of gameplay to create the chart below. They also pulled stats to create a list of the top primary weapon selection among all players and the top primary weapon used in Crucible matches. Both of those lists are below the chart.

destiny weapons

Top ten primary weapons among all players

Vision of Confluence
Khvostov 7G-02
Cydonia-AR3
The Stranger’s Rifle
Marshal-A
Suros Regime
Marshal-A1
Atheon’s Epilogue
Shingen-E
Galahad-E
Top ten primary weapons in Crucible matches

SUROS Regime
Vex Mythoclast
Thorn
Atheon’s epilogue
Shingen-E
Cydonia-AR3
The Last Word
Galahad-E
Up For Anything
The Stranger’s Rifle

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Destiny’s developers also announced that they would be fixing a bunch of issues with the game, many of which made it easy to sort of cheat your way through a boss battle.

Destiny: Can WE Call Destiny an MMO Yet?

I have a confession to make – as much as I love my mmo games, they aren’t the only thing I play. In-fact, I often get a huge hankering for competitive shooters, so when Destiny was announced as Bungie’s next endeavor, I, like many, was overjoyed.

Destiny Strike

As a first person shooter, filled with vast, virtual worlds and the ability to team up for co-operative quests, it ticked a lot of boxes in the shooter camp and the mmo camp alike. However, Bungie were keen to build a barrier between themselves and a large part of their potential market.

If you continue to see this game go, we find destiny power leveling.

Destiny Classes

“Destiny is not an mmo” proclaimed the press releases and gaming headlines everywhere and, instantly, hopes for many had been shattered.

Bungie have been intent on separating themselves from the mmo masses, throwing around terms like “Shared World Shooter” and “Open World FPS”. So, is there any difference? Are the developers dressing their mmo mutton as latter-day lamb?

You can draw some obvious comparisons, with the likes of Borderlands and World of Warcraft in order to see how many similarities Destiny maintained with the mmo mainstream, but the main matter for gamers in the “not an mmo” camp, spurs from a single concept – instanced gameplay.

Destiny Review Update: Four Months Later

vFour months into its existence, Destiny is a better, more frustrating, more expansive—and ultimately, expensive—game than it was at launch. It’s also very different, because after months of tweaks, it has become clearer than ever who we’re really playing against: the people who made it. The player’s greatest adversary in Destiny isn’t an alien warlord or a reanimated moon monster, it is Bungie themselves.

Destiny Review Update: Four Months Later

The Destiny of early 2015 is a notably different game from the one Bungie released last fall, and so I thought it was time to essentially re-review the game. Much has changed. Destiny has been improved, in some ways significantly. It has been expanded somewhat, though it still feels stretched thin. It has all-new levels and bosses, with all-new bugs and loopholes. And it has been thoroughly mastered by players around the world, creatively exploited in ways its creators could never have anticipated. The collective effort to creatively break Destiny down and wring it for all it’s worth has easily been the game’s most fascinating aspect.

When I reviewed Destiny back in September, I had played about 60 hours. The Vault of Glass raid was brand new, elite players were level 28 or 29, and “Crota” was just a name we sometimes heard on the moon.

Apparently, Destiny AI hates dancing

Destiny players risk the wrath of some of the game’s nastiest enemies if they persist in their irresponsible dancing.

destiny_knight
destiny_knight
In Crota’s End, as in several Hive-related areas of Destiny, players face Hallowed Knights – big, tough Majors with powerful weapons, usually more than capable of one-hit killing you.

The video below, courtesy of calidoc, shows a raid team facing one such Knight. For once, it doesn’t seem interested in smashing the whole party. It charges in, dispatches one unlucky Guardian, ignores at least two other players – and just buggers right off.

I’m sure there’s an explanation for this quirk of the AI, but I prefer the obvious one: the Knight was infuriated by emotes. Let this be a lesson to us all: if you are bored while waiting for your teammates, try another activity, like pushing them off ledges*, instead of dancing. And definitely don’t ever go AFK while dancing.

Destiny: Eris bounty walk through “Out of Sight”

Awesome here. I was talking to my good friend Kyle last night. He also plays Destiny, but because he is a family man he doesn’t play near as much as I do. So he was asking me for advice on how to do some destiny power leveing. I, naturally, told him the easiest way to do the bounty. He then suggested I make a video and share my knowledge with you fine folks on the interwebs and whatnots. So I am starting a series of Eris Bounty walk throughs. My goal here is to explain, and show, how to beat the missions in under two minutes. I don’t want to waste your time and the bounties are not “Hard” once you know where to go and what to do. So here goes. The first on in the series is the: Out of Sight Bounty.

 

Rumor: Destiny Getting 2nd Major Expansion, Comet: Plague of Darkness, In September

It appears that the upcoming DLC scheduled for Destiny has been leaked.

The leak stems from this blurry image, whose sourcing is suspect, but is claimed to have come from an actual Bungie production meeting.

So, after House of Wolves this coming March 10, there will be a major DLC pack called Comet: Plague of Darkness this September, and after that, a pack partly named Vex, and after that, Forge of Gods.

Our sources claim Comet is the second major DLC pack coming for the game. It’s not Destiny 2, but interestingly enough, it will be sold on disc. It will have three new subclasses, two new weapon types, a new base level, and a new location, called Hive Ship.

Our source speculates that rather than an expansion disc, Bungie will resell a special edition of Destiny, that will include all this other content, for new buyers. It is entirely possible that Bungie would have to resort to selling a new disc for PS3 and Xbox 360 owners.

It’s also possible that this leak is connected to earlier rumors for Destiny content. Some Hive enemy and boss names were datamined last October, tagged with the words Hive Ship and Raid. The names were as follows:

· Gnath, the Diviner

· Cryth, the Siphon

· Noctu, the Lightslayer

· The Wall

· Voldor, the Willkeeper

· Divined Vision

· Dredge Exploder

· Storgor, the Shatterer

· The Veil

· The Oversoul

Destiny’s Crota Boss Fight Beaten in Just 61 Seconds

Without cheating or manipulating any of the game’s content, a new world record may have been set in Destiny for defeating the “Crota’s End” boss.
With clever use of teamwork, a few Gjallarhorn rocket launchers, and two swords at the same time, this six man group took out Crota in an astounding 61 seconds – close to half the usual time it takes to kill him in the fastest runs we’ve seen. Check out the video below to see the game’s biggest boss die in a flash.

Here are the specifics:
We can assume, though it’s not completely clear in the video, that everyone here has a Gjallarhorn as their Exotic weapon. It’s also certain that they come fully loaded for this video – so if you want to do it, bring an ammo pack. The operative difference between this kill and others is that as they leave their door, they simply rush at the sword bearer. Killing this unit before the spawn of those in the door behind him allows for a second sword bearer to run into the battle. Armed with two swords, the other four members of the fight take on Crota with their Gjallarhorns, and as he falls twice, the fight ends in just over one minute.
This requires an extreme amount of precision, but if it can be done by this group, surely you can do it too. We give it til next week before someone posts an under-a-minute kill. Here’s a video for the previous record, if you’re looking to do it with just one sword – it’s a lengthy 90 seconds or so, not that anybody has time for that.

Destiny: Best-Looking Games of 2014

As the year is coming to an end, many gamers are asking which game released this year looks most attractive and graphically good looking.

To help, we’re rounding up the top 1 best-looking and most attractive games of 2014.

Destiny

destiny-wallpaper-65

Strong on the Forbes list, new masterpiece sequel this year, succeeded in detonating a concern, both games are theme songs, please go to the famous former members of the Beatles singing, this series of moves the game firmly in front of people’s eyes. If you did not choose a destiny power leveling. Please select us.

The Biggest Gaming Disappointments of 2014

With technology, artistry, and industry trends changing on a nearly monthly basis, each new year in video games proves that it’s nothing if not a fluid medium. Overblown controversies, divisive marketing strategies, worthwhile conversations, and extreme highs and lows are par for the course. 2014 was no different, but there’s no denying that several things failed to turn out the way we here at Game Rant hoped they would. If you continue to see this game go, we find destiny power leveling.

Destiny

Destiny Free Trial
There are sure to be plenty of Destiny fans who scoff or spit at the idea of Bungie‘s online shooter disappointing in any way; the stunning dedication of the lasting player community confirms as much. But the masterminds of Halo did their job marketing the game: the most pre-ordered new IP in history became the best-selling new IP in history, and Activision made their investment back (and then some) immediately while PS4′s flew off store shelves.

But then people got to playing the game and realized that it was no Halo successor in ways that deeply mattered to many of Bungie’s fans. With a bare-bones story, and empowerment replaced with the endless questing and grind of just about any other MMO players had experienced before, the true nature of Destiny became clear. It makes sense from a business standpoint, but the reviews alone showed that it was far from the “genre-reinvention” promised.