Useful Strategy for Destiny Beta

The Destiny beta has launched for a few days. We has already sunk some hours into it, so we’ve put together some quick tips to help get you started.

Useful Strategy for Destiny Beta

How to avoid taking damage
In the early missions, enemy fire is slow moving, but doesn’t follow a straight trajectory. Constant movement is the best way to minimise damage taken during the small skirmishes. Popping in and out of cover is the most effective way to take out the small groups of Vandals, Dregs and other foes you’ll encounter along the way.

What’s the most effective way to kill enemies 

Try and stay as far away as possible from enemies, picking them off at range before switching to your alternate weapon to clean up any who come too close for comfort. It’s important to carry one long and one short range weapon, keeping you well equipped for all possibilities.

Some of the enemies will be melee-focused, and swarm on you in packs of up to four, so keep both guns loaded between the fights so you aren’t caught by a sudden onslaught.

How do I upgrade my equipment 
Return to the Tower after every mission to upgrade your weapons, armour and unlock whatever new items are available. Destiny has a good waypoint system and will alert you to any merchants or other NPCs who are in need of interaction to unlock new goodies.

When should I spend my Destiny Glimmer
Glimmer is Destiny’s currency, and is worth stockpiling in the early parts of the game as you’ll be unlocking a ton of items that’ll quickly improve your stats, a la Borderlands. Once the loot drops start withering out, then start putting your Glimmer to good use with the merchants.

How to get headshots

It sounds pretty obvious, but headshots do far more damage than damage anywhere else. It’s actually pretty easy to get headshots on the low-level enemies, thanks to their slow movement. Keep aiming high to help whittle down packs and focus on the Captains and other leaders.

How many people can I join in co-op
Campaign missions allow you to link up with a couple of friends and take them on as a group of three. Tackling missions as a group certainly makes things more interesting, and communication is always a benefit, so ideally find friends who have a mic.

How to complete missions
A few of the early missions end in a heated battle with either a large number of Vandals, Dregs and other low level foes, or one giant behemoth and a few minions, make sure you go into the end game well prepared.

Take a pause before approaching the closing objective to make sure your powers or grenades are recharged, you’re fully reloaded on all weapons and take a note of the terrain. Find good cover spots and make sure you aren’t cornered.

Multiplayer tips
Keep checking your equipment, as you can rotate armour to improve your overall defence and swap weapons around too.

For your alternate weapon, if you choose the sniper rifle or other guns that require special ammo, you’ll need to collect it from the boxes littered around the map in order to use them. These caches usually don’t stock much ammo, so try and grab a couple between runs to the domination points.

Whenever you come across the large, tank-like vehicle, jump in. At present, it feels a little overpowered, and may well be balanced in the near future. Right now, it offers great protection and fires lightning-fast rockets that are guaranteed to net you a handful of kills. It’s also small enough to drive to B and C and capture without getting out. Just make sure you keep your eyes peeled for any approaching enemies and be mindful of nearby turrets.

Destiny Guide:How to kill the Devil Walker

Refer to:http://www.destiny-store.com/news/game-Destiny-1989/Destiny-GuideHow-to-kill-the-Devil-Walker-13886

The Devil Walker is a Fallen vehicle that acompanies packs of Fallen. They have strong armour and equally strong weapons making it difficult to take them down alone. It can be seen in action in the E3 demo.

Destiny Devil Walker

This is laughably easy with a good crew. First, keep behind cover and pick off the smaller enemies – watch out for the Fallen Captains.

Each of you should then take up a position far from your teammates. Facing the Devil Walker from the entrance to this area, good spots are behind the large pillar on the left; in the tunnel on the far right; and in the horizontal tunnel behind a bank of earth right in the middle. The Devil Walker will be constantly turning to face its most dangerous target of the moment, who ought already to be in retreat, giving the other two Guardians time to strike.

You’ll need a long range weapon. Keep your distance, and stay mobile. The boss has two major attacks you need to watch. If his turret lights up blue, move away. If a red targeting laser comes anywhere near you, leg it. (Remember; sprinting will cancel reload actions, and hitting reload or scope will cancel you out of a double jump much faster.) Both of these attacks do splash damage so really put some space between you and the projectiles. The two side positions need to back off further between attacks as they’re more exposed. Just shoot, get behind cover while the Devil Walker fires, rinse and repeat.

You need to shoot the Devil Walker on the legs; it takes very little damage anywhere else. If you shoot one leg enough to break off its armour, the Devil Walker will fall down and its case will open, exposing its vulnerable core. (If you don’t do this, you can still win – it just takes a lot longer.) The two Guardians on the sides should charge in and unleash supers and grenades; if you have a Hunter with you, it’s best if they stay in the central spot, because they can use their super to snipe – it’s easiest to hit from the left bank. Unarmoured legs are not worth shooting, so change targets when you’ve knocked one leg out.

When the field fills with enemies, retreat to someplace entirely safe from the Devil Walker and take them out, then return to continue hammering the boss.

If you run out of ammo check the puddle in front of the Devil Walker’s stage, and the stage itself, where plenty of downed Shanks should provide ammo drops. If the Devil Walker is firing or about to fire at a teammate you can usually nip in and grab some ammo, then go on the lam before you’re hit. If you keep running out of ammo, consider buying some ammo refill packs at the Tower before setting out, or use a slower, heavier weapon.

When the Devil Walker finally falls, the door behind it opens and a number of Fallen Dregs and Vandals will flood out. Don’t let them take you by surprise; this is a hot spot for first timers to party wipe.