February 13 Xur position: Plan C exotic fusion rifle from Destiny

If one thing Bungie has got right, it’s the replayability features of Destiny. Where Rockstar fails without a weekly GTA V event, Destiny’s Xur location on February 13 ensures that players keep coming back for more and coming back with a smile on their face.

destiny

We know that Xur hasn’t offered the wares that you would have liked the last few weeks, but he did offer the Ice Breaker a few weeks ago and that was a major deal considering it’s still arguably the best weapon in Destiny power leveling right now.

The week just passed, our Agent of the Nine offered the Plan C exotic fusion rifle – you can catch up on the news if you missed that here.

This Friday is another new location though and renewed optimism for many players, as they look to pick up the Gjallarhorn or the equally as impressive Suros Regime.

As always, the Xur location spawn time remains the same – Those on Eastern Time can expect him to appear in the tower at 4am on Friday February 13.

Destiny:2014 Sales Overview – 7.68M Units Sold, 39.64M Games Sold

Welcome to the ‘2014 Sales Overview’ series of articles. Over the next several weeks we will be taking a look at the sales of each console and handheld in 2014: PlayStation 4, Xbox One, Wii U, 3DS, PlayStation Vita, PlayStation 3, Xbox 360, and Wii.

In this second ‘2014 Sales Overview’ we will be taking a look at the sales of the Xbox One in 2014.

Let’s take a look at the hardware sales of the Xbox One. Microsoft’s 8th generation home consoles sold 7.68 million units worldwide in 2014 to bring its lifetime sales up to 10.75 million units. Hardware sales in 2014 were up 149.7 percent year-over-year. That is not surprising as the Xbox One was only out in two months in 2013.

The Xbox One sold 4.38 million units during the two months where the console got a $50 price cut in the US. That accounts for 40.7 percent of the total sales for the entire year. December was the biggest month for the console where it sold 2.27 million units, followed by November where it sold 2.12 million units.

Hardware sales also more than tripled in September to 842,882 units, when compared to August thanks to the release of Destiny. The lowest month of sales was in May when it sold just 171,008 units.

 

Bungie: doesn’t plan on continuing loot system “mistakes” with future Destiny expansions

2708274 destiny expansion+i huntercloak Bungie doesnt plan on continuing loot system mistakes with future Destiny expansions

Bungie promises to take a different approach with Destiny’s loot system in upcoming expansions.
Destiny developer Luke Smith said on NeoGAF that the studio will not repeat “mistakes we made with The Dark Below reward economy.”
2708274 destiny expansion+i huntercloak Bungie doesnt plan on continuing loot system mistakes with future Destiny expansions
Now, Bungie doesn’t have anything to announce, but Smith did list resetting Exotic talents through upgrading, and the shard economy as mistakes the studio made.
“Our philosophy about rewards/loot continue to evolve as we see how players play and react,” Smith says, adding that Bungie plans to continue to make improvements to the loot rewards system and drop rates to make the acquisition of loot less cumbersome.
“We will continue to improve acquisition stories and frequency, lessen the grind and get players to the fun parts of their arsenal faster,” said Smith.

Destiny: What the Abyss Section of Crota’s End Looks Like with the Lights On

Have you been playing the Crota’s End raid in Destiny since it was release back in December? If so then you know that the section where you must Traverse the Abyss is very dark. Have you ever wondered what that section would look like if the lights were on? Well, Reddit user dummehh recreated the map in a 3-D illustration (see above). In his post on reddit he said, “I wanted to brush up on my 3D work this evening and figured I’d merge it with playing Destiny. Here’s a work-in-progress 3D illustration of the Abyss, sans-darkness-and-fog. There are some great maps out there already but I figured creating an isomeric one might give a better sense of the vertical space…It’s recreated by eye as I ran around, so there might be mistakes or missing bits and bobs that someone might spot, but it should be pretty accurate.”
This must have taken him a while because if you check out the video below, you will see exactly what he was working with to lay out the map.
PS: if you need destiny power leveling, you can find us.

Destiny: What Could it Bring? Crota’s End Hard Mode

Destiny - Crota's End Hard Mode, What Will it Bring?

News filtered through recently that Crota’s End, Destiny power leveling’s newest raid, will finally receive its hard mode difficulty this week. It’s arrival will give Guardians the chance to unlock a range of new weapons and other loot unavailable before, but comes with added challenges and a higher difficulty setting.

We can assume the updated hard mode will bring notable changes to the raid, such differences we saw between the normal and hard modes for Vault of Glass. Unfortunately, apart from the Level 33 rise we don’t know exactly how Bungie plan to spruce up the Hellmouth and make our journey to Crota that little bit more treacherous.

destiny-crotas-end-hard-mode-lamps-1

We can speculate however, try hit that dark mysterious nail on the head.

Crota’s End – Traverse the Abyss

destiny-crotas-end-hard-mode-crota-2
Getting past the persistent and determined Thrall army isn’t an easy task on normal, so we shudder at the though of traversing the abyss on hard mode.

destiny-crotas-end-hard-mode-crota-3

Bungie could have implemented small tweaks to already existing objects, making it more difficult. For example, the lamps you and your fellow Guardians run towards to negate the ‘Weight of Darkness’ buff could burn out quicker, making the journey to the next lamp even slower. Another addition could be the Weight of Darkness buff being increased. It currently stand at X10, but some players have experienced a glitch that raises it to X20, maybe a sign of what’s to come.

What about the bridge, will it take longer to form once you step foot on the circle? Most likely, having you shout profanity at the screen in the hope it will complete faster. At the moment it’s rather easy to complete this area of the section by simply jumping on a rock to evade Thralls and downing one ogre, so the addition of more gun related enemies won’t come as a surprise.

Destiny news: Rich Stanton on Cheesing

often made the same sniffy dismissals of Destiny common to everyone who has yet to play Destiny.

 

“It’s just grinding! The story missions are all the same! Peter Dinklage sounds like an Applebee’s waiter reading back a to-go order!” It goes on and on.

A combination of boredom and curiosity have driven me deep, way, way deep, into Bungie’s dark thrall, and now I’m changing my tune. Not in a gradual way, either. I’ve fallen. Hard.

HOW DID THIS HAPPEN?
I’m actually taking breaks from writing this piece to do public events so I can complete a bounty. … Oh, who am I kidding, I’m taking breaks between public events to work on this piece. That’s how bad it’s gotten.

I have a message for the haters who say Destiny is Dullsville now that I’ve fully embraced the game with all its peaks and valleys and relic iron nestled in between:

You’re right.

The truth of Destiny’s generic nature may be more complicated if a crackpot theory I cooked up while farming helium filaments yesterday is even partially accurate.

BUNGIE HAS PROVIDED A SORT OF ENDLESS OCEAN

I had finished a story mission that I knew, for a fact, I had completed at least twice before. I couldn’t remember a single scrap of it. It was almost eerie. Whatever the opposite of deja vu is, that’s the feeling I was experiencing. The quest was dull, obviously, because it was a story mission in Destiny. It was also completely new to me.

What if Bungie crafted the dialogue and mission design of Destiny’s story to be intentionally generic? To www.destiny-store.com/destiny/destiny-power-leveling and join us in the discussion, and there’s more destiny power leveling are waiting for you.

 

Destiny: Rich Stanton on Cheesing

Recently I’ve been thinking about cheese, and not the cow stuff. Cheese as in taking advantage of a game’s weird AI behaviour or a level glitch to bypass the ‘correct’ way of doing things. Surely we’re all guilty of cheesing it up, whether for laughs or more mercenary reasons, but one game has finally managed to… well, make a game out of it.

2

I’m talking about the billion-dollar investment that is Activision and Bungie’s Destiny, the slick sci-fi MMOFPS hybrid. I have a lot of friends who love Destiny power leveling, by which I mean it’s pretty much the only game they regularly play and talk about. For a couple of weeks it was the same for me, but I’ve cut off the addiction before ending up with three level 32 characters (more people than you’d believe). And it is a universe that reeks of cheddar.

3

Here’s the thing about serious Destiny players. They almost hate the game. There’s some sort of resentment. And they cheese en masse. Don’t be fooled by last week’s patch that fixed known exploits, it’s only part of a cycle that will see more cheeses discovered and exploited ruthlessly. All my mates talk about is cheesing. All the subreddit and forum talk is about cheesing. But why this game in particular?

First, a story. One pre-patch night a group of six friends were running Crota’s End, the game’s ultimate endgame content – a Raid that’s difficult even for the highest level of player. This hardy bunch, however, had a series of cheeses that let them go through almost every section with the minimum of effort and scoop up all that lovely loot.

I don’t really believe that. It’s an unproveable hunch. All I know is I love playing Destiny moment-to-moment: Bungie is an outstanding developer, and despite all the cheeses this is one of the best shooters I’ve ever played. But every so often I do ponder the miserly structure that squats atop the joy, doles out treats grudgingly, and dictates when I should play – and the methods that, somehow, exist in-game to mitigate that feeling. And something stinks.

Destiny: Disappointing 2014 game masterpiece

DestinyTitleHeader

We thought we were done with Destiny after our Game of the Year award troll and a year of slating it, but it just so happens that the topic of this feature encapsulates it quite well. We’re quite sure people will argue that it’s still an ongoing endeavour and can become worth it at some indeterminable point in time (or for some it’s already worth it), but for us Destiny was all hype and nothing to show for it. We gave it a very mixed review, and critics and users were definitely polarised and conflicted about this one as well, and things didn’t change much a month after its release. We’re comfortable in saying that Destiny was one of the most overhyped and most disappointing titles we’ve seen in perhaps the last decade of gaming. We were right to be intensely sceptical of it, ever since that “$500 million” budget for the franchise’s future became a buzz phrase flying around, and it was repeatedly stated with pride how Destiny is the most expensive video game ever made. The budget for the first game alone with advertising is estimated to sit around $140 million, and even that is far, far too high considering the final result was barren, shallow, agonisingly repetitive and eventually boring and lifeless. Subsequent DLCs did little to revolutionise opinions towards the game either.

We suppose if we approach this from a strictly sales and revenue perspective, Destiny was worth it for Activision and Bungie, but as a game and for us it was far from it, especially when considering the ludicrous overhype. Not to mention the potentially negative impact it could have on the gaming industry with regards to excess, unrealistic expectations and building games around requiring gamers to invest full price first (and more) in the hope of seeing results emerge later.

Destiny players more ways to cheese Crota’s End

Destiny’s latest patch may have fixed a number of exploit and cheese spots in Crota’s End, but if Jurassic Park taught me anything as a child, it’s that life finds a way. Or in this case, Guardians will find a way.

Over in the Destiny subreddit and on YouTube are a number of videos showcasing new cheese tactics.

The particular video below shows an alternative method to the now-fixed exploit in which Guardians used physics from exploding lanterns to catapult themselves to safety, while also preventing enemies from spawning. With that now fixed, YouTuber Jon Doe has challenged Bungie with a new way to skip the same encounter.

It’s important to note that you need to be a Gunslinger Hunter with max agility and a weapon that increases your agility further. Even then, succeeding in the jump has proven difficult for many Guardians as evidenced by the comments in the video.

Another cheese tactic has been found for the bridge encounter which Bungie’s post-patch notes say will now require players to cross the bridge in order to complete the event. YouTuber Barryhof04 found this new way which, again, is for hunters.

And then, of course, a simple search reveals tons of other videos featuring cheese tactics.If you can need destiny power leveling. find US.

These are just a few tactics but it’s clear that, despite Bungie’s best efforts, players will continue to try and exploit the game.

My Biggest Disappointment Of 2014 is winning me back

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back.

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

For the record, Destiny is still a crushingly disappointing missed opportunity. Bungie had the duty to introduce us to a brand new universe, to get us excited about and engaged with the setting, and they bottled it. I don’t care about the world. I don’t care about the characters. I don’t care about the story. Because, unlike Marathon, Pathways Into Darkness and Halo, Bungie don’t seem to care themselves. As such, it’s incredibly unlikely that I’ll buy into any future sequels, not to mention the offensively overpriced DLC.

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

I’m also sick and tired of people defending Destiny’s lack of story, RNG loot system and always-on requirements as if it’s an MMO. It’s not an MMO. There’s nothing “massive” about it!

However, as I often point out in reviews, there’s a difference between the game we want and the game we’ve got. The game I’ve got has dragged me back in, at least for the short-term.

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

Which brings us to the loot. I hate RNG drops and the Light system as much as anyone, but whatever mode I choose, I’m constantly earning experience and upgrades for my gear and subclasses, continually growing in power and more versatile ways to spec my Hunter. And, even though I know better, the cynical slot machine is still an addictive draw when you get a run of good luck… oh gawd, no, even I haven’t quite fallen that far.

But none of that really explains the main reason why I’ve gotten back into Destiny, which I completely missed the first time around. I can’t believe that I’m about to write this, but the fact is that it respects my time and the time of the people I play with.

Forgiving Destiny: why my Biggest Disappointment Of 2014 is winning me back

This seems ridiculously counter-intuitive, I know. Destiny wastes time in a number of painfully obvious ways, not limited to the aggravating loading times, always-online connection voiding the convenience of resume game functionality, the Tower and the obfuscation of progression and items behind the Light system and RNG loot drops.