Destiny Hope Everyone Touched By A Christmas Festivity For December 26 To 28

Christmas is coming, In advance I wish you all a Merry Christmas.

but we are still expecting Xur to turn up in a new spot in the tower this week. Destiny’s Xur location on December 26 is going to have a Christmas theme and we are wondering if Bungie has any special plans in store for players.

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By this we mean some Christmas items when Xur shows up that will be limited exclusives. Imagine if we see Xur’s new items this week include some Christmas gear which will transform the way players look for a few days only.

We would love to see it happen, although equally as happy if Xur finally offers the Icebreaker for sale. Last week we had the Patience and Time of course, which was a welcome change from what we’ve seen so far.

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Most will agree though, that the Icebreaker or the Gjallarhorn are the two weapons which players want to see from Xur, so let’s see if Bungie will offer them as a Christmas surprise by deliberately influencing Xur’s RNG wares.

Remember that Xur will appear at 1am Pacific Time, or 4am Eastern Time in the US. That means for those in the UK, Xur spawn on December 26 will happen at 9am UK on Boxing Day.

We hope players enjoy a great Christmas. If you are excited about seeing Xur on Boxing Day, let us know where you think he will be and what you want to sell this week for Christmas.

12,869,066 Players Have Experienced The Destiny Game

Bungie has released some end-of-year statistics for Destiny, and according to the developer, at least 12,869,066 players (and counting) “have picked up a controller and taken Destiny for a spin” since its release this year. Together, they’ve created 22,932,276 Guardians, and have spent 872,404,449 hours battling enemies.

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We’re also told that Atheon has been destroyed 2.4 million times, and that Crota has been ended 769 times and counting. Expressing its delight at what it considers “staggering statistics,” Bungie thanked fans and revealed that a team of five hundred developers are currently working on Destiny to make sure that the in-game world continues to evolve.

Signing off the last update for the year, David ‘Deej’ Dague requested Destiny veterans to go easy on “Christmas noobs.” The company believes that its about to “receive a stampeding influx” of them over the holiday!

Those who are interested in the game and don’t own a PlayStation 4 yet might want to note that Best Buy is offering $50 off the Destiny PS4 bundle. You can buy cheap destiny power leveling. have fun in the game.

Google Hosts 2014 Games Search Rankings, Destiny Top List

In the age of big data is based on data, today we look at the 2014 Games Google search rankings.

Google has released its statistics on the biggest search trends of 2014, and the video game category in particular reveals some very interesting (and occasionally surprising) insights into what the community was buzzing about this year.

1. Destiny

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Destiny is probably the least surprising entry on this list, given it was the most successful new gaming franchise launch of all time. That being said, for a new IP to garner that much interest so quickly is very impressive. Reaction to the game post-launch has been mixed, but there’s no doubting that a huge number of people were buzzing about the game in the months leading up to it.

Other ranking:

2. Titanfall

3. Watch_Dogs

4. ArcheAge

5. Call of Duty: Advanced Warfare

6. Madden 15

7. Mario Kart 8

8. Dragon Age: Inquisition

9. Battlefield Hardline

10. League of Angels

Destiny: Legendary Musician Paul McCartney Tells The Story Theme Song

Some time ago, the famous musician Paul McCartney to sing the theme song of destiny, really attract all eyes.

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Legendary musician Paul McCartney of Beatles fame appeared on Comedy Central’s The Daily Show last night to talk about, among other things, “Hope for the Future,” his song for Bungie’s FPS Destiny.

During the course of his funny back-and-forth with Jon Stewart, McCartney talks about how he got involved with the project and reveals that he’s not very good at video games.

“I’ve tried them, but I’m no good at them,” he said. “I go in the first room [makes shooting noises] and they’re shooting at me. They’re shooting at me! I get killed, and hand the controller back.”

“Hope for the Future” plays during the Destiny end-credits, and was recently made into a music video wherein McCartney appears in holographic form. McCartney also worked alongside now-former Bungie composer Marty O’Donnell on the score for Destiny.

You can buy “Hope for the Future” as a single right now.

Destiny: The Birth Of The Most Powerful Weapons

destiny has so many weapons for the player to choose, all kinds of weapons with a wide range of features, so what is the strongest weapon? Today, I’ll tell you. If you need to destiny power leveling, you can come to us.

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The Black Hammer is a Legendary Sniper Rifle which you can earn after defeating the Crota’s End Raid. Is Black Hammer the best Legendary Sniper Rifle in Destiny? Find out more!

After defeating Crota’s End Raid for the second time a youtuber named MoreConsole looted the Black Hammer Sniper Rifle. Rapidly landing three precision shots will refill the magazine. You can watch this perk in action and a more detailed look at the new weapon in the video below:

White Nail is one of the best weapon perks in the game. You don’t use any reserve ammo and you don’t need to reload which allows you to kill strong enemies very fast! Black Hammer is one of the most effective weapons against large enemies as long as you consistently land precision shots.

The only way you can acquire the Black Hammer is from a random loot drop after defeating the Crota’s End Raid. Anyone else have it yet?

Progress Of Destiny The System Were Players Spit Crazy Slots

Destiny’s Progression System Is Destroying the Game from the Inside

Destiny since the release of a new version, has attracted much attention and break various sales, compared with this hot is, however, Destiny players complain about is growing. Progress of Destiny the system were players spit crazy slots, One thing players want to be able to enjoy the game Destiny power leveling promotion, on the other hand the system makes progress in the game the player crashes.

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However, with the release of the title’s first expansion, The Dark Below, I’ve never been so sure of what I believe is Destiny’s biggest flaw: its progression system. Since the launch of the DLC, Bungie has had to rework several elements of the system, tweaking it so that exotic tier weapons and armour can be boosted to suit the new level cap, and almost completely changing the way that most higher level players obtain better gear by removing rewards from Strikes that we’ve all been playing for months.
But let’s start with the basics. The core of the game’s progression rests with the fact that after level 20 – and likely after you’ve seen out the title’s lacklustre story – you’ll need to find and equip armour that has a ‘light’ statistic. It’s a reasonable system at its base level, because it means that the endgame relies upon the collection of better and better loot – an objective that’s designed to keep you playing, and with Destiny’s slick combat mechanics, this should be a reliably fun and addictive experience.
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Except Bungie has taken this concept to its extreme, in the sense that continuing to grow your Guardian requires a ridiculous amount of time and effort. The rate that loot drops is one thing – it can be hours upon hours before you find even a single piece of gear that’s worth your attention – but it’s the fact that with the light statistic, you’re forced to take a few steps backwards before you can inch forward.
Instead of a consistently rewarding, upward curve of progression, you’re constantly jumping back and forth to gain very gradual boosts in power
Look at it this way: you’ve just acquired a legendary helmet that perfectly suits your needs. It lowers your grenade cool down time, and it looks rather cool. Your current helmet – which has a higher armour rating – has been fully upgraded, thanks to all the time that you’ve spent grinding for precious upgrade materials. However, this new helmet boasts a higher maximum armour rating and maximum light, meaning that if you were to spend yet more time collecting materials, you’d eventually end up with a better bit of gear, and you’d have a higher light level to boot.
The thing is, though, that equipping this fresh helmet means that until you boost its properties by upgrading, your all important light level will take a drop, weakening your Guardian considerably – especially if you’re tackling tough activities like raids. Put simply, Destiny forces you to temporarily weaken yourself in order to become stronger later on, and this is at the crux of what’s wrong with the game’s character progression. Instead of a consistently rewarding, upward curve of progression like you’d find in a game such as Borderlands or Diablo III, you’re constantly jumping back and forth in order to gain very gradual boosts in power.
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And this is where The Dark Below comes into it. With the expansion, Bungie had to beef up existing exotic equipment so that it wasn’t rendered obsolete by gear designed to break through the level cap. So how did the studio go about doing this? Well, you need to grab all the exotic stuff that you want to upgrade, haul it to Xur – a vendor character who only appears at the end of every week – use a vast amount of in-game currency to replace your desired item with its boosted version, and then – you guessed it – upgrade it all over again.
Destiny promises so much, and then proceeds to pull back the curtain on a grindfest that’s as awkward as it is unrewarding
It’s a grind that’s pushed me away from the shooter for the foreseeable future, because the rewards for trudging through such a mundane but absolutely vital endgame process just aren’t there. But all of this raises the question: why is Destiny built this way in the first place? Why not just shower players in loot like other titles that focus on character progression?
Well, for one, Destiny’s competitive multiplayer offering automatically puts a limit on how randomised the game’s loot can be, because it needs to find a balance. That said, the extra work needed to competitively cap every piece of armour and every weapon would probably be worth it. After all, imagine a Destiny where at almost every turn you’re presented with a slew of new bits and pieces to sort through. It sounds good to me.

Destiny: New Version How New

Destiny: The Dark Below shouldn’t be called an expansion pack. Maybe I’m mincing words or looking into something that isn’t there. I mean who really gets to define what an “expansion” truly is. Technically yes, it is “expanding” the game. However something feels wrong about calling The Dark Below an expansion especially when you compare it to its peers.

Managing Your Inventory Currency Glimmer and Marks

Source from: Destiny-Store.com

Admittedly, I have been enjoying what I’ve played so far, as did our very own Ishmael Romero, who wrote a positive review of The Dark Below. Still, four missions, two strikes, three new PvP maps and one raid doesn’t feel enough. It feels like a watered down version of a content update that MMOs put out to keep players busy between “true” expansions.

Sure Bungie says Destiny isn’t a MMO but I’m not buying that. If it looks like an MMO, acts like an MMO and talks like an MMO, then that is what it is. There are cooperative raids, PvPs, grinding out gear, daily and weekly events, a focus on endgame over the story mode, vertical gear progression (read: new stuff replacing old stuff), just to name a few things that Destiny and MMOs have in common. Yes you also happen to shoot enemies from a first person perspective, but Destiny has more in common with Final Fantasy XIV and the Diablo franchise than it does Halo.

Because it has so much in common with MMOs and other raid/dungeon based RPGs (such as Phantasy Star Online), I can’t resist making the comparison. Stack up The Dark Below next to classic expansion packs such as Diablo II: Lord of Destruction, World of Warcraft: The Burning Crusade and Final Fantasy XI: Treasure of Aht Urghan and it just doesn’t compare. These expansions added new areas, activities, classes and new ways to experience the game.

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What The Dark Below does is add more of the same, and integrates that new content seamlessly into the hardcore player’s routine. You’re still doing the same activities you were doing before, only now you have more strikes and missions in your playlists and some new equipment to collect. All of it is high quality and well done, but there isn’t anything groundbreaking or foundation rocking. You can make a case for the new cooperative raid Crota’s End (just as the Vault of Glass was an excellent change of pace), but one raid just isn’t enough.

The Dark Below, despite being a solid collection of new content, lacks the heart and soul that other expansions from similar games have. The type of players that are going to be in it for the long haul are the ones that love that MMO/RPG style grind. It’s early enough in the lifespan of the franchise that they can get by this time, but future expansions need to be, well, more expansion-like. Players are going to eventually expect new areas, classes and sub-classes in addition to what they got with The Dark Below.

It might be too late to do anything drastic with the second expansion, House of Wolves. But if Bungie really wants the Destiny franchise to last ten-plus years, then they’re going to have to fall in line with the standards that fans of the genre have come to expect when it comes to expansions. And that needs to happen sooner, rather than later.

“Destiny” This Week “Mission” Will Not Open The Player Did Not Buy DLC

Members “destiny” of the players, if you have not bought “dark abyss” DLC, then this week’s regular weekly tasks include night mission and you must say goodbye. Bungie decided to just let the players who purchased a new DLC will be this week’s regular weekly tasks, currently we are not sure whether this is just the first week of the case, or there will be such a problem later.

Source from: Destiny-Store.com

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The following is if you do not want to make the purchase of new DLC game week mission often give you tips.

Currently, the week is often only a week for the players to output stable strange coins task, then do not buy the DLC for the players who did so unfair. Although because of “destiny” to set the mechanism of regular weekly tasks, such a problem is because the week this week is often chosen task DLC mission leads to some players can not be, after weeks of often turn an ordinary task if so then everything will back to normal. But even so, because there is no money would not be part of the week is often still very annoying. And currently on the Bungie forums have been pan fried to denounce the behavior of developers emotionally players are angry, currently Bungie has not yet made any response on the matter, we will have a message for the first time we update reports.

“Destiny 2” Is In Full Swing Production

The fate of the majority of players on the “Destiny 2″ have a new message, Bungie community manager DeeJ in an interview disclose their planning for the future.
Although not disclose specific development plans, but according DeeJ say, Bungie for “Destiny” very high expectations in the future, but also has done a careful planning. “We are on the” fate “This series has a 10-year plan, which is not a secret anymore, to be honest, this is all long period.”
DeeJ said, “I had seen some game design concepts and new weapons. Have to say, in a turn Bungie studio really is a very interesting thing, because we are always new content in the game was conceived the new regional ah or what new enemies. ”
For network games, you want to launch the biggest problem is the role of the former sequel deal with the legacy of the game, allowing the player to start over if that alone is bound to have a lot of people unhappy.
“Our view on this is that, players create characters in future also be able to follow their adventure together. If we pay attention to the players is how to treat their role in other games, we will be able to find out that the players their roles are and the kind of friendship, “DeeJ explained,” for my part, I liked that my character in “destiny” in. ”
Bungie is also making efforts to “Destiny 2″, I believe it will soon meet with the majority of players.If you need leveling, you can choose cheap Destiny Power Leveling.

Five Advice to better optimize your Destiny experience

Destiny New Slaughter Rules Can Ensure the Fair and Balanced

Bungie has implemented new Slaughter Rules in order to improve Destiny’s overall player vs. player experience, and live right now. The new rules ensure fair and balanced matches when playing in the Crucible. You can buy destiny power leveling to help you level up fast in Destiny crucible pvp.

Original:destiny-store.com

According to the light patch notes, “In the event of a massacre, all parties are returned to orbit at the conclusion of each match.” The rules in which this could occur are based on the playlists:

  • Team-based playlists

If one team is grossly under-performing, the session is dissolved in favor of matchmaking

  • Rumble playlist

If three or more players are grossly under-performing, the session is dissolved in favor of matchmaking

Bungie didn’t get into specifics as to what they determine to be “grossly under-performing,” but I’m sure you’ve all experienced frustrating, lopsided losses before. Sure, it’s fun when you win, but think of how annoying it is when you are mismatched with players of differing skill.