Destiny:2014 Sales Overview – 7.68M Units Sold, 39.64M Games Sold

Welcome to the ‘2014 Sales Overview’ series of articles. Over the next several weeks we will be taking a look at the sales of each console and handheld in 2014: PlayStation 4, Xbox One, Wii U, 3DS, PlayStation Vita, PlayStation 3, Xbox 360, and Wii.

In this second ‘2014 Sales Overview’ we will be taking a look at the sales of the Xbox One in 2014.

Let’s take a look at the hardware sales of the Xbox One. Microsoft’s 8th generation home consoles sold 7.68 million units worldwide in 2014 to bring its lifetime sales up to 10.75 million units. Hardware sales in 2014 were up 149.7 percent year-over-year. That is not surprising as the Xbox One was only out in two months in 2013.

The Xbox One sold 4.38 million units during the two months where the console got a $50 price cut in the US. That accounts for 40.7 percent of the total sales for the entire year. December was the biggest month for the console where it sold 2.27 million units, followed by November where it sold 2.12 million units.

Hardware sales also more than tripled in September to 842,882 units, when compared to August thanks to the release of Destiny. The lowest month of sales was in May when it sold just 171,008 units.

 

Destiny: new PvP mode coming soon

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This week, a new multiplayer mode for Destiny will open, called Doubles Skirmish. Bungie calls Doubles the first experiment, as they are testing new modes to create a more exciting multiplayer experience. Here are the details.

Double Skirmish – Slower burn with explosive pockets

The new mode pits Guardians in a 2v2 deathmatch where teamwork is essential to victory. Bungie promises a game mode that will create a slower burn with more explosive pockets. Back in December Bungie did forecast some theoretical game modes, of which Double Skirmish is the first experiment. Two Guardian FireteamsHeavy ammo appears once a matchRevives enabled

Lars Bakken, the lead competitive multiplayer design lead for Destiny states:

“It’s a gun game. Your Supers will come back more slowly because you’re not getting as many actions per minute as you would in a game of Control. The goal here was about taking the rules we already have and mixing them up to create a fresh experience.

Each player has the full weight of winning or losing placed squarely on their shoulders and nobody to blame but themselves… or their teammate. No pressure.” – Source

Because of the 2v2 mode, a Double Down is the most a player can potentially score, which in turn means Space Magic will be at a premium. Players are urged to use it wisely for big plays only, which could turn the Double Skirmish mode into an interesting new addition.

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Destiny: Disappointing 2014 game masterpiece

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We thought we were done with Destiny after our Game of the Year award troll and a year of slating it, but it just so happens that the topic of this feature encapsulates it quite well. We’re quite sure people will argue that it’s still an ongoing endeavour and can become worth it at some indeterminable point in time (or for some it’s already worth it), but for us Destiny was all hype and nothing to show for it. We gave it a very mixed review, and critics and users were definitely polarised and conflicted about this one as well, and things didn’t change much a month after its release. We’re comfortable in saying that Destiny was one of the most overhyped and most disappointing titles we’ve seen in perhaps the last decade of gaming. We were right to be intensely sceptical of it, ever since that “$500 million” budget for the franchise’s future became a buzz phrase flying around, and it was repeatedly stated with pride how Destiny is the most expensive video game ever made. The budget for the first game alone with advertising is estimated to sit around $140 million, and even that is far, far too high considering the final result was barren, shallow, agonisingly repetitive and eventually boring and lifeless. Subsequent DLCs did little to revolutionise opinions towards the game either.

We suppose if we approach this from a strictly sales and revenue perspective, Destiny was worth it for Activision and Bungie, but as a game and for us it was far from it, especially when considering the ludicrous overhype. Not to mention the potentially negative impact it could have on the gaming industry with regards to excess, unrealistic expectations and building games around requiring gamers to invest full price first (and more) in the hope of seeing results emerge later.

Destiny players more ways to cheese Crota’s End

Destiny’s latest patch may have fixed a number of exploit and cheese spots in Crota’s End, but if Jurassic Park taught me anything as a child, it’s that life finds a way. Or in this case, Guardians will find a way.

Over in the Destiny subreddit and on YouTube are a number of videos showcasing new cheese tactics.

The particular video below shows an alternative method to the now-fixed exploit in which Guardians used physics from exploding lanterns to catapult themselves to safety, while also preventing enemies from spawning. With that now fixed, YouTuber Jon Doe has challenged Bungie with a new way to skip the same encounter.

It’s important to note that you need to be a Gunslinger Hunter with max agility and a weapon that increases your agility further. Even then, succeeding in the jump has proven difficult for many Guardians as evidenced by the comments in the video.

Another cheese tactic has been found for the bridge encounter which Bungie’s post-patch notes say will now require players to cross the bridge in order to complete the event. YouTuber Barryhof04 found this new way which, again, is for hunters.

And then, of course, a simple search reveals tons of other videos featuring cheese tactics.If you can need destiny power leveling. find US.

These are just a few tactics but it’s clear that, despite Bungie’s best efforts, players will continue to try and exploit the game.

Iron Banner Returns Will continue until the 19th

Today we got the first update notes of 2015 for Destiny, bringing a bunch of awesome things with it, including the next Iron Banner tournament. Yep, that’s right, as of next Tuesday, you’ll be able to compete in PvP matches that take armour rating, weapon damage, and your level into account, so prepare to get wrecked Christmas newcomers. The Iron Banner has been the source of quite a bit of agro for Bungie. The first tournament was easy enough for level 4 players to come in and blast through, with later tournaments rewarding players with gear of the same level as hard mode Raid gear. Hopefully Bungie has levelled the field this time around, handing out appropriate rewards that aren’t overpowered, and making it easy enough to fight each other, but not so easy you get your world rocked by a Christmas noob (even though I call you a noob, I love you!).

Iron Banner Returns January 13th To 19th

Personally, I love the Iron Banner as it is, I love ranking up to buy decent gear off of Lord Saladin, I love how much it improves my aim in Destiny in general, but I also think that it gets a bit stale quite fast. Luckily Bungie is fixing that as well. Now the new maps that were added with The Dark Below, Asylum, The Anomaly, and The Burning Shrine, will be part of the regular daily Crucible playlists. I’m thinking this also means they’ll be part of the next Iron Banner tournament as well, only time will tell.

Destiny: Can WE Call Destiny an MMO Yet?

I have a confession to make – as much as I love my mmo games, they aren’t the only thing I play. In-fact, I often get a huge hankering for competitive shooters, so when Destiny was announced as Bungie’s next endeavor, I, like many, was overjoyed.

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As a first person shooter, filled with vast, virtual worlds and the ability to team up for co-operative quests, it ticked a lot of boxes in the shooter camp and the mmo camp alike. However, Bungie were keen to build a barrier between themselves and a large part of their potential market.

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“Destiny is not an mmo” proclaimed the press releases and gaming headlines everywhere and, instantly, hopes for many had been shattered.

Bungie have been intent on separating themselves from the mmo masses, throwing around terms like “Shared World Shooter” and “Open World FPS”. So, is there any difference? Are the developers dressing their mmo mutton as latter-day lamb?

You can draw some obvious comparisons, with the likes of Borderlands and World of Warcraft in order to see how many similarities Destiny maintained with the mmo mainstream, but the main matter for gamers in the “not an mmo” camp, spurs from a single concept – instanced gameplay.

Destiny Review Update: Four Months Later

vFour months into its existence, Destiny is a better, more frustrating, more expansive—and ultimately, expensive—game than it was at launch. It’s also very different, because after months of tweaks, it has become clearer than ever who we’re really playing against: the people who made it. The player’s greatest adversary in Destiny isn’t an alien warlord or a reanimated moon monster, it is Bungie themselves.

Destiny Review Update: Four Months Later

The Destiny of early 2015 is a notably different game from the one Bungie released last fall, and so I thought it was time to essentially re-review the game. Much has changed. Destiny has been improved, in some ways significantly. It has been expanded somewhat, though it still feels stretched thin. It has all-new levels and bosses, with all-new bugs and loopholes. And it has been thoroughly mastered by players around the world, creatively exploited in ways its creators could never have anticipated. The collective effort to creatively break Destiny down and wring it for all it’s worth has easily been the game’s most fascinating aspect.

When I reviewed Destiny back in September, I had played about 60 hours. The Vault of Glass raid was brand new, elite players were level 28 or 29, and “Crota” was just a name we sometimes heard on the moon.

Destiny: Eris bounty walk through “Out of Sight”

Awesome here. I was talking to my good friend Kyle last night. He also plays Destiny, but because he is a family man he doesn’t play near as much as I do. So he was asking me for advice on how to do some destiny power leveing. I, naturally, told him the easiest way to do the bounty. He then suggested I make a video and share my knowledge with you fine folks on the interwebs and whatnots. So I am starting a series of Eris Bounty walk throughs. My goal here is to explain, and show, how to beat the missions in under two minutes. I don’t want to waste your time and the bounties are not “Hard” once you know where to go and what to do. So here goes. The first on in the series is the: Out of Sight Bounty.

 

Rumor: Destiny Getting 2nd Major Expansion, Comet: Plague of Darkness, In September

It appears that the upcoming DLC scheduled for Destiny has been leaked.

The leak stems from this blurry image, whose sourcing is suspect, but is claimed to have come from an actual Bungie production meeting.

So, after House of Wolves this coming March 10, there will be a major DLC pack called Comet: Plague of Darkness this September, and after that, a pack partly named Vex, and after that, Forge of Gods.

Our sources claim Comet is the second major DLC pack coming for the game. It’s not Destiny 2, but interestingly enough, it will be sold on disc. It will have three new subclasses, two new weapon types, a new base level, and a new location, called Hive Ship.

Our source speculates that rather than an expansion disc, Bungie will resell a special edition of Destiny, that will include all this other content, for new buyers. It is entirely possible that Bungie would have to resort to selling a new disc for PS3 and Xbox 360 owners.

It’s also possible that this leak is connected to earlier rumors for Destiny content. Some Hive enemy and boss names were datamined last October, tagged with the words Hive Ship and Raid. The names were as follows:

· Gnath, the Diviner

· Cryth, the Siphon

· Noctu, the Lightslayer

· The Wall

· Voldor, the Willkeeper

· Divined Vision

· Dredge Exploder

· Storgor, the Shatterer

· The Veil

· The Oversoul

Destiny: Best-Looking Games of 2014

As the year is coming to an end, many gamers are asking which game released this year looks most attractive and graphically good looking.

To help, we’re rounding up the top 1 best-looking and most attractive games of 2014.

Destiny

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Strong on the Forbes list, new masterpiece sequel this year, succeeded in detonating a concern, both games are theme songs, please go to the famous former members of the Beatles singing, this series of moves the game firmly in front of people’s eyes. If you did not choose a destiny power leveling. Please select us.