Destiny: April Fools’ Day Prank Is an Epic Dance Party

Who wants to dance? Your Destiny character does, that’s who. As part of Bungie’s April Fools’ Day prank, your Destiny character is locked into a constant state of dancing on Bungie.net.

Visit the “Legend” tab on the website to see your character get down. It’s even funnier if you have multiple characters, as YouTube user moreuse shows us in the video above.

Does Bungie have a dedicated dance choreographer on staff? They must, because some of these moves are pretty excellent.

Destiny is just one of the many games celebrating April Fools’ Day today. Check out our roundup here to see what other games are doing to mark the occasion.

Destiny Share Will Bungie keep fans until House of Wolves

The House of Wolves was originally set to hit download markets in March, but was postponed by Bungie and has yet to be given a set release date.

An arrival window has been set between April 1 and June 30, which could mean the release could be set for this month.

However, Other leaks in the past year have suggested that House of Wolves could be released on May 19, and will feature an array of new missions, strikes and Crucible levels.

 

“All we ask is that you leave your mind open to the evolutions that are inevitable,” community manager David Dague wrote back in February.

“What you see here are very old ghosts from our pre-launch database.

“Aside from giving it a name, Bungie has yet to reveal the House of Wolves. That means that anything you know about it can change.”

The game’s last expansion, The Dark Below, launched on December 9 and a wait until May would certainly leave the title rather barren of new content for gamers.

“I’m glad Iron banner is coming but even what it offers isn’t really worth participating in if you are 32 already. I hope Bungie introduces something new soon.

“I don’t understand why they don’t just add all the story missions to the random strike generator, that would mix things up at least a little. Also a friendly fire option.”

Halo: The Master Chief Collection is another option for fans, now that the matchmaking problems seems to have been put to bed and multiplayer can be enjoyed to its fullest again.

Battlefield Hardline is another option, while GTA 5’s Online Heists could appear as a tempting prospect with those with enough friends and a lot of patience.

House of Wolves meanwhile is reportedly set to include:

  • New Awoken storyline with Raid
  • 3 new Crucible maps and a new Fallen Strike
  • a big range of new weapons, armour and gear

Switching games now for something like Call of Duty may appear to pricey for some gamers, and having put in so many hours into Destiny it would seem certain that the core support are set to stay for the wait.

One fan wrote: “As much as I would like it to come out last week if they take their time and do it right I will be Happy as long as it’s better then the Dark Below.”

Nightfall and Heroic Strike Revealed: Punch Sekrion

Sekrion is your main target but as is the case with Nightfall missions, several modifiers are in effect.

These include Angry (enemies don’t flinch), Epic (heavily shielded and plentiful enemies), Juggler (no ammo for your currently equipped weapon), Void Burn (void damage is greatly increased and this works for both you and your enemies) and Nightfall (return to orbit once your entire team dies in a Darkness Zone).

The weekly refresh for Bungie’s Destiny has come and gone, replacing the Weekly Heroic and Nightfall for the week. Last week saw players head to the Summoning Pits to face Phogoth the Untamed but this week, you’ll be going to Venus and visiting the Nexus.

The Weekly Heroic modifiers include Juggler and Heroic (tougher and higher number of enemies).

For the Nightfall, make sure to pack the Word of Crota or Atheon’s Epilogue to deal with mobs. Truth, Against All Odds and other Void heavies along with Swordbreaker and Praedyth’s Revenge will be your best friends. What are your thoughts on the weeklies? Let us know below.

Destiny Share New PVP Battleground Inferno Clash Hits This Week

Detailed on the Bungie blog, Inferno Clash will contain a few characteristics that were present in Inferno Control mode but has a heavier emphasis on scoring kills.

These include the removal of the radar on the HUD, placing only one set of heavy ammo crates per match, and simplified scoring. For the latter, Bungie has removed “as many scoring events as possible” and made it so that assists will no longer be awarded points. The map rotation will also be carried over from Inferno Control, which featured the following maps featured in the line-up:

  • The Anomaly
  • Firebase Delphi
  • Twilight Gap
  • Rusted Lands
  • Shores of Time
  • Blind Watch
  • Asylum
  • The Burning Shrine
  • The Cauldron
  • Pantheon

Destiny’s upcoming patch 1.1.2 update will introduce a few tweaks to the game in preparation for the House of Wolves expansion. This includes increasing the capacity for players’ storage vaults, which are currently capped at 20 slots each. The update will also implement new audio options, a feature for colorblind players, and various gameplay fixes.

Will Support PS4’s Suspend/Resume Feature After Patch 1.1.2 From Destiny

Yesterday, Sony released PlayStation 4 firmware 2.50, which added the long pending “Suspend/Resume” feature. This feature will be supported nearly all PlayStation 4 gamers, however PlayStation 4 owners will need to turned it ON manually as it is not Turned ON By Default In Firmware 2.50, and requires PS4 owners to select “Keep Application Suspended” Setting. Check out our guide on how to activate PS4 Suspend/Resume feature.

destiny

Destiny players will have to wait a bit longer to make use of this Suspend/Resume feature on PlayStation 4. According to details shared by Bungie, Destiny will work with the Suspend/Resume feature after the patch coming in April 2015. The message from Bungie reads:

“The PlayStation 4 2.50 Firmware update will implement a Suspend and Resume function on 3/26. This function will not work with Destiny at this time. For the time being, when suspending the game to Rest Mode a message will read: Cannot enter rest mode with the following application suspended. The PS4 will close this application and then enter rest mode.

There will be an icon of the application and then underneath a prompt: “The PS4 will automatically close the application in 30 seconds” with an OK and a Cancel button if you do not wish to close the game.

Functionality for the Suspend and Resume feature will be enabled for the 1.1.2 Update.”

FIFA 15: Nightfall And Weekly Heroic Strike Reset

Bungie has once again reset the “Destiny” servers to provide gamers a fresh challenge for the week. The latest Nightfall and Weekly Heroic Strike is The Summoning Pits, which takes place on the Moon and sees gamers going up against Hive Ogre; Phogoth the Untamed.

The Nightfall changes things up a bit from last week too switching out a couple of modifiers. The “Destiny” subreddit indicates players can expect Epic, Nightfall, Acr Burn, Lightswitch and Angry modifiers on their journey. Epic throws large numbers of highly aggressive, shielded enemies at players, while Arc Bun multiplies damage taken from any source.

PlayStation Universe notes that the Heroic Strike also takes place in The Summoning Pits, with Arc Burn and Heroic modifiers, the latter meaning aggressive enemies appear in larger numbers. In order to emerge victorious, players must enter the Hive fortress, repel the waves of Hive minions, locate and enter the Summoning Pits and defeat Phogoth himself.

Besting Phogoth is no easy task though. Gamers can choose to wear him down from a distance using Rocket Launchers, or decide to take out the waves of Hive mobs that appear first, in order to battle him one on one. Once unchained, Guardians are advised to aim for the critical hit area on his chest to inflict the most damage. A video, hosted on the DestinyFollower YouTube channel provides a helpful guide on how to kill Phogoth.

As previously reported, the team at Bungie has recently outlined the features included in the 1.1.2 update. The update will focus on increasing Vault Space for guardians, giving players more space to collect items and gear gained on missions. Raid fixes will also be implemented as the team seeks to squash annoying bugs and make missions more fun. New audio and visual options are also on the docket, as are changes to the way ammo drops are handled during Crucible matches.

As part of 1.1.2, Bungie will also be making changes to strikes themselves. The team has gone over a lot of data which shows that some players complete certain missions far less than others, though the studio hasn’t shared what sorts of changes gamers can expect. Bungie warns that gamers will need to be patient, as 1.1.2 is still weeks away. Till then, gamers will have to be content with the Nightfall and Weekly Heroic Strike resets.

Stats Remind Us Just How Casual Playerbase From Destiny

Just how tiny? Now we have some idea, thanks to a clever fan who decided to show us just how top-tier many of our problems with the game really are.

Redditor btg7471 decided to hunt through his PS4 Destiny trophies and looked at the overall stats on a few of them. The result shows us a rough estimate of how many players have done what in Destiny, and more specifically, what they haven’t done. Here’s the list:

  • Only 31.1% of Guardians have equipped a piece of Exotic gear.
  • Only 23.8% of Guardians have worn Legendary/Exotic armor in every slot.
  • Only 24.2% of Guardians have earned max Vanguard marks in a week, while just 16% have maxed their Crucible marks in a week.
  • Only 23.1% of Guardians have reached rank 3 with the Vanguard.
  • Only 19.2% of Guardians have completed a Raid.
  • Only 16.9% of Guardians have maxed out a Warlock or Hunter subclass, and just 15.2% have maxed out a Titan subclass.

Granted, we see this in many games, where top-tier content is crafted for only a select handful of players, but I think Destiny’s exclusivity problem is exacerbated by the structure of the core game itself, and it’s something that could be improved upon in future installments.

What I’m talking about is what I’ll call “The Gulf.”

“The Gulf” exists as a space of time between beating the game’s story mode/reaching level 20, which are usually roughly the same time, give or take a few hours, and the promised land “endgame” where players are able to take on pretty much all the content the game has to offer.

In the levels between 20-26 or so, Destiny puts players in a weird sort of purgatory. They’ve beaten the main story so there’s no real way to progress there, other than doing the daily “special” story missions, and they’re trapped in the bottom-to-mid-tiers of the Strike playlist, where rewards are relatively sparse.

Eventually, you get to the promised land. After bridging the Gulf, even if you’re not max level, you still exist in a space where you can reliably save up for Legendary vendor gear, earn enough coins to occasionally buy something from Xur, or see a lot of Engram drops from the Strike playlist. This is a pretty fun place to be, but many players will find themselves swallowed by the Gulf, quitting out of frustration or boredom.

Destiny’s item system is disproportionately skewed toward the late game to the point where the rest of the game is largely pointless before level 20. There are simply no Legendary or Exotics before then. There is no “lower tier” of high end weapons to get players excited.

This is contrary to say, a game like Diablo, where the game has a max level of 70. Destiny power leveling make you upgrade easy, yet players can find Legendary drops at level 5 if they’re lucky, which will be better than whatever they currently have, and make the game more fun. Obviously drop rates increase as time goes on, and Legendary gear gets way more powerful, but at least until then there’s something to look forward to during gameplay.

Finally, the 20% Raid stat makes perfect sense, assuming it’s due to a combination of what we’re talking about above, and a lack of in-game matchmaking for the mode.

It’s probably too late for the game to change many of the things discussed here, but it’s definitely something to think about for the longer term health of the game, and particularly how Destiny 2 is structured. The game needs to put its best foot forward from the start, and being yet another game where “the real game doesn’t start until you beat it” means there will be many, many dropouts along the way.

Destiny Share Spent 1200 Hours In The Game

Destiny has only been on the market since September, but one hyper-dedicated player has managed to sink more than 1200 hours into the game.

A Reddit user named comphermc posted a screenshot of his inventory, and, surprisingly, 1200 hours isn’t enough time to collect every item that Destiny has to offer. Though, the faction ships/shaders are the only things left on his list.

Here are a few highlights, as told by comphermc:

  • I have all the Iron Banner gear for all classes, except for the helmets and the pulse rifle, since they’ve not been sold.
  •  I have gotten all the raid gear from both raids, but for one reason or another, I broke down my titan’s VoG gauntlets. I regret that now.
  •  I have gotten all exotic weapons and armor, and all but the titan’s No Backup Plans are post-DLC versions. I just never use No Backup Plans, so haven’t bothered to upgrade.
  •  I was using my mailbox to hold duplicates of Hard Light and Plan C, and deleted those I actually had in my inventory, so my vault had room to breath. During Iron Banner, I collected too many things on my titan, and Plan C was deleted from the mailbox. Moral: keep a few open slots in your mailbox. 
  •  Each character has their own Vision of Confluence, Icebreaker, and Gjallarhorn. I would probably have done this for other weapons, but using bungie.net to move items around makes it less necessary to have character-specific items.

My wife hates Destiny

You’re probably wondering how it’s possible, to spend that much time in a game while still maintaining a healthy lifestyle. But, that depends on your definition of “healthy.”

I did the math. Here’s the breakdown:

  • About 4700 hours have passed since the game was released, so comphermc has spent roughly 25 percent of his life playing Destiny.
  • This means that he averages about six hours of gameplay per day, without taking a day off. So, if he took weekends off, this would be the equivalent of a full-time job.
  • According to the Organization for Economic Co-operation and Development, the average American gets about 507 minutes of sleep per day and spends about two hours preparing and consuming meals. After sleep, eating, and Destiny comphermc has just under eight hours left in the day for work, family, friends, and other interests.

Most wives probably wouldn’t stand for this, but it sounds like she’s got her own obsession.  Here’s comphermc:

  • My wife is a teacher who binge-watches Netflix. I won’t say I haven’t gotten in trouble a few times, but she is usually pretty busy with school stuff and/or whatever show she’s currently obsessed with.

Surprisingly enough, several hardcore Destiny players commented on comphermc’s post, revealing that they too have logged around 1200 hours. In fact, a user named BeefaloCL has about 1500 in-game hours.

Crazy

Whenever I see reports like this, the comments are filled with people who liberally use phrases like “what a loser” and “get a job,” but I hope we can avoid that stuff with comphermc (and anyone else, actually).Comphermc loves Destiny, so he’s playing Destiny. We don’t know anything about his personal life or his work situation, so lets not judge.

Comphermc seems like a dude who has some extra time and wants to spend it playing a game. I’m cool with that.

Bungie fights back against data miner from Destiny

Destiny’s success is based on a simple premise: keep people playing. The gameplay is good, the story is…not so much, but where Bungie Inc’s sci-fi shooter really excels is dangling the carrot of better gear in front of players’ noses in a manner similar to what MMO fans have called “the gear treadmill.”

While some players could grind for weeks or even months to gain certain items, the game has a built-in shortcut that a players can take advantage of to jump a few feet ahead on the gear treadmill. Every Friday, a vendor named Xûr appears somewhere in the game’s hub zone, the Tower. Xûr sells an assortment of rare items for incredibly cheap prices, Destiny power leveling to make upgrades easier and cheaper price, but he may not offer everything players want since his stock is random. Or at least, it is supposed to be.

Over the past month, Japanese-speaking Reddit user Megamanexe4 has accurately predicted not only the location where Xûr will show up each week, but also the specific items the vendor will have in stock. This undermines Bungie’s previous insistence that Xûr’s inventory and location are completely random.

The knowledge of what items will be sold by Xûr does not significantly affect  the game itself, but it does mean fewer players log in on Fridays when they already know that the vendor will not be selling any of the items they need. On the other hand, it also means some players will play more in the week leading up to the new items so that they can afford to by them when Xûr shows up. Apparently, that is enough to spur Bungie into changing the system so that Megamanexe4’s predictions no longer work.

According to his most recent Xûr prediction post on Reddit (with a rough translation by Reddit user balderm), Megamanexe4 is no longer able to query individual items from Xûr’s inventory, meaning that he cannot see what items will be in stock. He believes that Bungie may be stocking Xûr’s inventory manually to prevent the data from being mined and predicted.

Again, this seems to undermine Bungie’s previous stance that it could not affect Xûr’s items, which has some fans criticizing the studio for previously allowing the vendor to sell only items available to people who own the game’s DLC.

Destiny Share Must Deliver In Its ‘House of Wolves’ Expansion

Despite being all anyone could talk about in 2014, Destiny chatter has been relatively quiet so far this year. After the December release of The Dark Below, once that content was complete, all that was left was the eternal grind and periodic events like the Iron Banner. But now, we’re moving closer toward the spring release of the game’s next expansion, House of Wolves, and with it, there are fresh things to discuss.

House of Wolves represents the second half of the season pass DLC for the original game, and is the last officially announced piece of content for Destiny as of the moment. If a leaked schedule is to be believed, Destiny is planning a massive “Comet” expansion this fall, with more DLC to follow after that, and Destiny 2 the next year. But for now, we only have the Wolves.

It can be expected that the amount of content won’t differ that much from The Dark Below, which contained three story missions, one Strike (two for PlayStation), a Raid, three multiplayer maps, new weapons and armor, and a new level cap of 32. Destiny power leveling make upgrade more easy. There may be a tiny bit of variance, but it’s a safe bet the $20 DLC won’t contain anything truly earth-shattering like a new planet or spaceship dogfights. But within this general framework, there are still a lot of things Bungie needs to get right, improving on both the original game, and the last bit of DLC.

 

More (Any) Cutscenes

One of the more disappointing parts of The Dark Below was that despite the fact that there was a new storyline to pursue, the rise of Crota, it was told in such a limited fashion. The new missions are given via a new Tower vendor, who is the only character given any voicework at all in the expansion. Past that, there isn’t so much as a solitary cutscene before, during, or after any mission. Destiny needed to improve its storytelling from the initial release, but no one imagined it would actually get worse with DLC. Given that the Wolves storyline involves the Awoken Queen of the Reef, I have to imagine this will be rectified, but please, give more than one character some lines.

 

Tower Conversations

I previously wrote a lengthy post about how Destiny is in desperate need of a “lore patch” to improve its world-building and storytelling. The list of proposed changes was quite extensive, and I wouldn’t expect all of them to be implemented here, but maybe just…this one? Right now, all Tower vendors are simply that, vendors. All the characters you can interact with exist only to sell you something while uttering one liners, and the only other time you hear their voices is out in the wild when they give you eight-word bounty assignments or brief you on Strikes (for the five hundredth time).

 

No Exotic Wipes

As we move into gameplay, it’s clear that the biggest mistake that needs to be rectified from The Dark Below is that under no circumstances, should XP be wiped from gear. Despite there being “new” versions of exotics that can be taken to a new max level, there is absolutely no reason to reset their progress back to zero after a trade-in, wiping away potentially dozens of hours of use in an instant, and forcing players to now start from scratch for a third time on each of them. The solution is obvious, and should have been the last time around.

 

Less Xur Responsibility

While I like the concept of Xur, the weekend-only, “randomized” vendor, the game has become too centered on him. Xur now sells 1) exotic armor and weapons 2) exotic engrams 3) exotic shards used to upgrade exotics 4) ammo synths and 5) exotic trade-in upgrades. It’s just too much. Allow players to upgrade any exotic at their respective vanguard, and take the not-needed randomness out of waiting for Xur to stock the right upgrade.

 

More Fun Goose Chase

One thing I thought The Dark Below did right was its rather fun post-story mission bounty quest that sent players around to fill an urn with dead Hive, culminating in a challenging final mission and a (somewhat) useful gear reward. We need more cool little treasure hunts like this, and more actual exotic bounties to boot. They’re mysterious, challenging and engaging all at the same time, and Destiny needs more of them (but no mandatory PvP objectives please).

 

Don’t Negate Crota’s End

This is an offshoot of the “progress wipe” complaint, where players who had played the Vault of Glass on repeat for weeks suddenly found their efforts pointless after the release of The Dark Below. On day one, the vendors started selling Legendary gear as good as or better than their own. Given that Crota’s End has been even more of a slog as players try to reach the new cap, there are going to be riots in the streets if vendor items immediately outclass all their raid gear yet again.

 

Challenges, Not Brick Walls

Crota’s End also brought with it the death of “challenge,” replacing it instead with “difficulty,” which sounds similar, but isn’t. The hard mode of Crota’s End was indeed hard, but not in a fun way. Rather Bungie simply overleveled all enemies to the point where the biggest challenge was simply that players would die in a few hits and the Hive’s health was now best measured in minutes. The Vault of Glass has a much more thoughtfully built hard mode, and it would be nice to return to that philosophy rather than just turning a dial up to eleven and throwing players into a thresher.

 

Creative Bosses

To date, nearly every single boss in Destiny is a just giant version of an existing enemy. Even if the battles themselves are serviceable, the lack of creativity in design is just astounding. If House of Wolves debuts and the bosses are either giant Dregs or Shanks, I’m going to lose it. I’m not asking for Zelda-level creativity here, but please, design something that isn’t just an existing enemy model scaled up by 400%.

 

No PlayStation-Only Strike

First Xbox had five strikes to PlayStation’s six. Then it was six to eight. Now, if the trend continues, it will be seven to ten, in favor of Sony. In a playlist with so few options to begin with, this creates a repetitive, empirically worse experience for one console and it’s only getting more pronounced as time goes on. I may be biased because I play Strikes more than anything else, but it’s getting tiresome that this exclusive deal is locking a great deal of quality content away from a huge portion of the playerbase.

I could probably keep going, but I want to keep my expectations at least somewhat reasonable here. Feel free to add in your own suggestions in the comments, and we’ll probably hear something official from Bungie soon enough.