Players Can Glitch Into Locked Areas Of The Game From Destiny

It’s no secret that Destiny players can glitch into locked areas of the game – they’ve been doing it since launch. Now, ahead of the House of Wolves expansion pack, a number of players have managed to get into the location of one of the new Strike missions on the Moon, and were kind enough to  give a small tour of their findings.

The first location featured is called ‘Dusk Warren’, located on the Moon. According to user ‘Rob85M’, the trick to getting to Dusk Warrens is in its ‘perilous’ out-of-map jumps. The location itself is through the Temple of Crota, and largely accessible through the World’s Grave.

After dropping between scenery, navigating a series of tricky out-of-map jumps and drops, then landing behind a locked door, it’s just a case of exploring and finding the new area. Interestingly enough, there’s a functioning teleported that transports players to the next location within the Strike, showing that the area itself is fully-functional, and just waiting on enemies to fill it.

The second area is on a Fallen Ketch, where the Strike’s boss fight takes place. The boss fight itself, as we know from previous House of Wolves leaks, will feature a Fallen Walker (potentially as its boss). The second video shows off a room with two Walkers stored in the wall, and a platform in the middle of the room that could potentially open up to reveal yet another.

Whether both of these Walkers will animate, or one will reveal itself from underground, is unknown. The latter seems more likely, given the Strike’s description of an ‘infamous Walker’.

While this method and location are nothing new, it’s interesting to watch after learning the context behind the new Strike mission in the upcoming expansion: Guardians must go to the Moon under the Queen’s bidding, fight a ‘Fallen wolfship’, and defeat an ‘infamous Walker’, according to the Strike description at the top of the article.

Destiny‘s House of Wolves expansion pack will allegedly release May 19th and feature new missions, new weapons, and a new social area.

Destiny: Player soloing the Raid in just 16 minutes

Sign Up for GamenGuide’s Newsletter and never miss out on our most popular stories.

We’ve seen impressive Destiny Raid runs that combine solo attempts, no weapons, speed, and other factors. Another entry makes a mockery of Crota’s End, with a player soloing the Raid in just 16 minutes.

Cities: Skylines Review Roundup: Is This The City-Builder You’ve Been Waiting For? 

On a good run for a full group the Raid would take roughy double that time at least, but The Legend Himself–the biggest name in Destiny feats–did it in just 16 minutes and 7 seconds by himself.

He only dies one time, but that death has the effect of speeding up Crota’s spawn to improve the overall time. It’s not hard mode, but I don’t think it will fail to impress anyone regardless. The Legend Himself uses a bunch of tricks you may recgonize, and some you may not, to fly through the Raid on his own. Enjoy in the video below, and if you think you can better his accomplishment, feel free to record your own attempt.

Our Guide To Enjoying Halo: The Master Chief Collection’s New & Improved 

A great recent run featured a player defeating Crota on his own without firing a single shot, which is ridiculous. He managed to figure out the perfect combination to succeed with a Warlock, and is well worth a watch. Prior to that a group had completed the whole Raid together with no weapons.

Xur’s Location And Exotic Goods For Weekend Of March 13 From Destiny

Destiny players who need to keep their health up should check out the wares being sold by Xûr, Agent of the Nine, this weekend. The mysterious vendor has returned to the Tower, and PlayStation and Xbox owners can grab the Red Death Exotic Pulse Rifle.

Those looking for Xûr should run straight ahead towards the Vanguard hall after spawning in the Tower. He is located to the right of the table that the three Vanguards are standing at, against the wall. Here’s where you can find him on the Tower map, just to be sure.

Xûr and his items will only be available in Destiny through the morning of Sunday, March 15. As soon as the clock strikes 5 a.m. ET / 2 a.m. PT, he will be gone.

The Red Death tops the interest charts this week, as it is one of the rare times the Pulse Rifle has been sold. The combination of its utility for the Crota’s End raid and the boost that all Pulse Rifles received in the recent Destiny 1.1.1 patch make this a can’t-miss purchase for those that don’t have one.

The upgrades are worth checking out this week as well. Mask of the Third Man, Helm of Saint-14, Light Beyond Nemesis, and Lucky Raspberry all have good to excellent stat rolls. Unfortunately, the stats on the armor items for sale are poor to average. The good news is that Xûr is selling an Exotic Helmet Engram for anyone that wants to take a chance there.

And, yes, Heavy Weapon Ammo Synthesis packs are available.

For those wondering what to get, here are a few helpful hints.

The Red Death perk is a crucial weapon in the toughest PVE encounters like Crota’s End simply because of the perk that carries the same name. This perks fully regenerates player health after each kill. The Unflinching perk also makes this a great weapon for PVP, as it helps you keep your aim steady while you’re being shot.

The Insurmountable Skullfort is the other helmet available for Striker Titans in Destiny. And by other, I mean you only want to pick it up if you don’t have the other Exotic Titan helmets or chest plates available. It is geared toward health regeneration with the Infusion perk that replenishes health when picking up Orbs. Meanwhile, the Improved Transfusion perk regenerates health when killing enemies with the Fist of Havoc. Not bad to have for the final encounter in the Crota’s End raid, but not as useful as other Exotics like Helm of Saint-14, Inmost Most, or Armamentarium.

The 108 Discipline stat roll is very average, making the Insurmountable Skullfort easier to pass on this week.

Knucklehead Radar is unique in Destiny, as it allows the radar to stay up when any Hunters sub-class uses any primary weapon. That’s something you’ll have to decide if it is worth it, as some players swear by it while others don’t feel the perk adds many benefits when there are already several weapons that come with the perk.

The 105 Strength stat is just as average as the stats on the Insurmountable Skullfort.

Claws of Ahamkara are the other Warlock Exotic gauntlets in Destiny, and can be used with either sub-class. The Whispers perk allows for two fully-powered melee attacks, and the Snap Discharge perk increases melee attack speed. If you want to build a melee-powered Warlock, these gauntlets are for you.

The split 55 Discipline and 60 Strength stat roll is above average for these gauntlets. Xûr has sold these at a higher stat roll only one other time, so they may be worth a look if you’re a Warlock who likes to punch.

Bungie team looking at tackling Raid bugs

Bungie’s Destiny live team has outlined its hopes and priorities for the 1.1.2 update that is currently being coded.

The team cites increasing vault space as a key objective, meaning that players who accrue items won’t need to micro-manage their inventories so much. Writing on the Destiny blog, community manager David Dague also cites Raid bugs and Strike difficulty balances as goals for the next update.

Meanwhile, further in-game display and audio options will allow players to better customise the way Destiny looks and sounds.

The list of tweaks, as written by Dague, follows:

  • Vault Space: We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.
  • Raid Fixes: There are times when Atheon and Crota can be uncooperative, so we’re tackling their worst bugs.
  • Audio and Visual: Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.
  • PVP Ammunition: The Crucible team wants to change the way ammo crates dictate the flow of a battle.

Strikes: The numbers tell us that there are some missions that are successfully completed far less than others, inspiring us to look at why people quit.

No timeline for the update was announced. Elsewhere in the Destiny blog update, Dague talks to some of the team about how they consider and plan updates. Read about that here.

Despite dividing critical opinion upon release, Destiny has accumulated numerous awards from the industry, the latest being the BAFTA Best Game Award.

Destiny: 2015’s British Academy Game Awards

The post-apocalyptic first-person shooter was developed by Bungie. It was the US studio’s first release after quitting the Halo series.

The title attracted mixed reviews, and its relatively bare-bones plot continues to divide gamers.

The award surprised many in the audience at the London ceremony as it had not won any of the other categories it had been nominated for.

However, Bungie’s skill at crafting alien-slaying gunfights appears to have helped it seize the top prize.

BBC Newsbeat’s Jonathan Blake tweeted the reaction to Destiny’s victory from the ceremony Accepting the award Bungie’s president thanked Destiny’s players.

“It’s always a labour of love that we do because of the passion of the fans,” said Harold Ryan.

“They really are the ones who drive you to put the energy and time into putting the game together.”

Several other biggest-budget nominees – including Assassin’s Creed Unity, Mario Kart 8 and Call Of Duty: Advanced Warfare – walked away without a prize.

Achievements And Weaknesses From Destiny

Destiny is one of the the most polarizing AAA games of its scale in a long time.  Just mentioning the game in a busy room brings up mass cheers and boos, often dividing a space and creating a huge cacophonous argument where no one gets out alive.

I’m usually in the cheering side of the room. I believe the game to be a unique console experience and if I had access to it all the time, I’d be putting in a few hours into it daily. The core gameplay provides possibly my favorite shooting on the market. It’s progression loops are addictive, but also very satisfying.

Now, I completely understand people’s complaints of there not being enough content, the story being awful or putting up a barrier to hardcore progression.

That is why I was excited to talk to Bungie’s community manager David ‘Deej’ Dague ahead of tonight’s BAFTA Game Awards. We talked about that divide between players, the successes of the game, but also the weaknesses it has. We also pondered on the meaning of award shows and the industry as a whole.

With out anymore ado, here is the interview:

Patrick Dane: Do you think awards are important to video games? They don’t seem to have as big of a public or cultural impact as they do in other mediums, i.e. the Oscars to Film. Why do you think that is? Do you hope that grows?

I believe awards are incredibly important. If game awards don’t resonate with the public in the same way that the Oscars have, it’s because games themselves have yet to become as established as film.

Also, as we’re not a passive medium, the characters and the stories in our games are driven by the player. Players are the stars of our games, so a lot of awards focus on the craft we put into the experiences we create, and that’s important to us as we take our art form very serously.

PD: Why do you think an institution like BAFTA supporting video games in this way is so important?

We appreciate the fact that BAFTA recognizes the importance of interactive entertainment. People are spending more and more of their time enjoying entertainment software, and BAFTA adds decades of credibility to evaluating the art of creating entertainment. Their traditions for assessing and recognizing quality drives people in our industry to strive for even greater accomplishments.

PD: Looking back on Destiny, what are you most proud of in terms of the achievement on the game?

Personally, I’m most proud of that fact that we’ve created a game that is best enjoyed cooperatively. I’m still playing with my friends, even after six years working on Destiny. I don’t know of another action title that has had that effect on me. Many of the people on our team are also incredibly proud of the core gameplay mechanics. The game is fun to play, and we’ve worked hard to get where we are today and we’re very proud of what we accomplished.

PD: It’s no secret that Destiny is a divisive title that spurred polar opinions in some people. There are those who play it for three hours every day without fail and those who had quite strong negative reactions to it. Why do you think that is?

Games inspire strong opinions. The events that transpire in the experiences we create directly involve the player. We’ve seen a player-base rally around Destiny that has a lot to say about how the game can get better and we encourage this dialogue as it informs how we change our worlds. While we always have our own opinions on the matter, we always welcome a challenge from the player to improve upon our work.

PD: Why do you think Destiny remains so strong with its core audience? There are a lot of repetitive cycles in the later portions of the game towards level 30. What is keeping players hooked?

From the start we wanted to create a hobby with Destiny. Something you could jump into for quick enjoyment or deeper participation and reward the player in both cases. To do this we believed we needed to slope the floor for people to play together, create character progression and create AI (not scripted) gameplay, so the experience was different over time. While building on the core action gameplay Bungie was renowned for. I believe that recipe is responsible for the games success.

PD: Looking back, what do you think the last year has told us about video games?

People expect an incredibly high standard of execution for console games now. You have to succeed on so many vectors. Fortunately, new hardware is giving us new opportunities we can use to push our craft for creating games. It’s also been extremely interesting to see our audience grow in a game in which the world is persistent. This has already changed how we make games going forward, on all platforms, but also makes us think differently about the desires of the player.

PD: If you had the chance to add or change one aspect of the game’s design, what would it be?

I think we’d make some different choices today on realizing our story.

Personally, I wish we could build more places in our universe faster. Fortunately, the systems we use to build those worlds is evolving right alongside the player, better enabling us to meet their demands.

PD: What should we expect from Bungie and Destiny going forward? What do you hope to see from the game’s and your own Guardian’s narrative in the future? How do you perceive the announced sequel to build upon Destiny?

Time and again, players communicate to us what they perceive to be the potential for Destiny. We’re thrilled to have captured their imaginations with something new and bold and ambitious.

This moment in time we have a great problem: too many good options in front of us for the team to focus on. Ultimately, we’ll choose the one which resonates with the studio. As we’re all gamers at heart and we’ve consumed the fire hose of feedback from the community since we launched.

I’d like to thank Dague, Bungie and Activision for taking the time to talk to us about Destiny. There is lots of interesting things in there, that as a Destiny player, I can relate too.

Seeking Xur Location on March 13 From Destiny

How many times is Xur going to offer the Ice breaker? That’s the question that many Destiny players are scratching their heads about now, as we approach the Xur location on March 13 this week.

 The Agent of the Nine is a random chap and once again he has completely surprised everyone with the third appearance of the Icebreaker in recent weeks. Hopefully this week Xur will have something which is actually a surprise, by that we mean weapons such as the Hard Light, Thunderlord, Suros Regime or dare we say it – the Gjallarhorn. Either way, we’ll be one of the first to tell you where Xur spawns on March 13 and his full inventory once he appears.

What you need to know is that Xur will be in the tower at 9am UK time, 1am Pacific Time and 4am Eastern Time on Friday. It’s another new week for Destiny players, so hopefully Bungie’s RNG system will come up with the goods this time around. What exotic are you looking for, as we can imagine that most of you have tons of strange coins saved up right now – what figure are you currently on?

 Simply put – what does Xur need to offer to keep you happy?

Destiny Share Nightfall Features Triple Burn, Returns to Winter’s Run

Daylight savings time or not, Bungie’s Destiny has seen its latest weekly refresh. This means another chance to run the raids this week along with new Weekly Heroic and Nightfall Strikes. As revealed by Reddit data-miner and leaker megamanexe4, this week sees players return to Winter’s Run on Venus to battle the Archon Priest.

There’s plenty of reason to celebrate though as Triple Burn is active. This means of the five modifiers for the Nightfall Strike, three consist of Void Burn, Arc Burn and Solar Burn so unless you’re rocking a Shingen-C, every single elemental weapon will deal greatly increased damage (just be warned that this works the other way around as well).

Other modifiers include Epic with heavily shielded enemies appearing in greater numbers and Nightfall which returns your team to orbit if everyone dies in a Darkness Zone.

The Weekly Heroic Strikes only have Heroic and Void Burn active so they’ll be relatively easier. You won’t get Exotics that way though. What are your thoughts on this week’s Nightfall and Heroic? Let us know in the comments.

‘The House of Wolves’ Release Date News From Destiny

Bungie, the creator of the first-person shooter game “Destiny,” announced during the San Francisco Game Development Conference that the game now has over 17 million registered users. According to the user research study that was presented, the average playing time of each user is pegged at three hours per day, which is higher than what Bungie initially expected when they developed the game.

When the game was launched in September 2014, the game’s creators promised that it will continuously provide new content for the game within a 10 year period, which for them meant “building on” and enhancing the existing universe of the game rather than “restarting periodically.” During its launch, Bungie confirmed that there will be two expansion packs of downloadable content: “The Dark Below” and “The House of Wolves.” “The Dark Below,” the first expansion pack, was released in December 2014. “The House of Wolves,” on the other hand did not get a definite release date, with an estimated release date sometime during the second quarter of 2015.

In early February, rumors about a March release date for “The House of Wolves” started circulating, which were not confirmed. Come early March, several reports also came out that the second expansion pack will be ready by May 19. According to an IGN report, a Reddit user claimed that the pack will be unlocked by that time.

“The Queen’s Fallen have purchased their freedom with Awoken blood. Hunt down the traitors and your debt to the Queen will be paid.” It will include “new story missions and a new raid, along with three fresh multiplayer maps and a new strike,” a description about “The House of Wolves” expansion pack says.

All of these reports and leaks have been shared in an official forum for “Destiny.” The community manager of Bungie’s official forum, however, warned users that until Bungie makes official announcements about the game, none of what has been shared online is final.

Destiny Share Working on Fix for Items Lost in Companion App

Bungie is working on a fix for a bug that is causing some Destiny players to lose items when they attempt to move them with the game’s companion app, the developer has announced.

Last Month, Bungie released an update to the game’s companion app, allowing players to equip or move weapons to their vaults from the comfort of their smartphones. Initially, this increased the number of times players received “WEASEL” errors, but this issue has been addressed since, so fewer players should encounter them.

However, the companion app is still having some issues. “Additionally, we have heard reports that players are losing items when transferring items using the Companion app,” Bungie said in its latest weekly update. “While we investigate this issue, please be sure to check all Inventories amongst your characters, and to use caution when transferring items during mission countdown timers and load-ins for maps.”

Bungie also said that if you’re experiencing an issue where you can’t see your Xbox characters on your Bungie.net profile or the companian app, you should report it in this thread. If you’re encountering an issue where you cannot see your Xbox One friends list, try this Help article here.

Finally, the developer said that it will release update 1.1.2 before the release of the next expansion, House of Wolves, which doesn’t have a release date yet.