The latest expansion packs draws near from Destiny

Fans on the Xbox and PlayStation platform get their hands on House Of Wolves later this month and will have two new endgame activities to try out instead of a new raid.

The latest blog from the studio has given a recap on the latest reveal on crucible event, Prison of Elders, where teams of three players can take on waves of increasingly difficult enemies to earn destiny power leveling legendary and exotic rewards.

Higher difficulty challenges are available and will include even greater rewards for those Guardians ready to test themselves. The Trials of Osiris meanwhile introduces a weekly 3v3 elimination event that tracks your team’s wins and losses.

The more wins your team accumulates in each Passage, the greater your rewards, which include Osiris-themed, endgame gear. Bungie have spent a lot of time focussing on the worth of the two new activities and look set to continue on that trend until May 19.

 

“Respect your elders, they say. The cold, hard fact is that they won’t always respect you back,” the latest Bungie blog opens with.

“That’s what we learned yesterday during the Prison of Elders reveal. Three Guardians who had never played Destiny together took on one of the most challenging activities that you’ll experience in House of Wolves.

“The results were amazing. Our enemies cowered in fear as we swept each cell clean. We emerged victorious to enjoy a shower of riches. “Okay, we got our asses kicked. Think you can do better in the new endgame? You’re invited to go serve your own sentence after May 19th.”

Xur’s Gear And Upgrades Of May 8 From Destiny

Happy Xursday, everyone! We’re coming up on the release of House of Wolves, which means these weekly updates should become a bit more interesting.

This week, Xur is carrying a heavy weapon that has been requested quite a lot. No, it’s not Gjallarhorn. Sorry.

Location: Xur is in Tower North. Head left from the spawn point, past Eris Morn, and down the hallway. Once you’re in the courtyard, look to the right in front of the large, circular door.

Thunderlord (exotic machine gun) – 17 strange coins

  • Arc Damage
  • Attack: 302/331
  • Feeding Frenzy (Kills with this weapon increase reload speed for a short time)
  • Lightning Rounds (This weapon fires faster and more accurately the longer the trigger is held.)

Ruin WIngs (Titan arms, The Dark Below) – 13 strange coins

  • Defense: 333/366
  • Light: 30/36
  • Strength: 95/102
  • Special Weapon Loader (Increases the reload speed of all special weapons)
  • Impact Induction (Causing damage with a melee reduces your grenade cooldown)
  • Seeds of Ruin (Heavy ammo drops more often, and contains more ammo in each drop)

ATS/8 Arachnid (Hunter helmet – The Dark Below) – 13 strange coins

  • Defense: 407/447
  • Light: 30/36
  • Discipline: 57/61
  • Strength: 63/68
  • Light the Blade (Causing damage with a grenade reduces your melee cooldown)
  • Ashes to Asset (Replenishes super energy when you kill an enemy with a grenade)
  • Arachnid Sensorium (Your Golden Gun zooms in for accuracy when aimed)

Obsidian Mind (Warlock helmet, The Dark Below) – 13 strange coins

  • Defense: 407/447
  • Light: 30/36
  • Intellect: 65/70
  • Strength: 54/58
  • Energy Projection (Increase grenade throw distance)
  • Inverse Shadow (Killing enemies charges super energy)
  • Insatiable (Nova Bomb kills reduce the cooldown of your next Nova Bomb)

As usual, he also has exotic shards (seven strange coins), the Urn of Sacrifice and bounty items (one strange coin), Sparrow upgrades (twenty-three strange coins), and telemetry for pulse rifles, fusion rifles, and rocket launchers (one strange coin), and heavy ammo synth packs. Exotic helmet engrams will set you back 23 motes of light.

This week’s upgrade list includes the following:

  • Mask of the Third Man (Hunter helmet)
  • Lucky Raspberry (Hunter chest)
  • An Insurmountable Skullfort (Titan helmet)
  • Crest of Alpha Lupi (Titan chest)
  • Skull of Dire Ahamkara (Warlock helmet)
  • Apotheosis Veil (Warlock helmet)
  • Bad Juju (pulse rifle)
  • Thorn (hand cannon)
  • Plan C (fusion rifle)
  • Ice Breaker (sniper rifle)
  • Gjallarhorn (rocket launcher)
  • Truth (rocket launcher)

Activation of House of Wolves from Destiny

On Wednesday, Bungie released Destiny update 1.2.0, which took the game offline for a few hours and prepared it for House of Wolves later this month, but the changes didn’t go live yet.

In their Weekly Update, Bungie revealed that update 1.2.0 goes live on May 12, while another update on May 19 will set the stage for House of Wolves‘ activation:

Update 1.2.0

  • Tuesday, May 12
  • Sometime after 10am PT
  • Final preparation and world changes

Update 1.2.0.1

  • Tuesday, May 19
  • Sometime after 10am PT
  • Final delivery and activation of House of Wolves

They also warned about the supposed patch notes floating around, saying, “As always, keep an eye out for official Patch Notes. The last word on game updates will be brought to you by the Destiny Dev Team. Accept no substitutes!” If you’re thinking of picking up either of the Destiny expansions on PlayStation 3 or Xbox 360, Bungie revealed that their Digital Upgrade Program has been extended indefinitely:

Many players have benefited from this initiative since it began. To enable more people to take advantage of this offering, it will be extended indefinitely. Please note that this extended offer is only for the Expansion Pass, Expansion I, and Expansion II. For our fans who will be entering the Destiny universe on PlayStation 3 or Xbox 360 we have some great news! For a limited time, whenever you buy the Expansion Pass, Expansion I, or Expansion II on PlayStation 3 or Xbox 360, you will be able to download the next-gen version within the same console family for FREE.

Finally, Bungie’s fundraising effort to support disaster recovery in Nepal has reached $400,000. You can learn more about the initiative over here.

Activision Teases Fall Expansion, Calls It Biggest Ever

The content, Activision Publishing CEO Eric Hirshberg said, is being designed to appeal to not only fans of the series, but people who have never even Destiny power leveling.

During an Activision Blizzard earnings call this afternoon, the mammoth publisher offered a new tease about the “major content release” coming to the Destiny franchise this fall. The publisher said the project–whatever it turns out to be–will be the “biggest content addition to date” for Destiny.

“We have a very robust content plan for Destiny starting with our second major expansion pack, House of Wolves, and then you’ll also see content being dropped throughout the summer,” Hirshberg said. “And then in the fall we will have a major release, which will be the biggest addition to the Destiny universe yet, across all modes of play.

Unfortunately, I don’t have more details than that today, but we’re confident it’s going to be incredibly appealing, not just to our current fans, but also to people who haven’t yet joined the Destiny universe; it’s going to be that big of an expansion.

Overall, Hirshberg said having a “constant stream of robust” content for Destiny is a key component of Activision’s plan for the sci-fi series.

It’s not much of a surprise that Activision would be planning to support Destiny for a long, long time, given the company’s sizable investment in the series. On top of that, Bungie has itself spoken previously of having a 10-year, Lord of the Rings-sized vision for the game.

Interestingly, just recently, Bungie trademarked the name “The Taken King.” The attorney on file for the trademark is the same attorney listed on The Dark Below and House of Wolves.

On Destiny’s immediate horizon is House of Wolves, which we learned a lot more about today. Check out GameSpot’s in-depth House of Wolves roundup for everything you need to know.

Destiny Share Adds New Weapon Type – Sidearm

Destiny is getting a new weapon type, sidearms, developer Bungie announced during today’s Prison of the Elders livestream. Siderarms will act as secondary weapons that add elemental damage and a very high rate of fire.

As you can see in the image above, the Vestian Dynasty sidearm, for example, also has high stability and reload stats.

Bungie today released tons of new details about Destiny’s new Prison of Elders co-op arena that’s included with the upcoming House of Wolves expansion. For more, check out GameSpot’s guide to everything you need to know about House of Wolves.

Weekly Heroic From Destiny

It’s that wonderful time when Bungie’s regular offering of high-reward Weekly Heroic and Nightfall Strike missions are rebooted (along with any raid progress made in the previous week), giving everyone a fresh chance at scoring some of the game’s sweetest and rarest loot.

Are you new to Destiny? Don’t know what any of this means? Good news! There’s a Destiny wiki that’s packed with information. Click on through for details on what Strikes are, and how Nightfall differs from Weekly Heroic challenges.

Do things feel a bit… familiar this week? They should. Not only does the rainbow burn return for the third week in a row, but the week’s chosen Strike — Winter’s Run — is the same one that ushered in the first of these consecutive rainbow burns. Thankfully, this is an easy Strike under normal circumstances, and rainbow burn makes it laughably so. Read on for the rundown….

Nightfall

  • Epic – This is a standard Nightfall modifier. It just means there are more enemies to fight, and a greater number of Majors (the yellow health bar dudes) on the field.
  • Nightfall – Another standard Nightfall modifier. This one boots the entire Fireteam back to orbit if everyone is downed inside one of the revive-only respawn Darkness Zones.
  • Arc Burn – Big damage boost for all weapons that deal Arc damage (blue electricity symbol).
  • Solar Burn – Big damage boost for all weapons that deal Solar damage (orange fireball symbol).
  • Void Burn – Big damage boost for all weapons that deal Arc damage (purple swirly symbol).

Weekly Heroic

  • Heroic
  • Void Burn

“Rainbow burn” means that all three of the Nightfall modifiers give damage boosts — for you and your enemies — to all three forms of elemental damage in Destiny. The elements are color-coded, so it’s purple blasts for void damage, blue for arc damage and orange for solar damage. The same goes for shields; the hulking Vex Minotaurs have purple shields that you can bring down rapidly with void-infused weapons.

When it’s rainbow burn, any of the three elements do boosted damage (though shields still fall more quickly when they take fire from the same element). Bring along any primary weapons that you’ve collected from raids, as they’re the only primaries in Destiny that dish out elemental damage.

The same recommendations from last time stand. Atheon’s Epilogue and Word of Crota are handy because their void damage cuts through the many Minotaurs you encounter during Winter’s Run. And for the final boss fight, Fang of Ir Yut, Fatebringer, Oversoul Edict, Praedyth’s Timepiece and Nechrochasm are useful for decimating the arc shields protecting Fallen Captains. If you’ve got more than one of those, go with Fang or Fatebringer.

The player breaks world record by soloing Crota in under 12 minutes from Destiny

Destiny is a game many people have put a lot of time into, but sometimes you don’t have several hours to put together a fire team for a raid. So what’s the solution? According to speedrunner ScaRdrow, just blitz through Crota by yourself- if you do it right, it will take you less time than it takes to cook a pizza.

As you can see in the video embedded below, speedrunning through Crota, the final boss of The Dark Below expansion’s Crota’s End raid, requires skipping some combat and a good use of Destiny’s mechanics, but overall it’s mostly about knowing the layout and patterns, and using that knowledge effectively. You could probably achieve a similar – if not quite so impressive – result, if you pay attention. Of course, when I say you, I am assuming you are significantly more talented than I am, but given how awful I am at Destiny, that’s not a tall order.

Servers Down: Login, Iron Banner Not Loading And Other Issues Reporte

It seems like Destiny servers are currently down on all platforms and players are experiencing some nasty issues related to it. As per the details coming out from Destiny players on Reddit, Destiny servers are down on all platforms (PS4, PS3, Xbox One and Xbox 360). Here are some of the complaints from Destiny players on Reddit  in a thread titled as “[Misc] servers down”:

“Got newt first, then caterpillar. IB wouldn’t load at all, and the daily heroic worked for about 5 minutes then kicked me. 

I am able to login,but can’t get into Iron Banner. Just stays at the 1/12 screen forever. Oh well…. Will try some patrol bounties.

PS4, keep trying to do the Daily and get caterpillar’d instead. EDIT: Every time it happens 4-5 minutes after starting the mission, almost like clockwork. Same in the Tower and everywhere else. I literally cannot be in an activity for more than 5 minutes without being kicked.

I’m getting the entire zoo. Tried switching to Skirmish. Got through one match, then the next one only loading two for each team before kicking us. Que just sits and spins forever, resulting in more zoo tours. Cosmo patrol kicked me after a minute.

Let me know when you want me to play again, Bungie.

Edit: PSN here, and yes, everything else is working and streaming perfectly. I’ve never seen Destiny act like this (this severely) before. Something on their end is wrong.”

Bungie has not yet issued any update or acknowledgement on this sudden downtime of Destiny servers. We have contacted our sources at Bungie for some official words on it, so stay tuned to Gamepur as we will update this post as soon as we get to hear something from them.

Tell us in the comment section below: What issue you guys are experiencing what Destiny right now? do mention the platform.

Will Be Improved Before House Of Wolves’ Launch

Destiny’s player-versus-player activities are going to be much more tempting soon. Bungie plans to boost the rewards for Crucible matches prior to the House of Wolves expansion’s debut.

 “Shortly before the hunt for the House of Wolves begins on May 19th, all players will download Update 1.2.0 for Destiny power leveling,” Bungie’s David Dague said in the latest Weekly Update. “It will be another evolution for the experience you know.”

When Update 1.2 goes live, Legendary items will become possible end-of-match rewards in the Crucible. Furthermore, you’ll earn twice the usual Reputation and Marks at the end of a match. The first time you finish a daily feature Crucible activity each day, you’ll get a reward package. The changes should hopefully encourage players to push through a losing battle and stay until the end rather than quitting.

Iron Banner will be undergoing a couple changes as well. Spawn locking, an exploit that allows one team to essentially delay the respawns for their enemies, will be fixed. Furthermore, Iron Banner vendor Lord Saladin will begin selling Etheric Light. This new currency, available at Rank 3 and 5 in Iron Banner, allows players to upgrade any Legendary or Exotic weapon to the new damage cap of 365. It’s a way for players to keep their old favorites relevant even as Bungie adds newer loot in House of Wolves.

Lastly, three maps (“Pantheon,” “Skyshock,” “The Cauldron”) from previous expansion pack The Dark Below will be made available to all players. You’ll encounter them in the rotation for “select playlists” that weren’t announced just yet.

“As always, the full suite of changes will be itemized and scrutinized in the Patch Notes,” Dague said. “We’ll set your expectations for the exact date when all these changes arrive as it draws nearer.”

Destiny’s House of Wolves expansion will bring a number of other big changes for the Crucible. The largest is the new weekend activity Trials of Osiris, designed for teams of three. In Trials, teams will face off against each other in a new Elimination mode. They’ll keep going until they hit nine wins or three losses. A team’s final record during a Trials run will determine what kind of rewards they can purchase from new vendor Brother Vance. In addition to new equipment, Vance will sell consumables that make it easier for players to improve their record. For example, the Favor of Osiris adds a win to the team’s Trials run.

The expansion also enhances the usual Crucible modes with three new maps: “Black Shield,” “Thieves’ Den” and “Widow’s Court.” PS3 and PS4 owners will have exclusive access to a fourth map called “Timekeeper.”

House of Wolves will make some changes to currencies as well. Commendations will no longer be needed for buying Legendaries. You can burn your remaining supply off for bonus Reputation. Players will have  plenty of new currencies to gather, though.

Bungie Accidentally Nerfs Black Hammer And Fix Incoming From Destiny

 Gamers don’t need to go far to know that Destiny is among the most divisive games around; the title’s struggles are well documented. Moreover, no matter what Bungie tries to fix with their new game, it’s often the case that they end up turning yet another gamer off in the process.

Such was the case this month when Destiny released their 1.1.2 update. In it, Bungie included a handful of useful features, including increased vault space and some very important fixes for the game’s raid bosses.

But hidden among those “good” changes was yet another unexpected one. See, Bungie tried to make a change to the Black Hammer sniper rifle in Destiny, but they ended up breaking the gun (slightly) in the process. Today, the developer acknowledged the problem and vowed to fix it.

“Additionally, we are aware that the White Nail perk is not activating when targeting Fallen Walker legs. We apologize for the inconvenience. “

Any high level player should be plenty familiar with the Black Hammer. It’s a Legendary sniper rifle that only drops once a player defeats Crota in the Crota’s End raid on Normal difficulty. What makes Black Hammer truly special is its White Nail upgrade, which replenishes the gun’s 3-bullet clip any time they land 3 consecutive precision hits.

Now, in most cases the White Nail upgrade made Black Hammer a godsend – a high level sniper rifle with a seemingly endless supply of ammo. However, when the gun first launched it had some problems; specifically, the gun’s increased damage against Hive enemies made it so the While Nail upgrade didn’t trigger against them. So, the gun that came from defeating a Hive god, and that was supposed to make the Hive-centric Crota’s End raid easier, was made practically useless against those enemies.

 Luckily, it wasn’t too long before Destiny fixed the problem simply by turning the Hive damage off. At the very least it made the sniper rifle more useful. That is, before the latest Destiny update hit.

With said update, Bungie was hoping to nerf a specific part of the Black Hammer’s White Nail upgrade that let ‘Immune’ damage count as precision hits. In essence, players could hit a precision shot and then put two shots into an immune target and still refill their ammo. This was a particularly useful trick with the Fallen Walker, whose massive legs double as precision spots and immune spots depending on whether the Destiny tank is vulnerable or not. It was basically an exploit that Bungie wanted to get rid off.

By doing that, however, Bungie ended up making it so the Walker’s legs no longer counted as precision spots for the Black Hammer either. As a result, any player using the Black Hammer against the tank saw no White Nail perk and ran out of ammo quickly.

There’s no word from Bungie as far as when a fix for the problem might arrive, but the good news is they are aware and looking into it. The bad news is that this isn’t the first time Bungie has tried to change something in Destiny and broken something else in the process.

 For that matter, why they even needed to address such a small issue when so many other problems are left unchecked is just one of the reasons many deride Bungie and Destiny. They focus on taking away from players more than giving to them. That will hopefully change when the House of Wolves DLC hits on May 19th, bringing with it a new social space and cooperative experience called Prison of Elders. At least we hope…

Did you notice this problem with the Black Hammer sniper rifle? Are there any issues like this that Bungie needs to fix in Destiny ASAP?