Designer Leaving Bungie for Bethesda From Destiny

destiny

He’s leaving Bungie to join Bethesda Game Studios. “Next Friday, after nearly 6 amazing years and w/ REACH & Destiny on the shelf, I say goodbye to my Bungie family. A new adventure awaits!” he wrote. Before joining Bungie, Hamrick worked at Midway Austin.

Thanking fans and his Bungie family, Hamrick said that he was “super stoked” about joining Bethesda. However, he didn’t disclose what game he has been hired to work on. VG247 reports that the company is currently involved in multiple projects including Doom, Fallout 4, and reportedly Dishonored 2.

Vault Expansion Was Limited

Sci-fi shooter Destiny will be getting the House of Wolves downloadable content pack soon, and Bungie has revealed more information on the patch players will be getting prior to its release. Detailed on the official Bungie site, the update makes a few tweaks to the game, including increasing players’ in-game vault space.

 

Update 1.1.2 will increase vault space for weapons from 20 slots to 36, but this required a compromise for PS3 and 360 versions of Destiny.

Update 1.1.2 will increase the vault dimensions for armors and item to 24 slots and for weapons to 36 slots. Prior to this, all vault item spaces were capped at 20 slots each. The expansion of the vault was limited by “memory constraints on older generation hardware,” which required a compromise to expand storage space. For Destiny players on the Xbox 360 and PlayStation 3, the item comparison feature will no longer function in the vault. PlayStation 4 and Xbox One players will remain unaffected.

PlayStation 4 owners are getting the 2.50 Yukimura update today, which introduces a Suspend and Resume function. While Suspend and Resume won’t immediately work with Destiny, the 1.1.2 Update will enable its function.

Patch 1.1.2 will be out in April, before the House of Wolves DLC hits. The update will also bring new audio options, a feature for colorblind players, and various gameplay fixes.

“The Results are So Much Better” With Pre-Made Teams

While Bungie did change some things around for the Heroic Strikes, Raids still require parties to be created outside of Destiny, and it looks like Bungie is finally attempting to explain why.

In an interview with VG24/7, Community Manager David “DeeJ” Dague explained, in a nutshell, that matchmaking simply cannot compare to pre-made teams, and pre-made teams make challenging Raids or activities easier to deal with.

The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing total strangers who can share a Crucible match or a Strike, we believe there’s no substitute for a pre-made team. The most challenging activities in Destiny require communication and teamwork.

He continued, further elaborating on what he meant by “there’s no substitute.”

When like-minded players with complimentary play-styles seek each other out and make an expressed commitment to work together, the results are so much better than when they meet anonymously through a matchmaking algorithm. In our experience, enabling smaller clusters of players to support each other is far more effective than trying to create a system that works for everyone.

What do you think? Do you wish that matchmaking could be implemented into Destiny Raids, or are you happy creating your own teams outside of the game?

FIFA 15: Nightfall And Weekly Heroic Strike Reset

Bungie has once again reset the “Destiny” servers to provide gamers a fresh challenge for the week. The latest Nightfall and Weekly Heroic Strike is The Summoning Pits, which takes place on the Moon and sees gamers going up against Hive Ogre; Phogoth the Untamed.

The Nightfall changes things up a bit from last week too switching out a couple of modifiers. The “Destiny” subreddit indicates players can expect Epic, Nightfall, Acr Burn, Lightswitch and Angry modifiers on their journey. Epic throws large numbers of highly aggressive, shielded enemies at players, while Arc Bun multiplies damage taken from any source.

PlayStation Universe notes that the Heroic Strike also takes place in The Summoning Pits, with Arc Burn and Heroic modifiers, the latter meaning aggressive enemies appear in larger numbers. In order to emerge victorious, players must enter the Hive fortress, repel the waves of Hive minions, locate and enter the Summoning Pits and defeat Phogoth himself.

Besting Phogoth is no easy task though. Gamers can choose to wear him down from a distance using Rocket Launchers, or decide to take out the waves of Hive mobs that appear first, in order to battle him one on one. Once unchained, Guardians are advised to aim for the critical hit area on his chest to inflict the most damage. A video, hosted on the DestinyFollower YouTube channel provides a helpful guide on how to kill Phogoth.

As previously reported, the team at Bungie has recently outlined the features included in the 1.1.2 update. The update will focus on increasing Vault Space for guardians, giving players more space to collect items and gear gained on missions. Raid fixes will also be implemented as the team seeks to squash annoying bugs and make missions more fun. New audio and visual options are also on the docket, as are changes to the way ammo drops are handled during Crucible matches.

As part of 1.1.2, Bungie will also be making changes to strikes themselves. The team has gone over a lot of data which shows that some players complete certain missions far less than others, though the studio hasn’t shared what sorts of changes gamers can expect. Bungie warns that gamers will need to be patient, as 1.1.2 is still weeks away. Till then, gamers will have to be content with the Nightfall and Weekly Heroic Strike resets.

Destiny Share Spent 1200 Hours In The Game

Destiny has only been on the market since September, but one hyper-dedicated player has managed to sink more than 1200 hours into the game.

A Reddit user named comphermc posted a screenshot of his inventory, and, surprisingly, 1200 hours isn’t enough time to collect every item that Destiny has to offer. Though, the faction ships/shaders are the only things left on his list.

Here are a few highlights, as told by comphermc:

  • I have all the Iron Banner gear for all classes, except for the helmets and the pulse rifle, since they’ve not been sold.
  •  I have gotten all the raid gear from both raids, but for one reason or another, I broke down my titan’s VoG gauntlets. I regret that now.
  •  I have gotten all exotic weapons and armor, and all but the titan’s No Backup Plans are post-DLC versions. I just never use No Backup Plans, so haven’t bothered to upgrade.
  •  I was using my mailbox to hold duplicates of Hard Light and Plan C, and deleted those I actually had in my inventory, so my vault had room to breath. During Iron Banner, I collected too many things on my titan, and Plan C was deleted from the mailbox. Moral: keep a few open slots in your mailbox. 
  •  Each character has their own Vision of Confluence, Icebreaker, and Gjallarhorn. I would probably have done this for other weapons, but using bungie.net to move items around makes it less necessary to have character-specific items.

My wife hates Destiny

You’re probably wondering how it’s possible, to spend that much time in a game while still maintaining a healthy lifestyle. But, that depends on your definition of “healthy.”

I did the math. Here’s the breakdown:

  • About 4700 hours have passed since the game was released, so comphermc has spent roughly 25 percent of his life playing Destiny.
  • This means that he averages about six hours of gameplay per day, without taking a day off. So, if he took weekends off, this would be the equivalent of a full-time job.
  • According to the Organization for Economic Co-operation and Development, the average American gets about 507 minutes of sleep per day and spends about two hours preparing and consuming meals. After sleep, eating, and Destiny comphermc has just under eight hours left in the day for work, family, friends, and other interests.

Most wives probably wouldn’t stand for this, but it sounds like she’s got her own obsession.  Here’s comphermc:

  • My wife is a teacher who binge-watches Netflix. I won’t say I haven’t gotten in trouble a few times, but she is usually pretty busy with school stuff and/or whatever show she’s currently obsessed with.

Surprisingly enough, several hardcore Destiny players commented on comphermc’s post, revealing that they too have logged around 1200 hours. In fact, a user named BeefaloCL has about 1500 in-game hours.

Crazy

Whenever I see reports like this, the comments are filled with people who liberally use phrases like “what a loser” and “get a job,” but I hope we can avoid that stuff with comphermc (and anyone else, actually).Comphermc loves Destiny, so he’s playing Destiny. We don’t know anything about his personal life or his work situation, so lets not judge.

Comphermc seems like a dude who has some extra time and wants to spend it playing a game. I’m cool with that.

Megamanexe4 has hinted at Xur’s items from FIFA 15

Renowned “Destiny” player, Megamanexe4 has correctly predicted “Xur: Agent of the Nine” exotic items well ahead of its official announcement for past so many weeks. Megamanexe4 exposed Bungie, who claimed that development team has no control over “Xur: Agent of the Nine” items, and it is spawned at random.

Gamepur noted that last week was a bit different as the developer took some measures to put the leak of Xur’s stocks prior to its official announcement, to a screeching halt. That said, Megamanexe4 has shared some more interesting update on what new measure Bungie has took as well as whatever or not he will be able to leak future Xur’s inventory and items alongside many more things. According to iDigitalTimes, this week, Xur can be found standing in Tower North, across from the Speaker’s observatory.

Megamanexe4 claims there are two different types of Xur: Agent of the Nine. While one has a standard list of goods for sale that can solely be changed by patches, the other is managed by “Destiny” developer, Bungie, who can upload his data straight to the game without patches. Gamerpur notes that the Xur that appeared on March 15 was the latter type i.e. it was directly controlled by Bungie.

Accessing items/stocks of Xur that is controlled by the developer isn’t quite a piece of cake as this Xur has his data directly uploaded on the day of his appearance, making it impossible to obtain data about this Xur on any other day, Megamanexe4 explained. SegmentNext listed Xur’s inventory noting that his recent visits have been a disappointment for players as his inventory has been repetitive.

  • MK. 44 Stand Asides
  • Type: Leg Armour
  • Class: All
  • Cost: 13 Strange Coins
  • Mask of the Third Man
  • Type: Helmet
  • Class: Hunter
  • Cost: 13 Strange Coins
  • Apotheosis Veil
  • Type: Helmet
  • Class: Warlock
  • Cost: 13 Strange Coins
  • Hard Light
  • Type: Auto Rifle
  • Class: All
  • Cost: 23 Strange Coins

Players have been crying out for Hard Light since Megamanexe4 revealed that the weapon would make an appearance at some point over the next week. GamesPresso noted that each week Xur offers upgrade for 300 cap weapons.

This week Xur has:

Truth & on PlayStation platforms Hawkmoon, Gjallarhorn, Patiance & Time, Universal Remote, Heart of the Praxic Fire, Hard Light, Red Death, Crest of Alpha Lupi, Skull of Dire Ahamkara, A Insurmountable Skullfort, Mask of the Third Man.

Consumables

Emerald Coil & heavy ammo synthesis, Machine Gun Telemetry, Plasma Drive, Scoot Rile Telemetry, Pulse Rifle Telemetry. What do you think about this entire Bungie vs Megamanexe4 battle on Xur Agent of the Nine? Let us know in the comment section below!

Destiny Share Must Deliver In Its ‘House of Wolves’ Expansion

Despite being all anyone could talk about in 2014, Destiny chatter has been relatively quiet so far this year. After the December release of The Dark Below, once that content was complete, all that was left was the eternal grind and periodic events like the Iron Banner. But now, we’re moving closer toward the spring release of the game’s next expansion, House of Wolves, and with it, there are fresh things to discuss.

House of Wolves represents the second half of the season pass DLC for the original game, and is the last officially announced piece of content for Destiny as of the moment. If a leaked schedule is to be believed, Destiny is planning a massive “Comet” expansion this fall, with more DLC to follow after that, and Destiny 2 the next year. But for now, we only have the Wolves.

It can be expected that the amount of content won’t differ that much from The Dark Below, which contained three story missions, one Strike (two for PlayStation), a Raid, three multiplayer maps, new weapons and armor, and a new level cap of 32. Destiny power leveling make upgrade more easy. There may be a tiny bit of variance, but it’s a safe bet the $20 DLC won’t contain anything truly earth-shattering like a new planet or spaceship dogfights. But within this general framework, there are still a lot of things Bungie needs to get right, improving on both the original game, and the last bit of DLC.

 

More (Any) Cutscenes

One of the more disappointing parts of The Dark Below was that despite the fact that there was a new storyline to pursue, the rise of Crota, it was told in such a limited fashion. The new missions are given via a new Tower vendor, who is the only character given any voicework at all in the expansion. Past that, there isn’t so much as a solitary cutscene before, during, or after any mission. Destiny needed to improve its storytelling from the initial release, but no one imagined it would actually get worse with DLC. Given that the Wolves storyline involves the Awoken Queen of the Reef, I have to imagine this will be rectified, but please, give more than one character some lines.

 

Tower Conversations

I previously wrote a lengthy post about how Destiny is in desperate need of a “lore patch” to improve its world-building and storytelling. The list of proposed changes was quite extensive, and I wouldn’t expect all of them to be implemented here, but maybe just…this one? Right now, all Tower vendors are simply that, vendors. All the characters you can interact with exist only to sell you something while uttering one liners, and the only other time you hear their voices is out in the wild when they give you eight-word bounty assignments or brief you on Strikes (for the five hundredth time).

 

No Exotic Wipes

As we move into gameplay, it’s clear that the biggest mistake that needs to be rectified from The Dark Below is that under no circumstances, should XP be wiped from gear. Despite there being “new” versions of exotics that can be taken to a new max level, there is absolutely no reason to reset their progress back to zero after a trade-in, wiping away potentially dozens of hours of use in an instant, and forcing players to now start from scratch for a third time on each of them. The solution is obvious, and should have been the last time around.

 

Less Xur Responsibility

While I like the concept of Xur, the weekend-only, “randomized” vendor, the game has become too centered on him. Xur now sells 1) exotic armor and weapons 2) exotic engrams 3) exotic shards used to upgrade exotics 4) ammo synths and 5) exotic trade-in upgrades. It’s just too much. Allow players to upgrade any exotic at their respective vanguard, and take the not-needed randomness out of waiting for Xur to stock the right upgrade.

 

More Fun Goose Chase

One thing I thought The Dark Below did right was its rather fun post-story mission bounty quest that sent players around to fill an urn with dead Hive, culminating in a challenging final mission and a (somewhat) useful gear reward. We need more cool little treasure hunts like this, and more actual exotic bounties to boot. They’re mysterious, challenging and engaging all at the same time, and Destiny needs more of them (but no mandatory PvP objectives please).

 

Don’t Negate Crota’s End

This is an offshoot of the “progress wipe” complaint, where players who had played the Vault of Glass on repeat for weeks suddenly found their efforts pointless after the release of The Dark Below. On day one, the vendors started selling Legendary gear as good as or better than their own. Given that Crota’s End has been even more of a slog as players try to reach the new cap, there are going to be riots in the streets if vendor items immediately outclass all their raid gear yet again.

 

Challenges, Not Brick Walls

Crota’s End also brought with it the death of “challenge,” replacing it instead with “difficulty,” which sounds similar, but isn’t. The hard mode of Crota’s End was indeed hard, but not in a fun way. Rather Bungie simply overleveled all enemies to the point where the biggest challenge was simply that players would die in a few hits and the Hive’s health was now best measured in minutes. The Vault of Glass has a much more thoughtfully built hard mode, and it would be nice to return to that philosophy rather than just turning a dial up to eleven and throwing players into a thresher.

 

Creative Bosses

To date, nearly every single boss in Destiny is a just giant version of an existing enemy. Even if the battles themselves are serviceable, the lack of creativity in design is just astounding. If House of Wolves debuts and the bosses are either giant Dregs or Shanks, I’m going to lose it. I’m not asking for Zelda-level creativity here, but please, design something that isn’t just an existing enemy model scaled up by 400%.

 

No PlayStation-Only Strike

First Xbox had five strikes to PlayStation’s six. Then it was six to eight. Now, if the trend continues, it will be seven to ten, in favor of Sony. In a playlist with so few options to begin with, this creates a repetitive, empirically worse experience for one console and it’s only getting more pronounced as time goes on. I may be biased because I play Strikes more than anything else, but it’s getting tiresome that this exclusive deal is locking a great deal of quality content away from a huge portion of the playerbase.

I could probably keep going, but I want to keep my expectations at least somewhat reasonable here. Feel free to add in your own suggestions in the comments, and we’ll probably hear something official from Bungie soon enough.

Next Week’s Weekly Heroic And Nightfall Strike Ahead Of Time From Destiny

As leaked by Reddit’s fabled Megamanexe4, next week’s Strike is ‘The Summoning Pits’, starring Phogoth, everyone’s favorite Ogre. Next week’s Destiny Nightfall will feature:

  • Epic
  • Nightfall
  • Arc Burn
  • Lightswitch
  • Angry

Having the Arc Burn in The Summoning Pits won’t be quite as bad as bad in the final fight with Phogoth, considering that the Ogre himself does Void damage, but considering that the Strike takes place in the Hellmouth, most Hive enemies deal Arc Damage.

Finding yourself in close quarters with blade-swinging Knights or Thrall will also land you in hot water, considering that they deal immense damage when Lightswitch is active. The fight with Phogoth is particularly intense, given the number of Thrall, Wizards, Knights, and Acolytes; most of which either hit you or shoot some sort of Arc-based weapon. Plus, Phogoth is shooting his death-ray your way.

The Weekly Heroic takes things back a step by just having Arc Burn and Heroic modifiers active, making for a more forgiving raid; albeit challenging.

Guardians can go about beating the Strike a number of ways, but the most popular seems to be staying in the first room before entering Phogoth’s chamber. In there, each player can shoot at Phogoth with their weapon of choice, all while avoiding the majority of enemies outside.

There are a couple of occasions on which you will need to retreat – when enemies, such as Wizards and Knights, enter the room to murder you, or when a Shrieker spawns behind you; both of which will happen. When they do, retreat to the second room back, and simply wait for the enemies to despawn, then head back in to rinse and repeat.

In his post, Megaman also announced that he is no longer able to successfully predict Xur’s stock, meaning that his stock will well and truly be a surprise from now on.

1.1.2 update coming prior to House of Wolves From Destiny

Bungie has further detailed the next update for Destiny, revealing some new features that should be extremely useful for select players.

On the audio front, Destiny’s 1.1.2 patch will add new options to help boost the volume of voice chat relative to in-game sound. Players will be able to tweak a Chat Volume setting that affects player voices coming through your speakers (but not your chat headset) and a Game Volume option that controls all game dialogue, sound effects, and music.

The game’s music, wonderful as it is, can be disabled in the new patch, allowing players to listen to their own music. To incentivize players to keep it turned on, Bungie teases a secret in its latest blog post. “To prove again that Destiny music can also enhance the time you spend with your friends, we’ve added a fun little audio Easter egg to the game,” writes audio boss Jay Weinland. “It’ll be in there, somewhere. Once the update is live, see if you can find it…”

Colorblind support is also being introduced in 1.1.2. While you might not realize it if you aren’t colorblind, the condition can have a real effect on a player’s ability to perceive certain things in the game. The images above demonstrates this; by using the slider to compare the two screenshots, you can see how a colorblind player might be unable to differentiate between loot drop qualities or enemy shield types. The image below shows how higher contrast levels will allow for these players to be able to identify things more easily.

Other changes in the update, which is coming sometime before the House of Wolves DLC, include raid fixes and additional storage space.

Destiny Players said Destiny’s Xur relevant?

I, as many other Guardians, picked up Destiny on day one, and have sunk 500+ hours into the game since September. I used to count down the hours until Xur would arrive in the tower with shiny new Exotics for Guardians to buy, but since November Xur has become less relevant to most Guardians. Which leads me to the question, is Xur relevant?

 

When Destiny first launched on September 9th I, like many other Guardians across the world, stayed up late to start my adventure. As I plunged myself into the game’s story, I was driven by the hunger to hit level 20 as quickly as possible. As I grinded away at the story and eventually hit level 20, I discovered to reach the level cap of 30 I had to grind for new armor with Light. Destiny power leveling make upgrade easy. Around came Friday, and a strange looking person called Xur: Agent of the Nine appeared with a variant of sought-after Exotic items for Guardians to purchase. These incredible looking armor pieces and weapons had Light levels and perks I had never seen before – I had to get them. And so started the struggle to get enough Strange Coins to purchase those beautiful Exotics before Xur disappeared on Sunday morning.

Many others like myself couldn’t wait for Xur to bring new stock each Friday. We would grind away at Strikes, trying to save up those prestigious strange coins to buy an incredible piece. This was the norm for players at the beginning of Destiny’s launch. Nightfalls offered one chance a week at a beautiful Exotic, but with the level being set at 28 and most players struggling to get to level 24, the never-ending circle was born. Grind for gear to get to 28 for Nightfalls, get nothing; so wait for Xur and try again next week.

As Destiny evolved from its origins at launch, however, Xur has changed, and so have players’ mentality towards him. Xur was seen as the key holder for that final piece of armor to get you into the Vault of Glass (VOG) Raid. Then when VOG wouldn’t drop that Titian arm piece, Xur was your only option. Week after week he would come, and week after week he didn’t have the Exotic that you needed to finally reach level 30. With patches and updates though, Xur became less relevant until Iron Banner, for me, broke Xur and VOG all together.

When Bungie announced that Iron Banner would be improved and would bring those ever sought after amour pieces to get to 30, it broke the game and the games main focal point. For me and many others, the main focal point – and the only reason I was still playing Destiny – was to grind out that last piece and to finally get to 30. As someone who loved playing RPGs with mass-grinding whilst growing up, Destiny called out to me and made this grind the main point of the game. Week after week I would complete VOG and not get the Titan gloves or the Warlock helm, but this didn’t deteriorate me as I knew one day I would get these and when I did I would feel like I deserve them.