House of Wolves DLC Might Arrive in May From Destiny

Bungie’s Destiny has become an unprecedented success for the company despite several issues that have arisen since launch. Given that many gamers expected a sprawling space epic, akin to Borderlands meets Halo, the low amount of content has been a major issue.

 This was somewhat mitigated with The Dark Below expansion but for a $20 DLC, it included one new Raid, a few new Exotics, three new Story missions, one new Strike, three new PvP maps and an increased Light level cap (not to mention periodic Nightfalls and Weeklies that can only be played if you have the DLC). While this sounds good on paper, it pales in comparison to what other MMO-like games have offered. So what’s coming next?

GamingBolt recently spoke to Wedbush Securities analyst Michael Pachter about his thoughts on the same. Activision has already confirmed that a sequel will be happening but what has Pachter heard regarding other future plans for Destiny, especially the major content update rumoured to be happening in Fall?

 “You know, Activision’s management told me that they’re – they and Bungie – are trying to keep Destiny’s revenues about flat every year this year and going forward every year until Destiny 2 comes out. It’s going to be more than just map packs and levelling up. This major content drop is going to be more like a World of WarCraft expansion, so probably more like a $40 ten level cap change as opposed to a $20 two level cap change. That’s really what they intend to do.”

Pachter also said he’s unsure about the frequency of the $20 expansions but that there may be at least a four month gap between each one. “I don’t know how frequently we’re going to see the $20 versions, but my guess is that you’ll see two $20 expansions and one $40 expansion each year, so kind of pace it out that way. Every four months, you get something like that. So I think that the goal is to keep that 3.5 to 5.5 million daily active player group spending $60 to $80 a year.

“Maybe you can sell the $40 expansion and one $20 expansion to each of them. That’s like selling them a new game every year, and Destiny maybe ends up generating 5 million units at $60. I think that’s their plan, and I think if you really like Destiny, that’s just like buying Call of Duty every year. That’s not that big a deal.

“I don’t think Destiny is ever going to be as big as Call of Duty, but I think the plan is, as people get next gen consoles – there were 3.5 million daily active players back in November, they said it was higher now, my guess is 5, like I said – and I think their goal is by year end it’s 7. And by year end ‘16, it’s 9, and then by year end ‘17 it’s 11, and then the next Destiny sells 20 million copies and then they start again.”

 This isn’t exactly a new business plan that Bungie and Activision stumbled upon. EA has been selling games as a service for quite some time now with FIFA’s Ultimate Team mode. “You know, I think that it’s a smart and new business model.

I mean, it’s essentially taking the MMO subscription model and turning it into a pay-as-you-go for content model, and it might work. I think it’s an interesting new business model. You’ll hear all the publishers talk about something called “games as a service”, essentially that means subscription games. They would really love to morph into that, but none of them wants to give up that $60 initial sale.

So FIFA Ultimate Team is that. They keep selling you stuff but you need to buy the game in order to play it. Destiny is that, it’s just that the stuff that they’re selling you is in a big package that costs $20 or $40.

Destiny: The players 16 minutes finish the Crota Raid

Bungie’s Destiny is notorious for its ridiculous player-driven challenges, such as soloing Raids or taking a Sparrow where no Sparrow should be allowed to go. With this in mind, a player undertook Destiny‘s latest Raid, Crota’s End, solo. While this is nothing new, the player managed to do it in an astonishing 16 minutes and 7 seconds.

With any challenge comes a horde of players vying to be the best; not for any particular reward, but just because they can. Many players decided to take on Destiny‘s Raids with increasingly ridiculous requirements – completing it in 16 minutes, however, is equally impressive and insane.

Crota’s End has five main sections: The Abyss, The Bridge, The Hallway, The DeathSinger, and finally Crota himself. While each section is capable of a solo run, using multiple ‘cheeses’ and shortcuts, it doesn’t always make them any less difficult (especially during the latter sections).

The player in question, known on Reddit as Slayerage, used a Bladedancer Hunter to great effect, taking advantage of its Blink and Super abilities. Check out the full video below.

Allegedly, Slayerage practiced for a good 10 hours straight before recording his fastest run. While it is on Normal, the run’s time is incredibly impressive, especially considering there are a number of occasions where Slayerage could have improved the time by a few seconds per encounter (such as Blinking off the rock during the opening section).

There are a few techniques in here that I hadn’t seen used before, such as using Blink while swinging the Sword in order to cross The Bridge without even activating it, or using Blink to skip a whole section of The Abyss at the start. I’ll be taking advantage of both those tricks next time I take on Crota’s End – not speed running, of course.

Slayerage is responsible for most of the ridiculous Destiny feats you see across the internet, such as running Vault of Glass with two people, or soloing Crota’s End on Hard Mode.

Destiny Share Nightfall Features Triple Burn, Returns to Winter’s Run

Daylight savings time or not, Bungie’s Destiny has seen its latest weekly refresh. This means another chance to run the raids this week along with new Weekly Heroic and Nightfall Strikes. As revealed by Reddit data-miner and leaker megamanexe4, this week sees players return to Winter’s Run on Venus to battle the Archon Priest.

There’s plenty of reason to celebrate though as Triple Burn is active. This means of the five modifiers for the Nightfall Strike, three consist of Void Burn, Arc Burn and Solar Burn so unless you’re rocking a Shingen-C, every single elemental weapon will deal greatly increased damage (just be warned that this works the other way around as well).

Other modifiers include Epic with heavily shielded enemies appearing in greater numbers and Nightfall which returns your team to orbit if everyone dies in a Darkness Zone.

The Weekly Heroic Strikes only have Heroic and Void Burn active so they’ll be relatively easier. You won’t get Exotics that way though. What are your thoughts on this week’s Nightfall and Heroic? Let us know in the comments.

‘The House of Wolves’ Release Date News From Destiny

Bungie, the creator of the first-person shooter game “Destiny,” announced during the San Francisco Game Development Conference that the game now has over 17 million registered users. According to the user research study that was presented, the average playing time of each user is pegged at three hours per day, which is higher than what Bungie initially expected when they developed the game.

When the game was launched in September 2014, the game’s creators promised that it will continuously provide new content for the game within a 10 year period, which for them meant “building on” and enhancing the existing universe of the game rather than “restarting periodically.” During its launch, Bungie confirmed that there will be two expansion packs of downloadable content: “The Dark Below” and “The House of Wolves.” “The Dark Below,” the first expansion pack, was released in December 2014. “The House of Wolves,” on the other hand did not get a definite release date, with an estimated release date sometime during the second quarter of 2015.

In early February, rumors about a March release date for “The House of Wolves” started circulating, which were not confirmed. Come early March, several reports also came out that the second expansion pack will be ready by May 19. According to an IGN report, a Reddit user claimed that the pack will be unlocked by that time.

“The Queen’s Fallen have purchased their freedom with Awoken blood. Hunt down the traitors and your debt to the Queen will be paid.” It will include “new story missions and a new raid, along with three fresh multiplayer maps and a new strike,” a description about “The House of Wolves” expansion pack says.

All of these reports and leaks have been shared in an official forum for “Destiny.” The community manager of Bungie’s official forum, however, warned users that until Bungie makes official announcements about the game, none of what has been shared online is final.

Destiny Share Working on Fix for Items Lost in Companion App

Bungie is working on a fix for a bug that is causing some Destiny players to lose items when they attempt to move them with the game’s companion app, the developer has announced.

Last Month, Bungie released an update to the game’s companion app, allowing players to equip or move weapons to their vaults from the comfort of their smartphones. Initially, this increased the number of times players received “WEASEL” errors, but this issue has been addressed since, so fewer players should encounter them.

However, the companion app is still having some issues. “Additionally, we have heard reports that players are losing items when transferring items using the Companion app,” Bungie said in its latest weekly update. “While we investigate this issue, please be sure to check all Inventories amongst your characters, and to use caution when transferring items during mission countdown timers and load-ins for maps.”

Bungie also said that if you’re experiencing an issue where you can’t see your Xbox characters on your Bungie.net profile or the companian app, you should report it in this thread. If you’re encountering an issue where you cannot see your Xbox One friends list, try this Help article here.

Finally, the developer said that it will release update 1.1.2 before the release of the next expansion, House of Wolves, which doesn’t have a release date yet.

Destiny: DLC House of Wolves an approach a new update!

Before the arrival of the DLC House of Wolves, Bungie must upgrade Destiny power leveling. Also, be aware that an update is approaching!

Before welcoming the DLC House of Wolves, Destiny must upgrade! And to do this, what’s better than a good old update? This is the news we learn today at the Coca-Cola zero Gaming Zone! For now, developers do not want to reveal the contents of this update, but we will certainly be in the coming weeks, because the lifting should not arrive before “several weeks”… For now, the DLC is not yet dated, so you will understand that it is not ready to arrive on your consoles! According to rumors, it would be for may!

Destiny, whose infernal mode is available, made for several months the joys of gamers futuristic FPS fans. By the creators of Halo and the Publisher of Call of Duty, Destiny, plunges you into the skin of one guards the last city on Earth, with incredible powers. Explore the ruins of our solar system, the Red dunes of Mars to the lush jungles of Venus. Defeat the enemies of the Earth. Repeat what we have lost. Become a legend. A program that will soon be even richer thanks to the arrival of the DLC House of Wolves, which a player has discovered all the news! What do you expect from House of Wolves?

The most amazing screenshot you’ll ever see from Destiny

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In spite of all that Bungie promised for Destiny power leveling before launch, of how much the game encourages grinding, and of how the story is presented, I personally maintain that it’s a great game. Sure, there are plenty of things to improve on, but Bungie sure got a lot right – case in point, Destiny looks gorgeous. As a result, it spawned some pretty impressive player-captured screenshots; none, however, come close to this one.

In spite of all that Bungie promised for Destiny before launch, of how much the game encourages grinding, and of how the story is presented, I personally maintain that it’s a great game. Sure, there are plenty of things to improve on, but Bungie sure got a lot right – case in point, Destiny looks gorgeous. As a result, it spawned some pretty impressive player-captured screenshots; none, however, come close to this one.

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Taken by one Reddit user, with all the HUD elements photoshopped out by another, the screenshot features a Warlock punching an enemy Thrall in the Cosmodrome. What started as a meaningless encounter ended up as this (make sure you click to enlarge):

Stopping at that particular point in time – in the middle of a melee – showcases just how beautiful Destiny really is, and how much effort went into crafting the game. The vibrant colours, the particles dancing across the screen, the electricity shimmering down the player’s arm, the focus distortion, the shadows, the individual rocks and pebbles, and even a glimpse of the green night sky above – all these elements combine to form one ordinary moment of gameplay captured in one gorgeous screenshot.

I discussed in another piece how the Xbox One‘s upcoming screenshot feature encourages users to observe the world around them – as has the PlayStation 4 since launch – whether they mean to or not. Video games have made incredibly leaps and bounds over the last decade alone, especially in terms of visual fidelity. A game considered ‘beautiful’ 5 years ago wouldn’t look nearly as good as some games we have today that are labelled as ‘mediocre’.

As video games progress further and further in their capabilities of world-building – not just in graphics and resolution, but in the finer details and aesthetic design – we have to stop to smell the roses more often. Images as gorgeous as this happen so often that we don’t even think to capture them.

It’s time to stop taking video games for granted, and start snapping more of those screenshots.

Destiny Share Bungie Teases Next Update Before House of Wolves DLC

The recent 1.1.1 update might still be fresh in Destiny power leveling minds, but Bungie is already moving on. They know that there are still areas that their successful shooter can improve and are actively working on ways to achieve those goals.

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In today’s Weekly Bungie Update, the developer wanted Destiny players to know that they have already begun work on the next patch for the game. As of right now, Bungie doesn’t have anything official to announce, but they want players to know that will soon change.

Like with Destiny update 1.1.1, Bungie’s plan is to slowly but surely detail their upcoming update through regularly Weekly posts. Those posts will, among other things, include interviews with the developers who are working to add new features or fix problematic bugs. Some will remember Bungie did a similar thing with the dev who was working on fixing the heavy ammo bug.

As far as when players can expect this next update, it sounds as if Bungie is targeting a pre-House of Wolves release date. With that DLC expansion slated to release sometime after March 31st it makes sense that Bungie get one big update in before letting players explore the new content. Granted, we expect some of those fixes will address bugs within House of Wolves, much like the last update before The Dark Below tweaked its content, but there are hopefully even more changes and additions on the way.

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While it would be hard to point at just one area when it comes to a Destiny update, one place that Bungie fans hope the developer is looking at is Vault space. Bungie already heeded fan requests for a way to move inventory without visiting the Tower, so the next logical step is increasing that storage space. Bungie almost has to up the Vault space before House of Wolves adds another set of raid weapons and gear, not to mention new exotics, to the fray.

For now, though, gamers should get their wish lists ready. Bungie has been more active as of late – engaging with players and trying to better understand what they want out of Destiny. They’ve also been more open about how they approach changes, like explaining why they closed the Destiny loot cave, which helps alleviate concerns Bungie is just making changes to punish.

Look for more details about Destiny’s next update on Thursday of next week.

What do you hope to see in the next Destiny update?

Destiny: New Weekly Heroic Strike Exploit Detailed

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The latest patch to come to “Destiny” brings a lot of changes and modifications to how gameplay and weapons work. And to ensure that fans are clear on where the developers now stand when it comes to what fans can expect next, they set to answer some questions regarding the patch.

For the most part, a lot of fans have asked about weapons and damage in the latest Open House. And Bungie has provided some insight on the decisions made related to nerfed or buffed weapons.

“Actually, we look at the balance of weapons in both spots and make decisions about if, when, what and how we choose to balance said item,” said senior sandbox designer Josh Hamrick as a response to one fan query. “We want to make the game better as a whole, not just one part. All of us play both PvE and PvP on a nightly basis so none of us want to hurt either of those activities.”

A very resonant lament from “Destiny” players is how the changes that have been made for the weapons, even with the latest patch. The changes that have been done to improve one area, say the PvP, comes at the cost of PvE players experiencing nerfs to their weapons that result in weaker damage for PvE play.

Some fans, such as one Bungie forums user CSSparrowofDoom, has pointed out that even the balance meant for PvP is not necessarily one that pushes for its improvement. Bungie did point out that reception to change, for Autos for example, have been mixed at best. Even the existing weapons that ae deemed as underpowered are currently being monitored.

One such case is the Necrochasm, which is an exotic gun that’s potentially one of the hardest to obtain in “Destiny.” John Weisnewski, sandbox designer at Bungie, did say that the Necrochasm does not have a competitive edge compared to other weapons and auto rifles. In addition, fans can look forward to future updates that would tackle the Necrochasm, so at least that’s in the works. The best action for now, it seems, is to listen to the community feedback, something which Bungie does appreciate.

A new development for “Destiny,” however, that a fan has taken into his own hands involves the Weekly Heroic Strike. There were a number of changes that came with the latest patch from Bungie, and that’s in the form of matchmaking.

According to VG 24/7, this follows fan comments when it comes to finding members of fireteams for the events. The common practice is to turn to outside help, whether through the trusted fireteam listings on Reddit or the use of apps and fan-made sites. But it appears that the patch brought in a bigger problem to those who were fine with doing solo on the Weekly Heroic Strike.

The source sites that there are now players who are finding the necessary matchmaking and lack of ability to solo as a problem in itself. Though it may now be a more amenable problem, at least for PS4 players. One “Destiny” player has found a way to forego matchmaking by tinkering with the PS4’s clock while playing the game.

Currently, the fix is actually a glitch in the system, which bugs the matchmaking process so it will not correctly search for other guardians to join the game. The steps to achieving solo are illustrated in the video provided below. Whether or not this will be fixed by Sony later on for the PS4 or Bungie will provide a solution in the next patch has not yet been confirmed.

Destiny Share Infinite Thrall Glitch Provides Easy Loot And Experience

Destiny players keep finding creative ways to farm new loot for their characters. Their latest trick, dubbed the “Infinite Thrall Glitch,” is one of the easiest tricks yet. Destiny power leveling your game makes it easier.


To perform the Infinite Thrall glitch, you’ll need to head to Earth. Select the early story mission “The Dark Within” and head to the Skywatch. Soon after you enter the Lunar Complex, you’ll hit a Darkness Zone and find a gate that your Ghost has to open.

Summon your DinklageBot and let him start working. Don’t go through the gate, though. Instead, hop on your Sparrow and head to the adjoining room. Drive behind the red crate in the corner and stop with your Sparrow parallel to the broken wall there. Hop off your Sparrow and you’ll pass through the wall. Crouch under some wreckage and head through the crack in the wall. Now you’re outside.

Follow the snowy path outside and eventually you’ll be able to hop onto the roof of the complex. You’ll find an entrance back into the building there and will eventually find yourself in the room where you encountered the Hive Wizard in your first play-through of this mission.

However, there’s a crucial difference this time around: there are almost no enemies there. The only Hive you’ll find are a pair of Thralls who spawn for a couple seconds and then disappear. In Se7enSins’ video, they’re level 3 but you can tweak that when you’re first selecting the mission from orbit.

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The Thralls will keep respawning even if you kill them. This means you can easily farm them for Glimmer, loot, and experience. This is a great place for you to grind out certain Bounties as well. The only limit to how much you can farm is your ammo supply.

Bungie will probably remove the exploit soon. In the past, they’ve shown that they don’t want any get-rich-quick bugs in the game. Since Destiny launched, they’ve shut down “loot caves” and other exploits. This particular bug seems like it’ll be easy to fix; all Bungie needs to do is prevent players from clipping through that one wall. If you’re looking for an easy grind, better take advantage of the Infinite Thrall glitch while you can.

This exploit has been live for at least a week. Patch 1.1.1 fixed a lot of issues, such as the heavy ammo bug, but the Infinite Thralls seem to have escaped their notice for now.